In SCIV, if you couldn’t exceed 50 totally unique characters with creative equipment / color combinations, the fault was yours, not the system’s — especially if you made at least one alternate color for most of the main cast, and/or 2–5 alt costumes for your top 3–5 characters. SCV’s more versatile CAS system (which, incidentally, is quite welcome) will only make passing that threshold even easier.
WuHT’s brilliant solution aside, DLC would be a complete ripoff and abuse of fans’ good will. A patch would suffice.
Whatever, it’s not like I’m canceling my CE preorder over it or anything. It just strikes me as phenomenally shortsighted for them to enhance the CAS system to the degree they have, yet not realize what a large percentage of CAS’s target demographic want more slots. Particularly considering that there is no downside to increasing the number of slots — it would take a trivial amount of extra memory, virtually no real programming time or resources, have no detrimental effect on the game’s functionality or balance, etc. etc. It is, quite simply, a pointless restriction, and people arguing against a slot count increase seem to be acting contrarian for contrarianism’s sake. They’re setting up straw man arguments (poor straw man arguments, no less) over why people shouldn’t make too many CASs, and haven’t put forth any worthy arguments for why the game itself should artificially impose such a limit.