SCV Ivy Video Thread

FC 1B is the strongest FC whiff punisher in the game and her best move at the moment because of damage, safety and pushback. I'm not sure about 7_8_9B+K being guaranteed after 6B8 BE.

She really just needs a NH launcher...I don't understand why they wouldn't give her one.
Have you played SC3? It's exactly the same now but moves have somewhat better properties so now I'm thinking it doesn't necessarily have to be that bad. But apart from FC 1B and 22_88 [ B ] into 5-hit JF her normal hit damage is overall one of the weakest.
 
FC 1B is the strongest FC whiff punisher in the game and her best move at the moment because of damage, safety and pushback. I'm not sure about 7_8_9B+K being guaranteed after 6B8 BE.


Have you played SC3? It's exactly the same now but moves have somewhat better properties so now I'm thinking it doesn't necessarily have to be that bad. But apart from FC 1B and 22_88 [ B ] into 5-hit JF her normal hit damage is overall one of the weakest.

I haven't played SC3 but I noticed that she had some strong whiff punishing tools as well as mixups from SE that made her seem really powerful. Not to mention the old buffering system...

SC3 Ivy looks strong to me, SC5 Ivy doesn't. But who am I to say - I haven't played either game.

Anyway which moves have better properties? And why do you think it will be ok even though you admit she has one of the weakest NH damage?
 
I haven't played SC3 but I noticed that she had some strong whiff punishing tools as well as mixups from SE that made her seem really powerful. Not to mention the old buffering system...

SC3 Ivy looks strong to me, SC5 Ivy doesn't. But who am I to say - I haven't played either game.

Anyway which moves have better properties? And why do you think it will be ok even though you admit she has one of the weakest NH damage?
SC3 Ivy had i15 CS/SS and that made her seemingly powerful. In terms of raw combo damage, she was possibly even worse than SC5 Ivy. To even things out, players had to take advantage of the infamous 2P bug which caused SW 1_2_3B+K to do double damage in combos (like Link combo FC1B:214K, 1B+K or 22K RCC 1B+K).

SE was better than in SC4 but due to different game mechanics (Advance and retreat guard) it was almost as bad, despite the 50/50 throw mixup (holding 4 after blocking SW 66[K] pushed you out of the mixup range). In a nutshell, she was all about pokes and CS/SS. I think they balanced her a bit more for SCV by reducing command throw damage and slightly buffing other things.

SC5 combo starters appear to work very similar but mostly with better properties.

- FC 1B explained already. Much better than in SC3/SC4
- 22_88B KND on NH, launches on CH and with BE. In SC3 it only launched on CH.
- 2A+B is the same, but CH damage is better.
- 3B seems safe with a huge pushback. Also still combos at close range. SC3's NH version had no guaranteed followups and worse pushback.
- 22_88[ B ] guarantees BBB or 5-hit JF. In SC3 you could escape the JF version using retreat guard (it was ridiculous)
- 1_2_3B+K is still the same, damage around 60.
- CH 22_88A (SC4 SW 44A) is the same as in SC3, but combo is stronger.

I'm mostly interested how those moves look frame wise, because damage wise they look better than in SC3 due to 6B8 BE and 9A+B,[ B ]. Plus, there are some new launchers like 66B BE (CH).

What I'm concerned about, though, is her pathetic low game (possibly her worst since SC1), wakeup and not enough fast mid step killers (Her lows is also what should online players be concerned about, because 1K, 1A+B, 1A, 11A are all slow enough to be considered lag tactics. The only "legit" ones are 2K and bK)

This is something I look forward to checking once the game is out. Or maybe people will find something new when they get to play the game at NEC.
 

Two things:

1. Anyone else wish that she still said "I'll treat you right" instead of "I'll teach you to behave" during her CE?
2. Has anyone found how to do that move where she spins in the air like a ballerina? The only reason it really interests me is because it is literally the ONLY new move I have seen them give her so far...
 
2. Has anyone found how to do that move where she spins in the air like a ballerina? The only reason it really interests me is because it is literally the ONLY new move I have seen them give her so far...
It's 8A+B,[ B ] but in the new game build they decided not to use this new animation so it's gone. The move is still there, but looks like SC4's CL 236 BB.

In Kayane's video, CPU Ivy abused the hell out of 1K, wow.
 
It's 8A+B,[ B ] but in the new game build they decided not to use this new animation so it's gone. The move is still there, but looks like SC4's CL 236 BB.

In Kayane's video, CPU Ivy abused the hell out of 1K, wow.
That sucks. They give us one "new move" and then get rid of it. Wtf?

I guess the problem with Ivy is that she had so many moves in SCIV since she basically had 3 movesets that rather than giving her new moves they had to get rid of a lot.
 
1. Anyone else wish that she still said "I'll treat you right" instead of "I'll teach you to behave" during her CE?
I have to admit that I like the "I'll treat your right" better, but "I'll teach you to behave" fits better.
 
Once A+B will be checked in order to be usefull it'll be probably the main NH combo starter.
If the NEC build is a new one, it may be interesting to test this.
 
Sometimes I think her damage is some kind of a joke.

http://8wayrun.com/media/【soulcaliburⅤ-tgn30】first-part-free-play-time-p2.2914/

5:39 - BB appears to do less than 20 dmg.
6:40 - 4B does less than 10 dmg.


Idlemind spent a lot of time talking to the developers, and he said something to the effect that they are reducing the overall power of spammable poke type moves across the board. They want to encourage people to actually fight instead of roach it out like people do in sc4. I'm fine with this, but the problem is that the rest of Ivys movelist doesn't seem to counterbalance this at all.
 
True.

Also, in a nutshell, it puts poke-type characters at a disadvantage. They seem to have a strange approach this time, weaker pokes, plethora of safe launchers leading to huge damage...
 
Ok, something that caught my attention. What we can hear in the video:

"Ivy is the kind of character that on NH doesn't do big damage. She has to use BE to have a big damage on normal hits. Her 1B BE on NH is like 70-80 damage"

What? 1B BE stuns on NH in the newest build? If that's not a mistake, we are talking i14 80 dmg mid punisher... kinda hard to believe if you ask me.
 
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