The new animations look very smooth and there don't seem to be any incidents of staggering or clipping like Haohmaru had. I acknowledge that PS went for a much more flashy approach compared to SC3 and SC4, incorporating the opened umbrella in many or most of the new moves. While I get that a DLC character's moveset needs to be visually exciting and distinctive, I preferred the more nuanced utilization of the umbrella from previous games.
For my taste, the wind effects are much too thick and tend to cover a lot of what's going on (just like real wind would, huh

). Doubling the transparency would be fine. By contrast, I'm really digging that they've kept her SC glow effect more subtle, though.
That being said, I kinda dislike her new A+G animation as it just doesn't give me "throw" (and I find her hovering a lot depending on where on the stage she's located).
What really made me lol was that goofy look on her face from the new win pose.
I get why they adjusted her idle stance, making it more CAS-able, while sacrificing the more feminine idle stance from SC4. An option to switch between old and new idle stance would be really nice (as was previously discussed), but I doubt it will come. Thinking of it, the current idle stance reflects the weight of her breasts much better than the SC4 one.

Poor Setsuka.