Hello again. This time I tried to find tech traps involving SCH k(BE), as inspired by Sachararahaha - Sachjaarajar - Jarascharj - that one German guy and his SBH B combos involving it. And what I found was pretty nice.
SRSH

~


~ SCH :kA+B+K: ~

:

:
- 59 damage - no Clean + agA
- 62 damage - Clean k(BE) + agA
- 64 damage - no Clean + JagA
- 67 damage - Clean k(BE) + JagA
That's a general list at damage, which can be so variable because of two clean hits, a JF, and differing damage depending on what height your opponent is at. So basically you're putting yourself at risk of getting nothing for roughly 20 more damage. Not bad, but not the best, especially if you're spending meter. However, let's say you delay the SCH k(BE) so it hits them later in the tech, when they've reached the crouching part of it. Then the damage looks like this:
- 81 damage - no Clean + agA
- 86 damage - Clean k(BE) + agA
- 88 damage - no Clean + JagA
- 102 damage - Clean k(BE) + Clean JagA
You have no idea how many attempts went into getting the double Clean hit + JagA version. Anyway, this is a MUCH better reward over SRSH K ~ SBH B. 40 more damage is much more convincing for taking risks, and it can also be more if you get lucky - 60 odd damage + wall potential is extremely convincing.
Now is the question of the hour - "What am I mixing it up with? Surely not SCH B, I hope!" It is, in fact, SCH B, and this isn't a bad thing for a number of reasons. For one, SCH B is not rollable at all. You can even delay the SCH B like you'd delay the SCH k(BE) for more damage and that just guarantees you're going to hit them for damage if they roll. It's also a force block if they either tech forwards or backwards, or don't tech at all, and we all know how nice it is to get SCH B blocked. The idea is to start hitting them with SCH B after SRSH K to make them think the mixup is between guaranteed SBH B and 8B+K ~ SCH B. Then when they finally start trying to tech SCH B, it's time to
FLY HIGH. Give it a shot in matches and let me know how you like it.
A small taste of what you can do with a wall:
SRSH K ~ 8B+K ~ SCH k(BE) ~ JagA ~ W! ~ iWR (B) ~ SCH k(BE) ~ CE - 161 damage
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I seem to be having a good night, since I'm still finding things. I decided to start screwing around with delaying strings after knockdowns, and, well, take a look at this:
SBH

~



- 91 damage
SBH

~







- 113 damage
That's the combo we all know and love. Our bread and butter follow-up for SBH B, unless we have meter to spend and want to kill them. However, if you delay the 22BB a second, you get something a little different:
SBH

~

~




~ SCH :kA+B+K: ~

:

:

~

- 126 damage
And that's without ANY clean hits - three moves in that can Clean Hit and it also costs much less meter for more damage than using a CE. It also catches tech to ALL sides, however, the timing for catching right tech and getting the standing 22B KND is a bit different timing for catching front and back tech and getting the standing 22B KND - if you screw up, however, they just get hit normally. Extremely powerful for something that's not hard to do, catches all tech, and still gives guaranteed damage unless you delay it waaay too late.
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This seems to be a fortuitous night for me, indeed. This one works similarly to the SCH k(BE) listed earlier.







~ SCH :kA+B+K: ~

:

:

- 79 damage
Now add in a pirouette, and instead you get:







~ SCH


~ SCH :kA+B+K: ~

:


- 97 damage (ALL)
Again, the motivation to tech here is SCH B, which adds another dimension of scary ass damage when you see that it ALSO catches tech:
- SCH

~ SCH
~ SCH
~ 





- 141 damage (FLB)
- SCH

~ SCH
~ SCH
~ 





- 142 damage (FRB)
The direction you pirouette catches the opposite tech, and the SCH 4 is necessary to realign him because he gets a case of the Whiffles after the pirouette. Either way this just added a lot more depth to getting 66k(BE).
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At this rate I'm going to discover everything tonight.
Here's the combos we all know and love:


~ SBH

- 60 damage


~ SBH :kA+B+K: - 69 damage
Add a pirouette, and this is what we get instead:


~ SBH


~ SCH :kA+B+K: ~

:

:

- 97 damage (ALL)
Note that all three moves in this can Clean Hit, and that it catches all techs, and you're looking at a huge buff to damage dealing off of it. There's no delaying required whatsoever for this tech trap, either - just do SCH k(BE) immediately after the SCH pirouette finishes. Again, the motivation for tech is SCH B, but the motivation to tech is slightly less strong here:


~ SBH


~ SCH

~ SCH

- 32 damage (FB)
Yeah. Here is the problem - SCH B is only a "force block" in this situation. That's not necessarily a bad thing, but after they realize you can't hurt badly unless they tech, they're going to wise up sooner or later. It's also techable left or right, and you know what happens to you on whiff with that move, but if their gauge is flashing and they're not doing too well on health, either move on hit will end the round - it's a 50/50 after 44(B) on hit, essentially.
Note that the whole thing whiffs entirely if you hit 44(B) at tip range, so just get your SBH B combo if that's the case.