Raphael : Patch Changes and Discussion

The developers might refuse to give him back his many Prep options, but I understand that.
I do not understand. I agree with what you say Fendante and I also like your ideas. But what I can not understand is why the developers have to dumb down Raphael so much. There was nothing broken or overpowered with him. But his Prep was at least what I would call complete. Just like you listed he had so many options in Prep and made him feel like a fencer. There was always a risk but you could deal with your opponent. Prep needed changes and refinements and not getting stripped and leaving us with crappy options like prep 4 or prep K. What I want to have back is the fluidity (for the lack of words) of Raphael.
 
Okay, I've been playing a lot of Raph lately, and I've come to a conclusion. I suck. Badly. It's ridiculous how bad I am.

So, I come to you guys begging for help. I see people like Solid_Altair (I love what you're doing here, by the way. Keep it up!) and Kowtow (back in the day) and it gives me hope as to what I could be. But then I see myself playing him and how crappy I make him look, and I feel terrible.

My question, therefore, is how can I improve my gameplay? I can't upload videos unfortunately, but I'm really just looking for general tips for how to play him and how to practice. One thing I know that I need to do is stop using Prep, or at least stop using it badly. I tend to keep pushing Prep even when they block. Part of it I think is my reaction times (I don't realize the block happened until it's too late), but another part of it is me not knowing what to do when I have the advantage in Prep and what to do when they block.

Also, I may not be clear on what moves are good to use to push advantage in Prep. I thought that 3B was good to use, but I feel like it's punishable on block. And I also feel like I have little control when transitioning to Prep. For example, I end up using Prep 4 after 4B sometimes (SO BAD), and I sometimes don't execute my combos correctly. I guess that means I need to spend more time in training to solve that...

What else can I do to improve, and how can I practice putting these skills in my game? Keep in mind, I mainly play online, and when I have access to other players they don't really know how to play.
 
Now they added Pat and Pyrrha, Zwei, and Natsu...all totally overpowered and unbalanced imo.
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I wouldnt call ZWEI overpowered, most ZWEI players agree that he has a lot of problems. I will however agree that for some reason they decided to up the damage and speed for everyone in the game while Raph remained the same, in fact his moveset continued it's tradition of being watered down which is dumb. I wouldnt mind as much because other characters had stance stances and things removed but they got their damage / speed increases, Raph didnt seem to get anything to compensate in this game.

And yeah i agree, i loved SC2 Raphael the most. His quick footwork and sexy dodges were amazing. Now he just stands there like a lump, only moves on his feet when he does his block animation.
 
Zwei is only a problem if u are not use to his EIN animations, once u start getting use to them he isn't a big of a deal.
 
SC II Raph was definitely the most awesome. I do wish that PS would incorporate more of his old moves. :/

I do get the feeling that they don't want Raphael to be a tournament viable character. I believe Daishi said something about liking an unbalanced game, but that's stupid. It would be a lot more interesting if every character had a semi-equal shot. I understand that no matter what, some characters will be better than others. But there doesn't have to be such a drastic gap!
 
SC II Raph was definitely the most awesome. I do wish that PS would incorporate more of his old moves. :/

I do get the feeling that they don't want Raphael to be a tournament viable character. I believe Daishi said something about liking an unbalanced game, but that's stupid. It would be a lot more interesting if every character had a semi-equal shot. I understand that no matter what, some characters will be better than others. But there doesn't have to be such a drastic gap!
Well people do like watching broken games lol.
 
Yeah. A beginner recently told me: 'nice spamming.'
I usualy see if they pass the Prep~BB~BB~BB... test.
And my bad Fendante; completely unintentional typo...

Prep is great on hit, but in general, attacking at a disadvantage is a bad plan no matter what; and we all recognize prep is risky on block.
Against raph, if one is hit by an entry move, attacking is never a good option, the risk reward situation is considreably improved by just blocking the followup.
The ability to re-enter Prep/counter/evade seems to suggest using the threat of Prep to force a reaction (even on block). This worked in 4 as you could BB/SEA B repeatedly until they tried to: evade/counter (SEA and Prep A) or they froze up (SEB and VE). Comparing Prep to other stances is not clear cut, as Prep doesn't force the same type of mixup as say Mist, Prep requires the opponent to become overwhelmed by the options; which we lack to a degree; instead of the opponent guessing to block your 50/50, as with many mixup stances, you have to guess the opponents actions in trying to escape.
From my limited mitsu play, most Mist transistions are not to far off from the original move frame wise, unlike the large disparity between raph prep and no prep, where bad prep moves are bad non prep, and vice versa.
I assume prep is not supposed to be a combo extender, but at this point its hard to use it as anything else.

