I agree. I think Soul Charge is actually worse in this regard, since it’s basically a free momentum killer with almost no risk attached to its activation.My main gripe with RE is not the RPS game itself, or the get out of jail 'mostly' free card, it's the long cinematic that takes away the flow and forces you to stop what you were planning on doing at that moment and commit to a RPS game.
Sieg’s K and WR K are i12 in this game, which is the same speed of a typical 2A or AA now. A lot of his frames are in the wiki now, though it’s still a work in progress.And just playing against the AI legendary mode, against groh his pressure is so relentless I can't even squeeze a fast move in between after I block. Yes I don't know the matchup at all, but it feels like he's constantly at +frames. I play Siegfried right now, it seems my only option is to play extreme keep away and hope for whiffs. It's crazy because, I also tried shoehorning an RE in between his attacks and it STILL gets stuffed. It's just continuous attacks that never stop. I need help in this matchup BADLY. Stance roulette is also out of the question, too slow.
Historically Siegs fastest move was standing k, at i13. No one knows the frame data yet so I'm guessing it's around there. B6 feels pretty fast as is a great CH tool in this game. I cant even punish with those moves after I block, I just eat a CH. For RE to be a 'universal defensive option', I can't find a good place to use it here.
Groh’s frames are also up, and I’d recommend taking a look at them. The most important takeaway is that Groh’s fastest stance options (AVN B at i12 and AVN K at i16) are interruptable after most of his stance entrances on block (A+B6 and 4A6 being exceptions), but are not interruptable if he enters the stance off landing a hit. RE takes 6 frames to start up, so any stance entrance that puts him at +7 or higher means his AVN B will beat out RE before it can parry anything. That includes all of his entrances to the stance from neutral except for 6A6 on normal hit (but not on counter hit). However, both of the options he has in stance that put him back into stance, AVN B and AVN K, are only +3 into stance, so if he mixes you up with the first move he does in stance, you can use RE to counter the next move. (Watch out for AVN B+K, which is his in-stance counter to RE and GI.) Also, be sure to check the frames to find your options if he enters stance after you block his attack. Once he’s in stance his only options are to attack or to attempt to cancel the stance with the built-in sidestep, which is hugely unsafe. If he’s - enough that you can interrupt AVN B, it’s basically a free punish.
You should also practice GIing the second hit of Groh's 66BB on block, since it’s tied with 66AA for his strongest zoning tool. As Siegfried you’re going to want to try to keep him out of the range where he can use AA and 2A to interrupt you, since Sieg is comparatively slow. You should also be careful not to rely too much on B6, since it’s -16 on block (Groh can punish with 6BB6 into stance mixups or use CE). 3K is as fast as B6 but is only -10 (but -2 on hit). You can probably get away with using agA a lot against Groh, since it’ll kill his tech-step moves (66AA, 66BB), is 0 on block, does good damage, and because he doesn’t have many TC moves (6B+K his his hard-read TC option, but it’s slow, linear, and -8 into stance, which means you can punish with i19 or faster).
I haven’t learned Siegfried yet so I can’t offer matchup advice more specific than that.