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try adding in the air hit combos where 1B, 6K, 33B+K, and TAS B launch aerial opponents, often allowing for a guarenteed followup of 66A+B or TAS B.
Also, try pulling off the 66B, step forward, b2B:B236B right when they land, this is her hardest combo.
Those are the only ones I think you missed, other than some tech trap setups id rather you not show :)
Yes. You have to hit them the frame they hit the ground, though. It's easier to link after a side hit, on CH, or up close. The last hit sometimes whiffs for some reason. Does like 6 more damage than 66B TAS B. The timing is also different if its a CH (CH 66B launches higher).Read this a little late, but is the 66B, step forward, b2B236B guarenteed?
Yes. You have to hit them the frame they hit the ground, though. It's easier to link after a side hit, on CH, or up close. The last hit sometimes whiffs for some reason. Does like 6 more damage than 66B TAS B. The timing is also different if its a CH (CH 66B launches higher).
Difficulty and positioning required make it totally not worth it in a match. But it's definitely combo video material :D
Yes. You have to hit them the frame they hit the ground, though. It's easier to link after a side hit, on CH, or up close. The last hit sometimes whiffs for some reason. Does like 6 more damage than 66B TAS B. The timing is also different if its a CH (CH 66B launches higher).
Difficulty and positioning required make it totally not worth it in a match. But it's definitely combo video material :D
... Obviously :P
Nice video. The second combo really impressed me, I'll try to do that. And the tech trap combo you did with Rock is simply awesome.
What character is next?