Anyway, if Imay add my two cents: I humbly think we'd profit more if we'd keep our thoughts to the specifics.
Good idea.

By lackluster I don't mean the moves are bad per se, but considering what we supposedly excel in compared to other characters (verticals), they could be more powerful while still keeping us in mid tier:
3B - Less damage than in 4. Still a decent poke, with good range and pushback, but not tooastounding.
1A - Negative on block and hit, 10 dmg, i20. Its tracking makes it pretty much a vertical move (meaning we should get some kind of a buff). Raph doesn't have good lows, but this move seems too weak.
Prep A+B - Slow, linear and unsafe. Compare to Nightmare 2A+B (or even our old 2A+B). Moves from stance tend to be more powerful or quicker than standard moves due to the natural restriction.While it does evade and has the best voice clip in the game, the risk reward is fairly low, as it can be easily blocked and stepped for a punish. Essentially, this move suffers the same issues as the old Prep~A+B.
44B - In 4 this move was amazing, it tracked, "TJ" and was safe. Now, it does not track, is slow, and is unsafe (-16). Mistu's, by comparison, is safer (<-12), more damaging, rings out, and can cancel into stance. It could be argued that it has less range, but raph is supposed to have greater range at the cost of horizontals. I'm not sure of the hitbox issue that was mentioned, but I have been grabebd out of this move a couple of times.
Prep K - If it could beat out non vert TC attacks from block it would very helpfull. As it stands people should not be getting hit by this.

Firstly, underlying all of this is that fact that we supposedly have increased range (clearly not damage though) on our verticals at the cost of our horizontals (and damage), not at the cost of safety and other factors. Secondly, the damage is higher across the board in 5.

Is it just me or does our SA like to write essays?
 
1) Start a private conversation with those two and they'll likely help you out.

2) You can't choose to prep/no prep after you inputted your command. By knowing what moves of the opponent is safe/unsafe you can at least mitigate the chance of you incorrectly entering prep or forgoing not entering prep for guarnateed damage. So if you're saying you constantly are getting punished, then you're losing the mental mindgame with your opponent and its not a reflex thing. It should be easily trained to prep4/SE the moment your prep-entry move whiffs and pray for the best

3) Sounds like you have an execution problem, so thats something you should just work on your muscle memory (don't hold 4, just hold B, etc).
 
I don't even know where'd I start to improve raph's poking game without sounding unreasonably greedy for buffs.

Raph's most obvious buff is that he can do higher combo damage because now it's easier to blow meter (33kBE buff and 6BBB CH crumple stun buff into CE).

I don't like like "launcher ---> CE" playstyle, as that is too much like leixia. Basically turtling until you have 2 bars, then hope you get a lucky 22B/4(B) combo into CE.
 
A drunk guy once asked me how to get to Carnegie Hall...... I told him to practice, then went about my business.

As much as I appreciate the input, I'm very much aware that I need to practice. The problem is that I don't think I've been practicing correctly, and it's a waste of time to be practicing inefficiently. I'm looking for tips on how to practice.

1) Start a private conversation with those two and they'll likely help you out.

2) You can't choose to prep/no prep after you inputted your command. By knowing what moves of the opponent is safe/unsafe you can at least mitigate the chance of you incorrectly entering prep or forgoing not entering prep for guarnateed damage. So if you're saying you constantly are getting punished, then you're losing the mental mindgame with your opponent and its not a reflex thing. It should be easily trained to prep4/SE the moment your prep-entry move whiffs and pray for the best

3) Sounds like you have an execution problem, so thats something you should just work on your muscle memory (don't hold 4, just hold B, etc).

Thanks for the tips. I've been working on the execution thing a little, but I haven't put much focus on it, so I'll increase it.

