SC2 to SC4 comparison

KamikazeMOFO

[08] Mercenary
Hey everyone.
Some of you may remember me from a while back.

I would be interested in a comprehensive post/discussion comparing SC4 Maxi to SC2 (yes, 2) Maxi. What are the biggest differences? What has been nerfed and what has been strengthened? Any and all details are welcomed but at the same time a conceptual overview would also be helpful.

If this discussion has taken place in another thread already, please link me to that thread instead.
Thanks.
 
the first thing I noticed was NC AAB was different. I think maxi was nerfed all across the board from sc2 to sc4. I dont remember having to work so hard to win. I have been reluctant to play sc2 in fear of messing up my sc4 game but maybe its time to blow the dust off old sc2 and figure this out. would be pretty interesting
 
I\'ll just copy and paste i guess

1. 6A+K 4A+K and the TC properties the sidewinders used to have
no idea why it got nerfed so badly, or even why the advancing and retreating versions were removed, kinda sad >.<

2. PSL4 from SC2
Up til this point I still believe Namco removed this because they couldn\'t stabilize this stance, as in they couldn\'t deal with tPSL back then, this PSL was good because it let us maintain stance on the move constantly.
The current PSL4_5 felt really sloppy without the TC properties of sidewinders, comes to a total stop after 1 step, and doesn\'t really give anything on most whiff situations.

3. 6A+B
TC frames are much slower now, and there are actually BT frames so there\'s a tendency to actually get hit by a back throw occasionally when using this move.

4. LO BK and RO BBK
the kicks were mid in SC2, and cancellable.
now its high duckable, but then it gives like +2-3 on block (if they don\'t duck it)

5. Tiger Pounce aka SC2\'s 66A, RC A for everything else
no access directly to this is quite a reduction on close in moves.

6. 236B
the 1 in SC4 is really bad without the knockdown

7. SC2\'s 66B GI
Actually I was feeling that move was meant to be used like that, its like... that move doesn\'t track, unsafe on block, doesn\'t do alot of damage. The post move GI really saved it.

8. 236K
loss of 22_88B+K version is kinda bad now to speak of it

9. 3B+K
Now its BL B, which means only accessible from stance >.<

10. RO B
Back in SC2 its possible to actually do RO B PSL4 RO B for space control and hit checks, now SC4\'s RO B is totally different, and PSL4 being totally different.
RO B does have longer range now, but its rather unsafe on close range.
 
I created this topic so I'm fairly sure I understand what is and isn't off-topic.
Can you please elaborate on your NC AAB comment or are you just going to leave it at that with no details?


you know what you had me second guessing so i blew the dust off sc2 and youre right. AAB is not a natural combo. I stand with my tail between my legs in shame. Sorry. But that was the first thing i noticed when i popped in sc4. I originally typed what the combo was but deleted it cause I wasnt sure BUT...................

AAB in sc2 ENDS with what I call "the drum roll" (in sc4 it would be 22B????) move. as in sc4 it ENDS with RC B.
 
some other changes

RC B is now 8B from sc2. now though, it hits grounded and is a guard crush, though nothing is free
RC k,k,k is the old RC k,k with a guardbreak kick follow up
RO ak is no longer a natural combo. it's only a ncc when you don't hold the k, and I think you can only delay the kick until you hear the guardbreak sound.
RO k has more follow ups. A is aK, B is a mid that hits grounded, k and 2a are the same.
LO k is now a guardbreak kick, not a low
LI aa,b is a new mid mid mid string.
LI bG goes to LI
LI B:G/ LI G goes to RO
new stance Wavering light

WS A is now LI aA from sc2. the old one is dead and gone :(
His AA is slower and unsafe (i don't remember if it was punishable before)
his B sucks
3B launches on ch, and it transitions to RO. doesn't hit grounded though
3A transitions to BL, 3Ag goes back to neutral, but doesn't give a stun on ch.
BL A is now a mid, and it's pretty short ranged
no more kB from neutral stance. no more WL B. 4A2k doesn't transition to RO anymore

There's other stuff too. He's changed a lot.
 
MTFighter,

Thanks man. Can you elaborate more on why his B sucks?
In SC2 his B was a great poke, good speed, range, and break possibilities. What has changed?

