rashreflection
[09] Warrior
Many thanks to Sacharja & johNNy blaZe a.k.a. hotnikkelz for all their work!
http://www.caliburforum.com/forums/showthread.php?t=35046
ATTACK SPEED
i13: 2G+A_B+G
i14: 4B
i15: K/2K/6A/FC 2K
i17: 6K/4K/WS K/A+G_B+G
i18: 3K/FC 3K
i19: 1B/6A+B
i20: 3A/3B/22A
i21: A/2A/FC 2A/4A+B/6B/66B
i22: 1K/44A
i23: FC 2B/66A
i24: B/2B
i25: WS A/11B/7_8_9K
i26: 6B+K/7_8_9B/7_8_9A
i27: 4A
i28: A+B/8A+B/44B/66K
i29: 2A+K/2B+K/WS B
i36: 214A
i42: 3[K]
i43: 11
iGazillion: 236B+K
----
2B is i25 at far range
11B is i24 at close range
If Rock's 2A is blocked, doing an attack directly afterward decreases bs to -13~14 frames. Really weird, will do more testing.
----
FRAME DATA
A
b -4
h +4
AA
b -4
h +7
6A
b -14
h -4
6AA
b -4
h x
3A
b -14
h 0
c +10 on fastest shake
2A~FC
b -18
h -6
1_11_77A~FC
b -14
h x
4A
b -4
h x
7_8_9A
b -13
h x
(7A hs +0!)
66_33_99A
b -13
h -4
c x
66_33_99AB
b -15
h -2
c x
22_88A
b -13
h +2
44A
b -15
h +4!
c x
44[A]
b -6
h +22
WS A
b -10
h +4
c +13 on fastest shake
214A
b -14
h -12
214AA_A:A
b -22
h -12
214AAA
b -15
h x
214A :A :A
b +7~8
h x
-----
B
b -16
h +0
BB
b -10
h +4
6B
b -7
h +4
c x
3_33_99B
b -16
h x
2B~FC
b -6*
h +3-4
1B
b -15
h -6
1BB
b -15
h x
4B
b -10
h +0
c x
7_8_9B
b -11*
h x
(7B +0* on hit)
66B
bs -7*
h +2*
22B
b -6*
h x
11B
b -14
h -6
c x
11
b +7
h x
WS B
b -6
h x
FC B~FC
b -11
h -3
----
K
b -9
h +2
6K
b -14
h +2
3K
b -10
h +0
3[K]
b -10
h +0
2K~FC
b -13
h -4
c +2
FC K~FC
b -14
h -4
c +2
1K~FC
b -16
h -6
4K
b -22
h -11
7_8_9K
b -8
h +3
66_33_99K
b -12
h x
44K
b -6*
h +6*
c x
22_88K~FC
b -6
h x
11_77K~FC
b -3
h x
WS K
b -15
h -3
c x
FC 3K
b -9
h x
----
A+B
b -21
h -17 (close)
h x (far)
8A+B
b -21
h -17 (close)
h x (far)
6A+B
b -16*
h x
6[A+B]
b +4
h x
4A+B
b -16
h x
B+K
b -16
h x
[B+K]
b +8
h x
6B+K
b -18*
h x
2B+K
b +4
h +6 on fastest shake
2A+K~FC
b - 14
h x
NOTE: Had to change the notation for the JF PT a little bit to avoid triggering the "A button" graphic on this forum.
http://www.caliburforum.com/forums/showthread.php?t=35046
ATTACK SPEED
i13: 2G+A_B+G
i14: 4B
i15: K/2K/6A/FC 2K
i17: 6K/4K/WS K/A+G_B+G
i18: 3K/FC 3K
i19: 1B/6A+B
i20: 3A/3B/22A
i21: A/2A/FC 2A/4A+B/6B/66B
i22: 1K/44A
i23: FC 2B/66A
i24: B/2B
i25: WS A/11B/7_8_9K
i26: 6B+K/7_8_9B/7_8_9A
i27: 4A
i28: A+B/8A+B/44B/66K
i29: 2A+K/2B+K/WS B
i36: 214A
i42: 3[K]
i43: 11
iGazillion: 236B+K
----
2B is i25 at far range
11B is i24 at close range
If Rock's 2A is blocked, doing an attack directly afterward decreases bs to -13~14 frames. Really weird, will do more testing.
----
FRAME DATA
A
b -4
h +4
AA
b -4
h +7
6A
b -14
h -4
6AA
b -4
h x
3A
b -14
h 0
c +10 on fastest shake
2A~FC
b -18
h -6
1_11_77A~FC
b -14
h x
4A
b -4
h x
7_8_9A
b -13
h x
(7A hs +0!)
66_33_99A
b -13
h -4
c x
66_33_99AB
b -15
h -2
c x
22_88A
b -13
h +2
44A
b -15
h +4!
c x
44[A]
b -6
h +22
WS A
b -10
h +4
c +13 on fastest shake
214A
b -14
h -12
214AA_A:A
b -22
h -12
214AAA
b -15
h x
214A :A :A
b +7~8
h x
-----
B
b -16
h +0
BB
b -10
h +4
6B
b -7
h +4
c x
3_33_99B
b -16
h x
2B~FC
b -6*
h +3-4
1B
b -15
h -6
1BB
b -15
h x
4B
b -10
h +0
c x
7_8_9B
b -11*
h x
(7B +0* on hit)
66B
bs -7*
h +2*
22B
b -6*
h x
11B
b -14
h -6
c x
11
b +7
h x
WS B
b -6
h x
FC B~FC
b -11
h -3
----
K
b -9
h +2
6K
b -14
h +2
3K
b -10
h +0
3[K]
b -10
h +0
2K~FC
b -13
h -4
c +2
FC K~FC
b -14
h -4
c +2
1K~FC
b -16
h -6
4K
b -22
h -11
7_8_9K
b -8
h +3
66_33_99K
b -12
h x
44K
b -6*
h +6*
c x
22_88K~FC
b -6
h x
11_77K~FC
b -3
h x
WS K
b -15
h -3
c x
FC 3K
b -9
h x
----
A+B
b -21
h -17 (close)
h x (far)
8A+B
b -21
h -17 (close)
h x (far)
6A+B
b -16*
h x
6[A+B]
b +4
h x
4A+B
b -16
h x
B+K
b -16
h x
[B+K]
b +8
h x
6B+K
b -18*
h x
2B+K
b +4
h +6 on fastest shake
2A+K~FC
b - 14
h x
NOTE: Had to change the notation for the JF PT a little bit to avoid triggering the "A button" graphic on this forum.