KingAce
HERMITISM
Raph should be played differently depending on he's current rage from his opponent.
22B is pretty sick at certain distances.
I would say that depending on how you play Raph, defensive or offensive you will use different moves. For me I play him defensive looking for opportunities where I can counter something or punish it...but never really engage the enemy first. Maybe bait him. And offensively when I am close, I use safe moves on block for a chance to sidestep and whiff punish with 33KB. That's probably the biggest risk I ever take with Raph. But sidestepping also opens up for throws.
And Raph step is very good. However if you're constantly playing Raph one dimension you won't see many options for sidestepping and whiff punishing.
Because I never directly pressure the enemy first with lets say 3B stuff, I don't get punished a lot. Instead I space let them come to me, and use raph's speed to interrupt and whiff punish. 22B, BB, 236B, 4B etc all work well until they get close. Up close I use 3K 8A+B, 6A, 2K, A+BA, 33KB, 44K, 8K throws in conjunction with stepping.
Block punishing with Raph, is mostly when I use 3B and 6B prep options.
My most damaging options are 33kB and 22B, with throws.
22B is pretty sick at certain distances.
I would say that depending on how you play Raph, defensive or offensive you will use different moves. For me I play him defensive looking for opportunities where I can counter something or punish it...but never really engage the enemy first. Maybe bait him. And offensively when I am close, I use safe moves on block for a chance to sidestep and whiff punish with 33KB. That's probably the biggest risk I ever take with Raph. But sidestepping also opens up for throws.
And Raph step is very good. However if you're constantly playing Raph one dimension you won't see many options for sidestepping and whiff punishing.
Because I never directly pressure the enemy first with lets say 3B stuff, I don't get punished a lot. Instead I space let them come to me, and use raph's speed to interrupt and whiff punish. 22B, BB, 236B, 4B etc all work well until they get close. Up close I use 3K 8A+B, 6A, 2K, A+BA, 33KB, 44K, 8K throws in conjunction with stepping.
Block punishing with Raph, is mostly when I use 3B and 6B prep options.
My most damaging options are 33kB and 22B, with throws.