I have a general idea of what moves are unsafe and punish them, but I think I don't punish well. Is 3B a good move to punish with?

I don't generally whiff my intro Prep moves, but I don't know what to do when the opponent blocks them. For example, I use 3B a bunch. Maybe it's not the best idea, but I try to beat whatever move they use with Prep BB, even when they block it. Many times I get stepped or beaten. I've been trying to train myself to use Prep 4 instead so that doesn't happen, but I don't think it's working because I still keep doing it. I'm not even sure that it's the best option if 3B is blocked.

Edit: I don't want this thread to just be about me. If anyone else is having problems practicing with Raph, feel free to speak up and ask.
 
[quote="Leonyx, post: 457313, member: 6229"
I have a general idea of what moves are unsafe and punish them, but I think I don't punish well. Is 3B a good move to punish with?[/quote]
Unfortunately, the fact that you have to ask this means you still don't have a general idea.
Luckily for you, its fairly easy to determine. Once you know the command of your opponent's moves, look up their wiki/frame data and see if it's -16 or more. If it is, then 3(B) is a good "punish". The very point of punishment means you get guarnateed damage because the opponent is still recovering while you hit them.

Edit: I don't want this thread to just be about me. If anyone else is having problems practicing with Raph, feel free to speak up and ask.
This IS a thread of you because you created a new thread. you should have just posted his the in the general Raph Question and Answers thread that's stickied above.
 
I always figure any FG player has 4 stages of maturity.

1. Learning your own character moves/ranges
2. Learning the other guys
3. Learning to minimize your characters weaknesses and promote strengths
4. Learning to exploiting their weaknesses and minimize their strengths

Basically practice a lot until you understand the match ups better.

It does sound like an execution problem. If inadvertantly entering prep too much consider holding G "right" after ANY move you do that you don't intend to enter Prep. I used to do this in 2 until I got total hang of it.

Go into practice and practice the combos until you have them down. SC combos are usually simple so there's no real way to "improperly practice" them.

Learn Raph's frames too, it would be wise to do some research on moves that are troubling you. Everything else is actually trial and error depending on situation and opponent. Generally speaking you want to choose the best overall option to punish. If you block something that is -20, then you should ideally do the strongest move/combo you can do that will hit in i20. Other factors to consider will be situation or reliability of the move or combo. An SCV Raph example would be a 22b combo that might not work due axis problems that you might want to skip out on if a win is on the line and go for a more reliable 33KB or something instead if you only need a few damage points.

The nature of FGes is that it's often very difficult to give much specific advice because everything is so situational. So basically yes, practice. Eventually you'll get to the point where you are comfortable enough to start using mind games and using predicted defense against whatever your opp is gonna do. So practice until you get there. Trust us, you will get there. Expect to get cornholed a lot on the way but keep your chin up and you'll get there.
 
all of his Prep entry moves are unsafe on block without Prep entry. This isn't right.

Perhaps we should only be using Prep after using a prep entry move as a punish? If 4B is unsafe w/o prep then only try it when you KNOW it will hit??? BTW, dunno frames on 4B it was just an example.

The definition of Preparation in fencing is "A blade, body, or foot movement made prior to an attack". Therefore, it is a very general and relative term. Prep in this game is an inaccurate, narrow term. Just by moving back and forth or stepping can be considered Preparation, but of course this doesn't mean every single action Raph performs is within the Prep realm. However, having only a couple vertical moves enter Prep with A, B, A+B, K, 4, and SE options are not enough. The beauty of SC2 Raphael was that he actually felt like a true fencer with four different Prep entries with attacks in the neutral, 2, 4, 6, etc directions. He also had aGI moves during Prep, advance and retreat, disengages, and could switch from one Prep to another. This is REAL Preparation. I like how Raph can do specific moves and neutral moves from Prep in this game...this is going on the right track but we need a big upgrade.

