- Thread starter
- Moderator
- #21
SilentWall
[10] Knight
Thanks, Taki7.
Guys,
Any changes on ver.01.01.01 update?
Guys,
Any changes on ver.01.01.01 update?
Last edited:
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
For Takis "a:6(10th, high-mid)" What does the "10th" part mean?It means impact. Just SC term for "startup frames" in other games where its the start frames of a move + the first frame of impact.
IIRC, GI window is from frames 2-10.hey quick question,
have you had the opportunity to figure out the basic universal frame stuff?
-Window of GI
-how many +frames you get from GI
Thanks wallace
MichaelJackson said:GI lvl 1: +8
GI lvl 2: +16
GI lvl 3: +28
I've heard 2–11, but I’ve only confirmed the startup frames personally.IIRC, GI window is from frames 2-10.
Someone ripped frame data using Scuffle and put it here: https://docs.google.com/spreadsheets/d/16J5NOajXjvfYGTe0Aj6vr9XXz6UIFOUXapPLxwW6Txc/edit?usp=sharing. It needs to be verified and put in the wiki, though.Does anyone have frame data for mitsurugi? I cant seem to find it anywhere.
Judging from some of the lethal-hit trigger descriptions in the in-game movelist, this game has a new set of move classifications: light, medium, and heavy. I would expect these classifications to be the same with respect to both LH and GI.However, it is hard to classify which moves will be GIed in the higher level. Some slow moves (i46) I tested still get GI-Lvl3. Maybe the classification is depends on reward, not speed.
I've been calling it a stumble.I found a new stun that will cause wall hit, but no RO. For example: Xianghua's 3B+K (H+2 without wall hit).
What should I call this stun? Pushing Stun? Lean-Back Stun?