Siegfried Frame Data Discussion

Old school order:
Impact, block, hit, counter hit, just guard


Horizontal Attacks:

A: i18, -6, 4, 4, -13
AA: i18, -8, 4, 4, -15
AAB: i18, -14, kd, kd, -23
AA(B): i18, 2, kd, kd, -6
(A): i18, 0, 10, 10, -7
agA: i16, 2, kd, kd, -13
ag(A): i16, -7, kd, kd, -17
jagA: i17, 3, kd, kd, -13
jag(A): i17, -7, kd, kd, over9000
2A: i19, -14, -4, -4, -21
3A: i19, -14, kd, kd, -22
3aA: i28, -14, kd, kd, -22
6A: i15, -13, 2, kd, -21
4A: i18, -14, stun, stun, -23
4(A): i18, -4, stun, stun, -13
1A: i28, -17,-5, -5, -29
1AA: i28, -16, kd, kd, -28
ws A: i17, -21, -12, -12, -29
ws AA: i17, -21, kd, kd, -29
ws (A): i17, -1, 9, 9, -13
fc A: i19, -14, -4, -4, -21

Vertical Attacks:

B: i24, -8, -2, 2, -15
BB: i24, -15, -3, -3, -20
BBA: i24, -16, kd kd, -28
BB(A): i24, 10, kd, kd, -28
BBK: i24, -2, kd, kd, -15
(B): i24, 0, 6, 9, -7
2B: i23, -8, 2, 2, -15
2(B): i23, 0, 9, 9, -7
1B: i25, -16, kd/stun/0, 0, -21
B6: i16, -10, 0, 0, -17
6B: i25, -18, kd, kd, -29
4B: i16, -12, 4, stun, -19
B~4: i34, 10, kd, kd, -25
3B: i16, -20, kd, kd, -33
3(B): i18, 0, kd, kd, -13
ws B: i16, -21, kd, kd, -34
ws (B): i16, 0, kd, kd, -11
fc B: i22, -8, 2, 2, -15
fc (B): i22, -2, 5, 5, -7

Kicks:

K: i13, -8, 2, 2, -14
2K: i21, -18, -6, -6, -23
2KK: i21, -, -18, -8
3K: i15, -10, 4, 4, -13
3KK: i15, -19, kd, kd, -23
3KKB: i15, -16, kd, kd, -27
4K: i15, -12, 0, 0, -17
4KK: i15, -14, 2, 2, -21
1K: i15, -14, -2, -2, -15
6K: i19,-6, 4, kd, -13
ws K: i14, -14, 2, 2, -19
fc K: i14, -14, -2, -2, -15

Simultaneous press moves:

A+B: i18, 3, 6, 6, -10
A+BA: i18, -14, -3/-4, -3/-4, -19
2A+B: i29, -16, kd, kd, -29
2(A+B): i29, -2, kd, kd, -8

8-way run moves:

66A: i34, 11, kd, kd, -24,auto GI: i6, 9 active
44A: i31, 2, stun, stun, -13
44(A): i31, -9, stun, stun, -18
22/88A: i32, -9, kd, kd, -24

66B: i30, -21, kd, kd, -29
44B: i36, -18, kd, kd, -27
44BB: i36, -20, kd, kd, -29
44(B): i36, 6, kd, kd, -3
44B(B): i36, -11, kd, kd. -19

66K/33/99K: i15, -10, 6, kd, -17
44K: i33, -15, kd, kd, less than -36
22/88B: i36, -14, kd, kd, -29
22/88BB: i36, -18, kd, kd, -27
22/88Bb4: i36, -5, kd, kd, -20
11/77B: i32, -23, -9, stun, -32
11/77(B): i32, -5, 10, stun, -15

22/88K: i32, -7, 2, 4, 14
22/88KA: i32, -8, 2, 2, -13
22/88KAA: i32, -8, 5, 5, -15
22/88KAAB: i32, -19, kd, kd, -25
22/88KA2A: i32, -7, 3, kd, -13
22/88KA2AA: i32, -19, kd, kd, -35
22/88K(A): i32, -1, 10, 10, -6
22/88KA(A): i32, 2, 14, 14, -5
22/88Ka2A: i32, -15, 3, kd, -20
22/88Ka2AA: i32, -20, kd, kd, -28
22/88KK: i32, -15, -1, kd, -19
22/99kA: i26, -9, 10, 10, immune to just guard oO
22/99kAA: i26, -8, 4, 4, -15
22/99kAAB: i26, -19, kd, kd, -25
22/99kA2A: i26, -7, 2, kd, -13
22/99kA2AA: i26, -19, kd, kd, -35
22/99ka2A: i26, -15, 3, kd, -20
22/99ka2AA: i26, -20, kd, kd, -28
22/99k(A): i26, -3, 17, 17, immune to JG
22/99kA(A): i26, 2, 14, 14, -5
11/77K: i33, -12, kd, kd, -19

