GoldDragon
[08] Mercenary
I haven't tried it on a human yet but I have been messing around with this......
4B, Prep BBB, jump over, BT mixup.
Been seeing what's available. The stun from the Prep BBB is very lame as there's practically nothing you can follow up with that seems worthwhile except maybe CE. BUT the stun from that Prep BBB makes the opponent drop right in front of you and you can EASILY jump over them before they're completely prone if they don't tech to their back. If they ukemi to their back, Raph will end up in front of them instead. If they tech in place, they'll get up facing Raph but Raph will have the momentum. Other than those two tech, when they get up, they're in BT as well.
BT 2K catches all techs, if they lay on the ground, and roll in any direction. It is blockable however if they tech and block low. But it's also -2 on hit, so you should be able to keep the pressure going. It also will connect before any bt or wr attack after they tech if they try to attack so all they can really do is tech and block low. On block BT 2k is -14 unfortunately.
BT B+K causes stun on clean hit but the stun is easily shakeable. However, I'm thinking throw as soon as it hits. If they tech off of the Prep BBB, Raph's BT B+K will catch anyone who does anything but block. If they try to attack the BT B+K will hit them for a CH and some decent damage. BT B+K is -9 on block though. So you'll lose the advantage if they guess right and block it. Also, obviously BT B+K doesn't hit grounded, so if they stay down, they can wait and punish.
BT A+G/B+G. This is kinda weird. If they get up and tech to their left, the throw whiffs completely. No matter which way they tech, if they duck immediately after the tech, the throw misses. If they tech forward (away from the jumping Raph) and do anything but duck (this includes guarding), they get grabbed for either a back throw or side throw. If they ukemi to their right, they get the same deal. If they ukemi in place, they can hit you with a WR attack as they'll be facing your back and the wr attack will conncect.
BT 2B catches does not catch rolls to the opponents right. It does catch every other roll and hits grounded.
BT 2A..... for some reason I can't block the BT 2A, when I tech to the right. Not sure if it's just a hand error or what.
4B, Prep BBB, jump over, BT mixup.
Been seeing what's available. The stun from the Prep BBB is very lame as there's practically nothing you can follow up with that seems worthwhile except maybe CE. BUT the stun from that Prep BBB makes the opponent drop right in front of you and you can EASILY jump over them before they're completely prone if they don't tech to their back. If they ukemi to their back, Raph will end up in front of them instead. If they tech in place, they'll get up facing Raph but Raph will have the momentum. Other than those two tech, when they get up, they're in BT as well.
BT 2K catches all techs, if they lay on the ground, and roll in any direction. It is blockable however if they tech and block low. But it's also -2 on hit, so you should be able to keep the pressure going. It also will connect before any bt or wr attack after they tech if they try to attack so all they can really do is tech and block low. On block BT 2k is -14 unfortunately.
BT B+K causes stun on clean hit but the stun is easily shakeable. However, I'm thinking throw as soon as it hits. If they tech off of the Prep BBB, Raph's BT B+K will catch anyone who does anything but block. If they try to attack the BT B+K will hit them for a CH and some decent damage. BT B+K is -9 on block though. So you'll lose the advantage if they guess right and block it. Also, obviously BT B+K doesn't hit grounded, so if they stay down, they can wait and punish.
BT A+G/B+G. This is kinda weird. If they get up and tech to their left, the throw whiffs completely. No matter which way they tech, if they duck immediately after the tech, the throw misses. If they tech forward (away from the jumping Raph) and do anything but duck (this includes guarding), they get grabbed for either a back throw or side throw. If they ukemi to their right, they get the same deal. If they ukemi in place, they can hit you with a WR attack as they'll be facing your back and the wr attack will conncect.
BT 2B catches does not catch rolls to the opponents right. It does catch every other roll and hits grounded.
BT 2A..... for some reason I can't block the BT 2A, when I tech to the right. Not sure if it's just a hand error or what.