Slayer_X64
Siegfried SA Moderator
Siegfried's frame data discussion!
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i'll begin research with you on sunday, as its at the end of my big work week, and i'll have some free time on my hands to allocate. until then, what you're doing is highly appreciated. keep up the good work ^-^updatez.
posting so ppl can notice it easier and maybe even help me some
slide from A to G, hold down the G button, and hit a 3rd button bind that has an A in it, such as A, A+B, A+K, A+G, A+G+KAny advice on how to land his AGA just frame?
yea probably. i have the transition data, but some of it is off by a frame or two in some areas, which is why im still testing ^-^assuming SSH K is i10 i get ws (A), SSH K to trade with maxi's A (i12) making ws (A) -2 instead right?
yup, b6 is indeed neutral on hit and -10 on block lol.Slayer, should b6 be -10 on block and 0 on hit and CH? Just double checking things as I got my copy today.
I find BBK quite good since it's only -2 and gives nice pushback. Ofcourse, it's not spammable, but might be good for spacing.
yea probably. i have the transition data, but some of it is off by a frame or two in some areas, which is why im still testing ^-^
yup, b6 is indeed neutral on hit and -10 on block lol.
also, wow i completely forgot to test the rest of the stuff within the BB strings XD whoops! guess thats somethin to do after work today.
slide from A to G, hold down the G button, and hit a 3rd button bind that has an A in it, such as A, A+B, A+K, A+G, A+G+K