Hot Rod Dave:
I appreciate the confirmation. Trust me, if there is one game I know backwards and forwards, even after all these years, is Maxi in SC2.
 
MTFighter,

Thanks man. Can you elaborate more on why his B sucks?
In SC2 his B was a great poke, good speed, range, and break possibilities. What has changed?

Hot Rod Dave:
I appreciate the confirmation. Trust me, if there is one game I know backwards and forwards, even after all these years, is Maxi in SC2.


so the big question is, which maxi is better???

as far being more fluid and flows better into nicer strings and loops and just has more options....id say SC4 maxi

as far has having more damage capabilities and is a little less suicidal....SC2 maxi for sure.

GIVE MAXI A BUFF PLEASE!!
 
so the big question is, which maxi is better???

as far being more fluid and flows better into nicer strings and loops and just has more options....id say SC4 maxi

as far has having more damage capabilities and is a little less suicidal....SC2 maxi for sure.

Having never played SC4, I really don't know which one is better. I wouldn't feel qualified to make that determination without at least 50 or 100 hours of playtime.

Is Margy still around? He'd probably be able to tell you.
 
Both Maxi's annoy me to an extent. Both have trouble dealing damage. SC2 Maxi was safer and he had more options though. Losing BAK was a blow. (B's neutral, doesn't go into loops anymore so it's not as useful as a poke now. Which means you have to start up with 4B or 3B for the most part) AA and BB have become risky. (WL and PSL 3 don't offset this) Losing 4BBK's mid ender and cancel hurt. Trading 66A for a mid, high didn't help. Still miss 8wr 8_9_3_2B+K. Losing the more generous buffer system hurt too. Maxi also lost some of his lows, which doesn't help him either.

Most importantly, 6A+B looked more awesome in SC2. A freaking backfist vs two chucks to the eyeball? Come on.

I'd take SC3 or SC1 Maxi over either personally. SC2 Maxi with damage would be the ultimate tho.
 
Mofo: When you hit B he no longer does the good old upward single strike that takes you into RO stance....now he has a bread and butter BB series....you hit BB and he does two fast verticals about the same speed as Mitsu's BB, but Maxi's new BB has much shorter range and is unsafe on block...he shifts to LO stance after BB. If you hit B once he'll do one single short range B but he takes too long to recover afterwards for this to be useful. If you need any other SC2 > SC4 comparisons, ask away. MT Fighter pretty much covered it though.
 
SC2 Maxi had to be one of the most fun characters to play in any fighter I ever touched.

This Maxi, just isn't nearly as fun to play. Nor does he have the solidness of his SC1/3 counterparts. He gained some new smoke n mirrors, a few new NCs(scope them out in the combo thread), and his match ups aren't all that bad either(acoording to France ranking list, goes even with most of the cast).

The application of 2A is now an interrupter and 3K now plays a bigger role(as some Auto GI's, GI weapon based mids or tech jump) as a poke, just to regain solid footing against some.

Just my outlook of him.

33B is still there, Soul Charge is no longer in SC4.
 
SC2 Maxi would be better in SC4, and SC4 Maxi would be better in SC2 lol.

SC2 Maxi had very very bad tracking, that was his biggest weakness imo. Like u could easily step ALL his stance shit, everything. Step BB, step 4BB etc. And they weren't safe either. AT least 4BG and BG and AAG were safe so he was far easier to play.
The power of Step G in SC2 system made things difficult for ihm.
 
SC2 Maxi would be better in SC4, and SC4 Maxi would be better in SC2 lol.

SC2 Maxi had very very bad tracking, that was his biggest weakness imo. Like u could easily step ALL his stance shit, everything. Step BB, step 4BB etc. And they weren't safe either. AT least 4BG and BG and AAG were safe so he was far easier to play.
The power of Step G in SC2 system made things difficult for ihm.

I agree with this 100%.

Step in SC2 fucked Maxi big time. All Nighty had to do was step, and 3B all day. I would have loved to have SC4 Maxi in SC2 as well. LOL. I'm glad Step got a universal nerf to an extent in SC4.

Oh and Maxi's Step is awesome in SC4 too Mofo. Useful against Hilde.
 
Back
Top Bottom