ghost_whistler
[08] Mercenary
Thanks.
I don't know what tech jump/crouch moves are.
I don't know what tech jump/crouch moves are.
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Raph has a lot of moves with evasion built in. It makes him a bit 'gimmicky' and unreliable compared to characters who are perhaps stronger at a basic level on paper, but he can still be quite powerful when he gets it right.Thanks.
I don't know what tech jump/crouch moves are.
I noticed this, and I don't like it. I guess Raph is risk vs reward ALL the time.Hi all. I'm really sorry if this was mentioned somewhere else but about raph's 66A+G, as well as gaining life, the opponent gains meter (as synraii observed in a casual we had), by quite a bit (1/3rd of a full meter if not more).
AZ
Well, you really shouldn't count anything the AI does against you as Raphael's weakness. The AI also throws immediately as you block and seems to be programmed for doing a mid immediately as you crouch in close range. Among other crap.Raphael just needs more than he has. He isn't really fast enough and he certainly isn't strong enough, nor does he really have the range and everything he has to close range can be interrupted (i've seen the ai grabe me in the midle of 66b).
I think nightmare is a tough matchup right now, too (not a beginner). Nightmare, Astaroth, Natsu - those are the hardest for me as of now, and Leixa. Their tracking, range, damage and spacing are hard to cnotrol - just need more experience.
cheap spamming moves over and over.
So tell me, why is it invalid?If you stick around long enough to learn why the above statement is invalid, you will feel good as hell blowing those players up, trust me lol. You just haven't had that "AHA!" moment yet where you realize how easy it is to beat someone that always does the same thing. Once (if) you get there, Soul Calibur will look like a whole new game to you.
I've personally found that 66B is oddly effective. Not sure why, but it seems to track when the opponent is running rather than simply stepping. Could have been something weird rather than something repeatable, though.The real weakness of 66B is its linearity and it's up to you to make it hit. Don't throw it willy nilly, you have to somewhat set it up (eg. knock them down first) or make a read when the opponent won't step. I agree that Raphael needs more than he has, but pretty much every character could always use more. Fighting games are about using what you have and making it count.