SCV Yoshimitsu Q&A and General Discussion

This should've come to a close a while ago or at least split into another thread for serious (or continuing non-sensical) discussion.

Topic shift, maybe:

I like to use A+K as an option since you can interrupt or clash some of the weirdest things consistently. As a result of that, I usually have the charges for the more useful IFP moves. Even without a charge, you are relatively safe from a few characters using Level 1 with the exception of not being able to cancel Drunk Stance or the Spin but you can really only capitalize on drop kick or sometimes flamey-scratch. It's definitely not something you should have confidence in with uh... well, nearly all situations, I suppose.

I think Level 3 is still relatively strong. Most people (cas and competitive...) haven't even seen all of the options and may not know how to capitalize off of it or even dodge them. It's a gimmick, but Metronome was no less of a gimmick in IV - although much safer. By the time you can capitalize on these, the A+K game you're forced to play will probably have been much more useful than whatever you get. At i8 and 10, it's fast (faster than iMCF) and safe, plus you can use it as a GI. For characters that do a lot of step-in on their attacks (Xiba, Viola, Nightmare) it's easy to convert a situation into an A+K -> oki. Lobbing horizontals to stop step (Astaroth, Nightmare, Jig) can be neutralized by Yoshimitsu, but I'm pretty sure you can't get charge unless you get the CH (other thread on A+K says any GI counts, but I think that's wrong).

I think A+K much enhances Yoshimitsu's game in V post-patch and moreso than it did in IV. If you don't agree, then start a different topic.
 
Aren't you one of the people supporting that IFP should be Metronome again? Isn't that desiring historical behavior? What exactly is your stance or point here?

Is super launch 44bB 44bB 44bB not responsible for a couple of tournament match wins? How is that different than Doom Combo?

Metronome provided a way to create a huge reward off of no risk in a lot of situations online, offline, in competition and otherwise. None of this was emulated by people online using 1A/2K/whatever irrelevant nonsense.

Ya I guess its desiring historical behavior by definition but not for the sake of it being historical behavior. I would want it back because it was logical, useful and consistent. Not because of the fact that it was that way in one of the previous iterations of the game.

How is it different that doom combo? are you seriously asking that? Just to name two of the major differences, you can use it only a limited amount of times and its unsafe.
 
The comparison to Doom Combo was the super launch 44bB shennanigans. 44bB shennanigans weren't easy, but they weren't usually unsafe. You could even do them without Metronome in certain situations. Comparing only Metronome to doom combo - that comparison doesn't make sense.

If we could have anything back from IV I would vote for the 2-3x DNK. Or the ear slicer window.
 
@Supa, for one Super Kick, or whatever you call it, only happened within the last 30 seconds in a round. At that, it can only be used 3 times after that. So calling it broken- especially when it could be stepped is just dumb.. plus 44bB juggles were incredibly hard. Who do you know, besides Lolo and maybe a select few, that consistently pulled it off in dire tournament situations?

On another note..
Call it what it is- leave SCIV in the past.. and except the game we have. If in any new patches, they give us his old IFP activations.. then we should have this discussion. Until then.. don't like it, don't use it.

What we should start is a thread on which strings and attacks A+K can GI.
 
I wasn't referring to 44bB as being unsafe I was referring to the kick (Super launcher).

44bB doesn't require the kick.

@Supa, for one Super Kick, or whatever you call it, only happened within the last 30 seconds in a round. At that, it can only be used 3 times after that. So calling it broken- especially when it could be stepped is just dumb.. plus 44bB juggles were incredibly hard. Who do you know, besides Lolo and maybe a select few, that consistently pulled it off in dire tournament situations?

You are absolutely right - and that was kind of the point. I was suggesting that it was being abused and not that it was completely broken. 44bB was a very specific juggle that did take a fair amount of skill to do (well, I could do it, and everyone calls me a scrub - so maybe it was really easy, right?). I do think the whole thing should be lumped in the same class as Doom Combo, although 44bB clearly had limited set-up options into it.

To try to clarify one more time, I personally think that Metronome was being abused. Metronome attacks weren't the end-all, but they did have some pretty nice properties from good startup times, unblockable status and delayed release. These attacks were powerful, but probably not overpowered. Any tournament player that considered Yoshimitsu a real threat and inadvertently got hit by one of these attacks could be looking at a significant disadvantage - although many of them were very easy to dodge and avoid entirely. It is only a matter of being familiar with the match-up to neutralize nearly all of these options. The majority was exceptionally risky but many had great rewards.

