The nerfs have barely slowed Amy down and her gameplan is still intact. Plus she ended up getting a few decent buffs such as a new option for getting WRP.
Disagree. The window for RI in PRP is significant. Super damage of PRP went from 100+ DMP to 85. RRP 4AA is still a great low but definitely the nerf was real, and IMHO unnecessary since you needed to score the roses first so yeah....the RI stance nerf and consistent low damage in this game where almost everyone scores big damage were significant for Amy. Still a very good character, just that Purple doesn't makes her Top like before.
Raph’s always been strong and so many are still seeing that as well. He got some nerfs but he has also gotten a plentiful amount of compensation to stay there. iPrep is still to this very day one of the most oppressive things in SC6 and he’s one of the hardest matchups for so many other characters.
Disagree but I get your POV. Tracking is now once again an issue for him, unlike before. But at least he has range and the nerfs haven't been as severe as Amy. So, I get your POV.
Compared to Amy, Ivy’s nerfs have generally been far more significant. The X-Mas tree in particular took a massive hit. She’s still a good character, but she’s far from her Season 1 and early Season 2 days.
Not Season 1 Ivy but she has everything including a semi blender and a very good defensive game, great LH game and strong oki. Amy wishes she had Ivy's options.
Sophie imo is a really solid character. She plays fundamental Calibur very well and some of the best punishment in the game. All she’s really missing is a reliable low.
Disagree.
Sophitia doesn't have the oppression she had at the beginning of Season 2 with her Soul Charge 236 A+B mixups. To compensate, they gave her better tracking in her very good mids but lost her oppression. And FC1K is a good low but that's all she has in that area. 1K knocking down on CH is meh. Middle of the pack since she is well rounded but doesn't excels like before.
Azwel honestly hasn’t aged well in this game. He’s still good but he’s starting to fall out. Anything he can do with a weapon art the other characters higher than him can already do that without one. Big damage? You’ve got NM, Tira, and Cervy for that. Oppression? Cass and Raph are far more dependable.
All I see in tourneys is Azwel winning with the same 7-8 moves. Mixups and big damage for how basic he turned out to be. How is he not Top when he wins consistently with this gameplan and moves? (1A with it's insane range and Musclebuster is all he needs for lows to make you duck, breaking is predictable so meh)
Sieg is good and has clear strengths and weaknesses. He gets good damage from big reads, whiff punishment, good meter options, and good spacing. He’s very punishable and has some of the weakest guard punishment out in the game, and while he does have good stanceplay and mix he still has to commit to his options. Plus Sieg took some big hits to his moves in recent patches such as 3A4 getting a reduction to it’s pushback, safety, and losing it’s ability to guard crush. If he didn’t have Dark Legacy as a comeback mechanic he’d be significantly worse.
No arguments on DL, but to me, Siegfried's evasion, range, damage and aB mind games make him Top.
Party Wolf just showed that Asta is still good and can succeed in tournaments, not that he’s top 10. Astaroth is definitely a good character but like any grappler in a fighting game his gameplan is inconsistent. Sure, he’s definitely a problem if he crawls around inside your head and can delete you in 3-4 grabs but he does still have to commit to the option he chooses and he doesn’t have the tools or even the frame data like others do when he’s pushed out of his comfort zone, and leads to so many of his matchups being terrible for him like Raphael and Zasalamel.
I have been fighting Astaroth for more than 20 years and I know when he is weak and when he's strong.
Yes, he has been nerfed in 2.30 but he still is Top 10. His magic # remains 3-4 and he has the means and a very good Soul Charge to make it happen, plus RO.
Astaroth is strong in SC6.
Mitsu and Maxi were honestly hurt by the recent changes to the verticals. Mitsu can still play basic Calibur but the patch already hurt his inability to deal with step even further. Much of his kit is still good but others are honestly just handling what he already does better. Maxi on the other hand is very susceptible to counterplay especially with the nerf he received to HG. His stanceplay can be easily shut down with proper knowledge and relies heavily on 6A+B and CH’s to score mass damage. The nerfs to verticals didn’t help him much either. ._.
Agree on Maxi, even though his damage and jailing remain an issue so he ranks higher IMHO.
Disagree on Mitsurugi.
He still has 22K, 1BB, SC 1KBB and decent mids and guard damage with the Relic B +4, etc....
No where near Groh tier.
You can disagree with me, call me wrong, or do whatever the hell you want. But I stand by my opinion here whether you like it or not. Good day.
These threads are for talking and debating.
And that's fine. As long as you don't troll or disrespect me, I don't have an issue with you or anyone who hasn't done so.
Happy holidays!!!