Gamegenie222
[10] Knight
^Dont forget about 4A+B after 11K on people with a fast FC A/ 2A that are S.Low and that are fast like Leixia and Natsu.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Special lows can be GIed by either anti-low or anti-mid aGIs.8A+B should catch those since they are i13. it seems the wiki may be mistaken cuz it says 8A+B dosnt work on SL yet thats the main reason why i use it in that situation is to catch 2As that will beat the throw. im not near my console but would neone like to dbl check that
^Dont forget about 4A+B after 11K on people with a fast FC A/ 2A that are S.Low and that are fast like Leixia and Natsu.
i assume this has something to do with all the iprep stuff in the glitch thread? anywho, i don't really use raph's aGI very often though. it's kinda tough to land since it only hits horizontals. the main aGIs i use consistently are hilde's, zwei's, and both pyrrha's.
snip
yeah definitely, i never really cared for his aGIs other than for the style points lol.
is there anything you can do after 66K? i know that 33B works after it, but only when you land the 66K really close or near a wall.
I noticed that 8A+B sends an opponent high in the air if you hit him while he is jumping. It also works with Yoshi's flying stance. How do I make use of it to do more dmg?
How do I make use of it to do more dmg?
I won't speak for players other than myself, but if there's any possibility of me getting hit in the air I'll already be holding an AC direction down. I got that ingrained SSB directional influence habit. However, if they get hit by just the 2nd hit while jumping they won't be able to air control until they get hit again.I always land a 33KB after the extra launch, regardless of walls. Then again, if it's AC'able - I'd be flabbergasted if someone knew Raphael so intrinsically that they would react to it quickly enough.
tl;dr: Thoughts on 2/8B+K?