hotnikkelz
johNNy blaZe
Quick question....why would 3A be a best friend vs Cass, when she can punish it with 236B? It's extremely hard to use 3A at tip most of the time. Cass gains space quite easily.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
3B is punishable to Voldo's AA. If you go for followups immediately, then you can also eat 6BB which is more damage, advantage, and now Voldo's in blind stance too. I'm not sure if Sieg eats all hits as CH when in stance, can someone answer this?
I can try to help a bit with the Voldo section, although I'm a bit short of Sieg knowledge. Maybe could take the form of you guys putting forth some scenarios, moves, etc and I could talk about how Voldo deals.
6BB is NCC, so no its not. The first hit will land, and the second hit will be blocked provided Sieg doesn't go for anything after. So in general Voldo's will use AA, which isn't as bad.
Voldo's response to grab is simple: keep attacking. Almost all his mids TC.
That's a good example you gave with iWSB, I'm not sure cause like I said I see it (too) rarely. Doesn't 2A beat everything though? Need to know more about Sieg's options.
4A, well it depends hugely vs what character. E.g. Asta's just knee this for some reason every time, so actually I like to just do nothing and punish the knee. I haven't seen it versus Sieg, it would really depend on what the Sieg likes. A lot of Sieg's I would expect to get happy with the 3B at this point, which admits the same exact strategy as I use vs the knee. Another strategy is to do BS 3K, it's an i15 TC mid and so I don't think there's much Sieg can do about this (depends on the spacing and whether Sieg's 3K can reach). I really have to see the spacing more in a match against a decent Sieg, e.g. I'm not sure if Sieg is typically within 3B's launch range after a 4A. If he is, then 3B should be used moderately to discourage BSAA, BS1A, BS6A, any slow mid (like BS 3B, etc) and in fact a surprising number of Voldo's moves out of BS. When you get the 3B in launch range on CH, the damage is pretty beastly. If you use this sparingly, Voldo will stick to things that beat 3B, like BB which aren't as painful, and then you can just block those. Watch out for the grab though, I think it beats 3B (cause of the side step).
Quick question....why would 3A be a best friend vs Cass, when she can punish it with 236B? It's extremely hard to use 3A at tip most of the time. Cass gains space quite easily.
Good question.
Beacause :
- The safe dimension is not the only one to consider the potential of a move in a M-U
-236B is not a too hard punishment
-Your opponent has to confirm the range, that made the punishment more difficult and risky (236B is 3B punishable)
- It break almost of her crusher move. TC, FC3B, B+K....
Of course you don't have to spam this move. But use it to calm down her crushers at close and close-mid range.
I tihn
I think you misunderstand me. A good Cass will never randomly use 236B (strictly for punishment), what I meant was that you recommended 3A as a staple vs her. Which means you're going to use it regularly and HOPE that it hits all the time. Considering that Cass will look to punish with 236B vs Sieg unless you use it as tip at all? times. How can one rely on that? If it's blocked you're going to get creamed. Against many characters the punishment is insubstantial, but vs Cass...that's quite a scary thing. 236B for Sophie is also one of the main reasons this matchup is hard as well.
I think as well you've assumed FC 3B is important for her in this matchup. It's not really good a move in my experience regardless of the autoGI, and is pretty unsafe and has poor hs and range. 2B+K is a much scarier move to deal with.
3A does work well against Cass. Unless its really point blank, it can be hard to judge whether or not I am close enough to punish it with 236B, and I don't want that blocked ever. And there's really not much time to make that judgement call, as it is punishing a -15 move with an i15 move that takes a moment to input. Cass 236B isn't huge damage either, 236{B} is the scary damaging one but its i16.
. Also Cass' 236:B is actually i14. The frame data is wrong. She can punish blocked 2Ks with it, .
Interesting, I still think if your opponent is looking to punish certain moves it's hella easy to punish 3A and the sorts. Also Cass' 236:B is actually i14. The frame data is wrong. She can punish blocked 2Ks with it, just as Sophie, and those are bs -14. Honestly it's quite hard to stay at tip range all the time in a matchup with the greeks. 236 is very intimidating and basically throws off most spacing games among a shitload of other stuff.
Hmm, I didn't expect BB to hit. AA as punishment, ew. Not too threatening :) Isn't her BB i16? That means 3A is bs -15_16?
And on 2A+B. I'm not familiar with Voldo's actual options from it, other than I'm usually fucked if I get hit with it. Could you explain its uses and applications for me so I could think up some scenarios?
So Basically what I'm trying to say is that Voldo is a dumb character