So why do them? This leads us back in a circle indefinitely. End result is that Metronome is gone and IFP is random again. Now you have even higher risk for mediocre reward.

On another note..
Call it what it is- leave SCIV in the past.. and except the game we have. If in any new patches, they give us his old IFP activations.. then we should have this discussion. Until then.. don't like it, don't use it.

What we should start is a thread on which strings and attacks A+K can GI.

Absolutely. A+K works amazingly well and I've already tried to shift to that... twice now?

Thank you, Crimson.
 
I'm trying to learn how to do a:B+K, hard as hell. b:A is super easy to do though, isn't the timing the same? I feel like I have to let go of the stick and use both of my hands and place one finger to each button and even then I can barely get this move to come out. Any advice? I'm kinda new to SC mechanics anyway so I might have missed something here.
 
Hi Winlandia,

Two methods, and this will vary based on if you use a controller or an arcade stick:

(1, for either stick or controller): Bind one of the shoulder buttons to B+K. On my stick, I mapped this to the circle button, but a lot of controller users bind R1 to A and R2 to B+K to make it easier. What you'll want to do is just barely brush A on the way to the button mapped to B+K. I've also been able to do it with a controller with the same mapping, swiping from square to circle.

If you're good, this can also be used for iMCF, since 2a:B+K will do the same as 2a:B. CAUTION: Can also lead to unintentional MED stance instead of iMCF if the slide isn't done properly.

(2, really only works for an arcade stick): Works best if you've mapped the button next to B as K (so that A, B, K are in a line for index, middle, ring fingers). You will use only your index and middle fingers for this. Hold the tip of your ring finger slightly higher than the tip of your index finger, but keep the spacing such that your middle finger is hovering basically over the B button. Just barely brush A with the tip of your index finger as you slide so that the index finger presses B at the same time as the middle finger presses K. Takes some practice, but eminently doable.

Hope that helps. []
 
I'm trying to learn how to do a:B+K, hard as hell. b:A is super easy to do though, isn't the timing the same?

Yoshi's slides are a:B+K, bA and 2aB (or FC aB).

If you're brand new to this, JT has some great advice above. I would also like to add that you might want to experiment with FC aB to understand the timing. The timing for bA is really forgiving, but aB+K and 2aB is pretty strict.

Here's something to try to understand the timing:
From FC (full crouch - hold guard, press down until they crouch, then release guard) try to do aB. The timing is FAST and you must release A before pressing B. You can think of it like a stricter plink from Street Fighter. Once you understand FC aB, you can try 2aB (2 and A must be pressed at the same time!). Once you can do 2aB then aB+K should be a little easier.
 
How on earth do you get earsplitter?
Very precisely.

...and quickly.

(OK OK joke post over, seriously though this topic is done to death. A slide to B+K very fast. A cannot at all be still held by the time B+K are hit, it must be released THEN B+K hit. B and K need to be hit at exactly the same time. The timing is very strict and very fast.)
 
Its not hard - I'm not even a Yoshi main and I can get it consistently.

My stick is set up like this:

A B K X
G X X X

All I do is treat it like iMCF but press K with my ring finger at the same time as B with my middle finger.
If you can do iMCF, you can do ear splitter.
 
Not really - I assume you mean becuase having JF Twister constantly on deck is crucial?

Well I use my index finger only for JF Twister and slide A to B, wheras with Yoshi I use the 'Furzy method' (one finger per button) as in hit A with index finger, B with middle finger. Completely differant methods so I don't get an easier ride than anyone to be honest. =/
 
Why did they make it so stupid?
Everyone has different ways they get it done. People using pad and bad at execution (*ahem* me) rely on binds. Easiest way for me is to have two shoulder buttons, example L1 = A, L2 = B+K, and slide over those. I can get it like 95% that way. Unfortunately I’m not happy with any pad setup that sacrifices two shoulder buttons to those inputs, so I’m forcing myself to do it the “manly” way. Not very good at it yet.
 
Not really - I assume you mean becuase having JF Twister constantly on deck is crucial?

Well I use my index finger only for JF Twister and slide A to B, wheras with Yoshi I use the 'Furzy method' (one finger per button) as in hit A with index finger, B with middle finger. Completely differant methods so I don't get an easier ride than anyone to be honest. =/

Yeah I sorta assumed because it's something like doing JFT lol. Manly way <3
 
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