SC5 'Ivy' Story/Possibilities/Speculation

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ill be gone after today for 5 days i think,but i think we ought to get the ivy thread up to send,since i cant believe there going to simplify ivy,simplifying her is ok but taking away her complexity and diversity so you cant make all different decisions and play in different ways is just going to ruin her,im scared there going to ruin her,dont they realise we love ivy because you have to put so much effort in to learn her,its not like its that hard if youre commited to her,thats what makes her so fun to use and makes you feel good to have learned her,it might not be too late to save hefr from noobs just taking advantage of her,and it been so everyone plays as her the same and theres not many different decisions you can make with moves and combos,im a worrywart but i can see it coming that she is going to be spoiled
 
Interesting discussion going on in here.

Hearing Tago confirm SCV Ivy's movelist is simplified to just SW and WP may not necessarily be a bad thing. I understand everytime a developer mentions the word "simplify", everybody would cringe. Being optimistic, I think he meant CL was unnecessary to make her diverse and fun. And they can inject more choices into the moves of SW and WP.

Imo, its fine, aslong as her moves can branch select like discussed before. I never really understand the greatness to create CL other than being able to choose from entire movelist at the start of the round. (Broken Destiny made that impossible, so CL can pretty much just go.) At first I find CL a hinderance to her flow, then thru practice its fun to juggle between stances and now final thoughts, its not necessary. Aslong as she can flow well between the two stances it will be fine. What is not fine, is not giving her a misc stance like Serpents Embrace.

Link, I can see you miss the way SC3 Ivy can pressure, especially with 66[K]. For those that havent played, its SC4 SW 66K into SE that is legit pressure and safe:
-mixup CS/SS, + everything now excluding SE A Unblockable.
-Uninterruptable frame advantage which means her CS/SS will beat a character mashing 2A.
Its something that she had that can compete with top tiers instead of dominating with SG dmg, safety and pressure. <cough> turtle. :V

With the wishlist for SC5, we'll need to be clear on what we really want lol.
 
Aslong as she can flow well between the two stances it will be fine.
With the wishlist for SC5, we'll need to be clear on what we really want lol.
So, are you saying you want control over the states mid-attack, like in SC4?
--I think if this is a wide desire, if/when the list is made, have everyone that posts mention this, because if most of the returning Ivy fans want it, I feel that it's more likely to happen..
 
So, are you saying you want control over the states mid-attack, like in SC4?
--I think if this is a wide desire, if/when the list is made, have everyone that posts mention this, because if most of the returning Ivy fans want it, I feel that it's more likely to happen..

yes i think most of all having control over her states since SW and WP will be the only main ones now,it cant go back to like sc2 or 3 because theyve got rid of CL,well ill be going now be back in a week,hope somethings up and running by then :)
 
yes i think most of all having control over her states since SW and WP will be the only main ones now,it cant go back to like sc2 or 3 because theyve got rid of CL
So, yeah, I think having everyone say in their post that having control over the states mid-attack like SC4 would be more of an influence to do it. I'd hate to have that taken away.
 
ive got chance to say something before im on my 10 maybe 12 hour coach trip ugh,ill see if i can get on the internet on my phone or something but anyway...

are we going to be limited to saying hown we want control over states?because people who want to mention something else could just vaguely mention that to add to the numbers and then give thee idea,because i just remembered about her hidden gimmicks that are always fun and useful discovering i want things like that to return i can see them keeping them but you never know that might be part of simplifying her,you know how you can avoid force stance change in WP state and do her command throws from the ground and pretty much anyway aslong as your facing forward,using that is always fun and useful,tricks most people,and the hidden version of SW A+B unblockable which is quicker,and changing stances at the start of the fight if you hold the buttons and changing them while your on the floor,all this should return i think and they should add to be able to change stances while you guard?
not as useful but it seems to do good is doing her while rising moves from the CL 3,A+B unblockable if you cancel it

i think also but i woudnt be able to mention it is that we definitly still need serpents embrace with a nice few moves to chain to it maybe accesing it like a stance chance from SW and WP now and it needs to be improved on so it is really useful

what ae your thoughts?because i would like to mention about her hidden stuff if i can,what do you think?
 
oh and i know you mentioned it on another thread vodka,but using her claw more would be great that thing looks pretty dangerous and she never uses it,it should be as a bonus to SE or maybe even a stance of its own that could branch onto SE to make it better
 
Well, see, I think we should give everyone, say.. Five? options, clearly listed, 1.) [enter] 2.), etc. But have everyone put control of states at all times as 6.), if you have too much.. I dunno. I don't have many suggestions/desires, I just really want control.
And, yeah, Ring actually brought that up, but I thought it would be very cool. I think a stance of it added in randomly would be a bit too much, though.. Just random moves in SW and WP state would bee cool. Kinda like, uhm.. Her current SW 44A would be cool instead of spinning and using her sword, use the armored arm. Or same with SW 22/88A, use the claw instead. Whip, I think, would be kind of useless having the claw in the move, seeing as whip is for range, and having claw moves in there might mess it up a bit..
 
So, are you saying you want control over the states mid-attack, like in SC4?
--I think if this is a wide desire, if/when the list is made, have everyone that posts mention this, because if most of the returning Ivy fans want it, I feel that it's more likely to happen..

To be honest, I think Project Soul is gonna make her strings forced transitions instead of input based transitions which is gonna be more like SC3. While SC4's stance system is flexible and people were happy, they undo that by
fixing it with Broken Destiny which forced the player tediously mash to change state. (They fixed this because its considered as a glitch.)With SCV, there are only 2 main stances, so there is no longer need for cooldown and gone with the pain.