66A+B: i31, -16, kd, kd, -35

Special Stance:


6B+K: i19
4B+K: i19
B+K: i20
2/8B+K: i24

Normal GI= i2

B+K: auto gi i7, over 9000 active :P. Also ducks A's at i7 and B's at i8 and on.
SBH A: i28, -19, kd, kd, -27
SBH B: i30, -7, kd, kd, -28
SBH K: i16, -14, kd, kd, -26

SRSH A: i36, -2, kd, kd, -17
SRSH B: i19, -21, stun, stun, -27
SRSH K: i20, -20, stun, stun, -26
SRSH (K): i20, -10, stun, stun, -14

SCH A: i18, -2, 8/9, 8/9, -7 (but interruptable by i14 or less attacks)
SCH (A): i18, -4, 7, 7, -11
SCH B: i18, 2, kd, kd, -13
SCH K: i11, -7, 3, 3, -12
SCH KK: i11, -14, 2, 2, -19

SSH A: i24, -17, 0, kd, -23
SSH AA: i24, -17, kd, kd, -28
SSH (A): i24, -12, 6, kd, -17
SSH B: i28, -18, kd, kd, -29
SSH BB: i28, -18, kd, kd, -29
SSH BBB: i28, -18, kd, kd, -35
SSH K:i10 K, -14, kd, kd, -21

Edge Attacks:

236236A+B+K: i19, -25, kd, kd, -36
66/33/99kA+B+K: i15, -18, stun, stun, -29
66/33/99k(A+B+K): i15, -1, stun, stun, -13
SBH kA+B+K: i16, -14, kd, kd, -25
SCH kA+B+K: i11, 10, kd, kd, -15

Jumping attacks

9A: i28,-10, kd, kd, -27
9B: i35,-11, kd, kd, -19
9K: i25,-12, 4, kd, -17
7A: i28, -10
7B: i35, -11, 0, 0
7K: i25, -12, 4, kd


NOTE: frames on transition moves are counted by assuming you attack when you get in a stance not block.
NOTE 2: 11/22/33/77/88/99 moves include the +10 frames from the stupid step.
 
updatez.
posting so ppl can notice it easier and maybe even help me some
i'll begin research with you on sunday, as its at the end of my big work week, and i'll have some free time on my hands to allocate. until then, what you're doing is highly appreciated. keep up the good work ^-^
 
Updated data with info on auto GI moves, 8wr speed moves and some more stuff that were missing.

So about the 11/22/33/77/88/99 moves that im bitching about, that step takes exactly 10 frames as i was told so i went in training and tested it and its true. If for example 3B is i18 then 33/99B is i18+10. So the moves themselves have that extra 10 frames. Like, 22kA is noted as i26 where it is only i16 without the step.

If you wanna check it yourselves, try 4K on hit (+0) and then 1B on P2 side. Then on P1 eat the 4K and do 33/99B. Logic dictates that the moves will clash, but... go ahead and see the fun part. Bazinga

(actual test b6 on block, then 3B on p2. Block b6 then 33/99B on p1)

Now i need the speed of one of each of the moves from all stances (except SSH where i may have got it ;p)
 
alright, heres some of my results from testing the frame data. im not done yet, so give me some time yet to finish the rest, such as the kA strings data, and stance hit/guard data. maybe later on i'll add stance transition speeds and move notes as well. on top of that, im gonna go over the move to stance transitions to make sure i got everything right. Its not very well organized, but then again its a rough draft, so gimme a break here =P

Siegfried frame data:

A: i18, -6, 4, 4
{A}: i18, ±0, +10, +10
AA: i18, -8, +4, +4
AAB: i18, -14, kd, kd
AA{B}: i18, +2, KND, KND
6A: i15
6{A}: i15, -7, +8, KND
4A: i18, STN, STN
4{A}: i18, STN, STN
agA: i17-i31, +2-5, KND, KND
iagA: i17, +2-5, KND, KND
ag{A}: i17-i31, -6-8, KND, KND
iag{A}: i17, -6-8, KND, KND
1A: i28, -16, -5, -5
3A: i19-i20, -14, KND, KND
3aA: i32, -14, KND, KND
2A: i19, -14, -4, -4
FC A: i19, -14, -4, -4
WR A: i17, -21, -11, -11
WR {A}: -1, +9, +9
WR AA: i17, -22, KND, KND
7_8_9A i28, -10, +3/KND, +3/KND *clashes with moves as early as i25 and as late as i32.
66A: i36, +11, KND, KND
44A: i34, +2-5, STN, STN
44{A}: i34, -9-7, STN, STN
22_88A: i30, -9, KND, KND
11_77A: i44, +2-5, STN, STN
11_77{A}: i44, -9-7, STN, STN
33_99A: i46, +11, KND, KND

