After playing Mi-na a decent amount of time, I've decided she's my favorite character to play. I've been practicing with her, and I've noticed the two things I really need to work on: interrupting and ranged, which are very important (at least, I'd think so). So, after some screwing around in Training, I've found a few moves for each. I'd like some input from more advanced Mi-na players on which moves are good and bad.
Interrupting
6A K
-This seems to be the fastest move I've found, and it doesn't have too bad of cooldown. The main issue seems to be that the kick is high, so it could be ducked and punished.
4B
-Seems about as fast as 6A K but with less cooldown. Unfortunately, this is high again.
6B+K
-Same as 4B
Range
44B
-Decent speed, but easily stepped. Not my first option.
66B
-Decent speed, I usually follow it up with a 1B
6A+B
-Seems to work more than it should, maybe I get a lot of sucky people
1A
-Seems to work well when they run at you, since it hits them before they can get you, and stops any attempts at slide kicks
1A+K
-Same as above
33_99A A
-Seemingly has good range and decent speed, plus it knocks them back out a good ways.
Interrupting
6A K
-This seems to be the fastest move I've found, and it doesn't have too bad of cooldown. The main issue seems to be that the kick is high, so it could be ducked and punished.
4B
-Seems about as fast as 6A K but with less cooldown. Unfortunately, this is high again.
6B+K
-Same as 4B
Range
44B
-Decent speed, but easily stepped. Not my first option.
66B
-Decent speed, I usually follow it up with a 1B
6A+B
-Seems to work more than it should, maybe I get a lot of sucky people
1A
-Seems to work well when they run at you, since it hits them before they can get you, and stops any attempts at slide kicks
1A+K
-Same as above
33_99A A
-Seemingly has good range and decent speed, plus it knocks them back out a good ways.