SC2 Prep was wayyyy more risky and dangerous than you give it credit for. He didn't have advance or retreat during Prep. He could shift to Prep A or side step. If you did a Prep 2_8 from any prep it went to Prep B IIRC and you were forced to either re-spin to Prep B or do an Prep A trans, attack, or wait till it ended. It wasn't really possible to prep loop like Maxi can. The bigger issues with Prep (at least in 2) was that the risk/reward was horrid. Prep A aGI and maybe get a Prep A slash for like 18 damage or something? Do a Prep B for 30 damage or so plus an un comboable knock down? Or a Prep side step that would likely take longer than the opp's move allowing them to block or sometimes still interrupt? In high level play Prep shenanigans got you trashed hard. Although there was that one old 236 A+B CH, 66, 6A, 2A, FC B combo that is not really possible in modern Raph (yes it was an ACable combo shut up about it).

I could go on, I understand your point and feel your pain but Raph's current issues don't really stem from loss of Prep so AEs. They have more to do with the lack of a reliable launcher, reliable rush down (no more good + frames off of anything), and a continued reliance on scoring CHes which means you have to score CHes with a character that's really slow and unsafe in the scheme of things. In some ways Raph is much better, in some ways he's much worse.

Shit, I'd be happy if his 6K led a crumple stun (or I guess a DOS) on CH. That way he'd have a TC CH combo starter and a TJ CH combo starter to account for a LOT of moves. A simple change that wouldn't break the game but give Raph a big jump in potential.
 
This IS a thread of you because you created a new thread. you should have just posted his the in the general Raph Question and Answers thread that's stickied above.

My apologies. When I first made the thread, I was sort of ranting as I was feeling really discouraged. If at all possible, could you change the name of the thread so that it says something like "Raph Noob Advice" or something? If you don't want to do that, you can just transfer the thread into the Raph Q&A thread. I'm sorry for creating a whole thread for my own problems...

Unfortunately, the fact that you have to ask this means you still don't have a general idea.
Luckily for you, its fairly easy to determine. Once you know the command of your opponent's moves, look up their wiki/frame data and see if it's -16 or more. If it is, then 3(B) is a good "punish". The very point of punishment means you get guarnateed damage because the opponent is still recovering while you hit them.

I see. What I meant when I questioned whether or not it was a good punish was whether or not the move is even worth using to go into Prep. I've looked at Raph's frame data, especially for his intro Prep moves, so I tend to use either 6B(B) or 3(B) so that I can go into Prep. I guess my main concern is what you can do after you have the advantage after getting into Prep.

Important snip

Thanks. I'm thinking I'm around 1.5 in terms of maturity since I know Raph's moves but I miss the combos still. I suppose I never got past this stage in Soul Calibur 4, and it's giving me troubles in this new game. I will practice my combos so that I stop missing them, and I'll learn the frame data better as well.

I really appreciate you guys coming here and talking to a noob like me. That's why I love this Soul Arena: despite all of Raph's shortcomings, you keep coming back for more. I need to learn that lesson myself.
 
Well we have his "raph wishlist 2.0" which everyone is free to edit their own post and tweet daishi.
 
Alright I'll merge it.

If the move you're blocking is -16 and leaves them really close, 3(B)~prepA(B)~prep is a really good punish for almost 50 damage plus prep entry. Examples are blocking pyrrha's 236B or alpha pat's FC3aB.

There really isn't a choice for punishing. i12 = 6BB/6B(B) i16 = 3(B) combo depending on range. i20 = 236B. Those are your key frames.
 
Who ever merged this and the other thread Leonyx made made this one quite confusing for now.

Anyways Fenny, they could give Raph all his old Prep moves back in addition to the prep he has now ( which would be great BTW) and it wouldn't matter that much because over all his frames aren't that good and he still doesn't hit that hard comparatively which was always his biggest problem, you can work around every other issue he's ever had except this one.

I forgot that 6K DOS on CH in 3. SC3 is a blurry muddy mess for me right now. I tried Raph and it sucked, tried Rock which sucked even more, then settled on Kilik but by then the hype for the game died down and I got all washed up when my kid was born. Skipped IV entirely so no real idea what Raph was REALLY like in IV. I remember him having a good BB, people got sandy vaginas and got all salty over it and Namco loaded Raph on the nerf train to bottom tier land. So far Raph is 0-2 on patches.
 
I remember him having a good BB, people got sandy vaginas and got all salty over it and Namco loaded Raph on the nerf train to bottom tier land. So far Raph is 0-2 on patches.
Oh no please don't remind me about that. The endless buhu posts and whiny messages about his BB made my head hurt.
 
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