Mr.Hai
[09] Warrior
I think it is 5 frames. Either way the opponent cannot step wrB after being hit by 2A (they must block it). Good call on the 236B from crouch, it also makes a great punisher against lows.Solid_Altair said:If you really think they're gonna crouch, you may gamble with 236B.
As for the frames required for quick stepping, well, it seems you need 5 frames to evade and 7 frames to start a 22_88 move.
Anyone using 1K? I haven't had much luck with it and it is pretty sad on guard.
Disclaimer: This is all inference and theory craft, and prep is useable at present.
"Landing attacks on guard with Prep to try to "draw fire" from opponents and intercept them with Prep attacks"- Prep has no forced mixup of its own, but is good at catching attemps to evade or attack, at least in theory. Prep A catches step, yet on hit prep B cannot be stepped anyway. Prep BBB stuns on CH, but only if the BB was on block etc.
Now in 4 whether or not you could catch with prep~A was the biggest factor in how you could pressure with prep, now with the options split into seperate moves, (A for step, K for crouch, SE, Parry, A+B, for evade and B for interupt), prep has more options, which makes it harder to respond/guess correctly at an attempt to escape prep. However this allows each move to be more specialized and thus, stronger. If the opponent chooses to guard to avoid being CH, B and A can repeat for guard damage and SE offers a good mixup.
"Landing attacks on guard with Prep to try to "draw fire" from opponents and intercept them with Prep attacks"- Prep has no forced mixup of its own, but is good at catching attemps to evade or attack, at least in theory. Prep A catches step, yet on hit prep B cannot be stepped anyway. Prep BBB stuns on CH, but only if the BB was on block etc.
Now in 4 whether or not you could catch with prep~A was the biggest factor in how you could pressure with prep, now with the options split into seperate moves, (A for step, K for crouch, SE, Parry, A+B, for evade and B for interupt), prep has more options, which makes it harder to respond/guess correctly at an attempt to escape prep. However this allows each move to be more specialized and thus, stronger. If the opponent chooses to guard to avoid being CH, B and A can repeat for guard damage and SE offers a good mixup.