To answer you question, Yes! Make it so Ivy can make a transition anytime she wants. Balance the damage later.
 
To be honest, I think Project Soul is gonna make her strings forced transitions instead of input based transitions which is gonna be more like SC3. While SC4's stance system is flexible and people were happy, they undo that by
fixing it with Broken Destiny which forced the player tediously mash to change state. (They fixed this because its considered as a glitch.)With SCV, there are only 2 main stances, so there is no longer need for cooldown and gone with the pain.

To answer you question, Yes! Make it so Ivy can make a transition anytime she wants. Balance the damage later.
Exactly! Forcing us into fixed states is a major issue, and will severely mess her up. You can't upgrade us with a new state and control, then expect us to stand by quietly and accept the fact that you're taking both away. >.<
 
Looking at what ppl posted in wishlist thread, seems majority wanted SC3 Ivy back. ^ ^

Just want to sum it up with a few lines. Looking from previous SC installments, most wanted:

  1. SS/CS from SE/misc stances.
  2. SW pokes from SC3 console + SC4
  3. WP combos from SC3 AE + SC4.
  4. Command grab in SC3 (buffer window, range, dmg and speed). Remove JF time, iCS should be about strict timing.
  5. Keep kicks and jumping attacks the same for SW and WP.
  6. Stance change from SC3 and more opportunities to change stance like in SC4.
  7. SW, WP, SE and one more extra stance.
  8. Move cancels from SC2.
Apart from brand new ideas, is this list a general consensus of the wishlist?

On the balance note: Some of SC4 movelist maybe too strong, surely its been nerfed like hell in BD. So its not our concern lol. Just demand the best!
 
It could be argued that Ivy is going to be easier or harder to use in SCV. Some non-Ivy users may say she will be easier to use and fight now that they have confirmed her to have only two states which is SW and WP, but this could also be interpreted by saying that she will be harder to use because as you can see in some of the gameplay videos certain moves which used to be in other states are now in a different one. This will take some getting used to considering the "veterans" who mained Ivy in SCIV such as myself are used to having the freedom of three states which opened many opportunities for combos. Now that there will be only two states, we will have to work harder to understand her fully because they have mixed up her moves and switched them between states. IMO, they gave us only two states this time around to try and introduce non-Ivy players into using her more often.

Ok, whining over lol.

Edit: Is it bad that when I watched some SCV Ivy gameplay the other day that I already am thinking up some combos from what I have seen? lol.
 
Project Soul has always evolved Ivy's fighting style by a lot and make the players work it out. I remember ppl scorned how weak she is in SC3 or annoying having to switch stances, then later found out she can hold her grounds. SC3 WP was virtually useless. Then it got better in SC3AE. Then its strong in SC4 lol. Ahhh....Ill stop here. Whether Project Soul considers our fanboy wishlist or not, still excited!

I like ur sig btw.
 
I especially like how people mention the famous SC3 moves! I agree, they should be back:

- Charge-able 3K - great in SC3 console and uber broke in SC3 AE
- SW 44A (safe TC mid with auto side step and half screen range)

And what Eli mentioned - they should get rid of the JF timing for iCS and make it again speed dependent!
 
I also miss move like SC3 44B (SW 66B) it was such a fast whiff punisher and + on block. lol, just give us back those wonderful pokes that have good speed and range that closes in. 44A and 44B. People would duck against 3[K] in fear its a throw or SW2A+B lol.
 
It was kinda broke. Advantage on block, tracking, strong combo on hit. In SC3:AE on normal hit it would give a very strange stun animation. I remember seeing in one of the videos someone doing 3[K], SW 2B+K, WP 66B for almost 100 dmg.

Davo, what I loved most about old 44B was the fact that not only it was 0 on block (I think it wasn't +1) but you could do it when backdashing/backstepping.
 
Davo, what I loved most about old 44B was the fact that not only it was 0 on block (I think it wasn't +1) but you could do it when backdashing/backstepping.

Ah yes that what make SC3 SW 44B so great. I suppose Namco change it to 66B because she step forward and it would make more visually sense. Also this reminds me I would like SC4 WP 22_88B to be inputted as either 66B or 44B. Having 44/66 would be better for alinement and it would hit an opponent more often.
 
It was kinda broke. Advantage on block, tracking, strong combo on hit. In SC3:AE on normal hit it would give a very strange stun animation. I remember seeing in one of the videos someone doing 3[K], SW 2B+K, WP 66B for almost 100 dmg.

Davo, what I loved most about old 44B was the fact that not only it was 0 on block (I think it wasn't +1) but you could do it when backdashing/backstepping.
Uhm. Was it the same animation as her current 3K? I can't picture it at all.
 
Ah yes that what make SC3 SW 44B so great. I suppose Namco change it to 66B because she step forward and it would make more visually sense. Also this reminds me I would like SC4 WP 22_88B to be inputted as either 66B or 44B. Having 44/66 would be better for alinement and it would hit an opponent more often.
Yeah, but SC4's SW 66B is only a "shadow" of what it used to be. Much faster, better frames. SC3 WP 66B was pretty good too. It did not launch on NH but it was 0 on block. On hit the combo damage was only slightly lower than now.

Uhm. Was it the same animation as her current 3K? I can't picture it at all.

Check here: http://www.youtube.com/watch?v=vqwVyQwFojs at 0:13
 
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