B: i24, -8, -2, +2
{B}: i24, ±0, +8, +11
1B: i24, -16, KND, KND
b6: i16, ±0, -10, -10
b4:i40-i50, +10, KND, KND
4B: i16, -12, 4, STN
6B: i25, -17-18, KND, KND
2B: i23, -8, +2, +2
2{B}: i23, ±0, +11, +11
3B: i18, -19, LNC, SLNC
3{B}: i18, ±0, LNC, SLNC
FC B: i22, -8, +2, +2
FC {B}: i22, -1, +10, +10
WR B: i16, -21, LNC, SLNC
WR {B}: i16, ±0, LNC, SLNC
22_88B: i36, -14, KND, KND
22_88BB: i36, -18, KND, KND
22_88Bb4:i36, -5, KND, KND
7_8_99B: i36, -11, 0/KND, 0/KND
11_77B: i32, -23, -10, STN
11_77{B}: i32, -5, +7?, STN
44B: i38, -18, KND, KND
44{B}: i38, +6, KND, KND
44bG: ???
44BB: :i38, -19, LNC, LNC
44B{B}: i38, -11, LNC, LNC
66B: i34, -22, KND, KND
33_99B: i28, ±0, LNC, SLNC
236B: i66, UB(JG-50???), KND, KND

K: i13, -8, 2, 2
6K: i19, -6, 4, KND
3K: i15, -10, 4, 4
3KK: i15, -19, KND, KND
3KKB: i15, -16, STN, STN
2K: i21, -18, -6, -6
2KK:i21, N/A, -8
2KKK:i21, -16, ?, ?
2KKKK: i21, N/A, ?, ?
2KKKKK: i21, N/A, ?, ?
1K: i15, -14, -2, -2
4K: i15, -12, ±0, ±0
4KK: i15, -14, 2, 2
FC K: i14, -2, -2
WR K: i14, 2, 2
7_8_9K: i25, -12, 4, KND
22_88K: i32,
22_88KA: i32
22_88KAA: i32
22_88KAAB: i32
22_88KA2A: i32
22_88KA2AA: i32
22_88KK: i32,
22_88kA:
22_88kAA:
22_88kAAB:
22_88kA2A:
22_88kA2AA:
22_88kA:2A:
22_88kA:2AA:
22_88Ka2AA: i32
11_77K: i33, -12, KND, KND
66K: i16, -10, 6, KND
44K: i34, -17, KND, KND
Slide: i62?, -22?, KND, KND
FULLRUN K: i21, -22?, KND, KND


A+B: i18, +3, +3, +3
A+BA: i18, -14, -3, -3
2A+B: i30, -16, KND, KND
2{A+B}: i30, +2, KND, KND

A+G: i18, T, KND, KND
B+G: i18, T, KND, KND
FC A+G: i19, -16, KND, KND
FC B+G: i19, -16, KND, KND

66kA+B+K: i16, -18, STN, STN
66k{A+B+K}: i16, ±0, STN, STN
SBH kA+B+K: i16, -14, KND, KND
SCH kA+B+K: i11, +10, SLNC, SLNC
236236A+B+K: i16, -23, KND, KND
236236A+B+K(off axis): i16, -25, KND, KND
236236A+B+K(MAX range): i24, -15, KND, KND

SBH K: i16
SBH B: i34
SBH A: i30
SBH a2G: i50

SRSH B: i19
SRSH K: i20
SRSH A: i30

SSH A: i24
SSH AA: i24
SSH B: i28
SSH BB: i28
SSH BBB: i28
SSH BB{B}: i28
SSH K: i10

SCH A: i18(has similar range value properties as it did in SC4, the closer you are to siegs right arm, the faster it is.

this is center speed.), -1-3, +9, +9
SCH {A}: i18(center speed),
SCH B: i18
SCH K: i11
SCH KK: i11
 
assuming SSH K is i10 i get ws (A), SSH K to trade with maxi's A (i12) making ws (A) -2 instead right?
 
Slayer, should b6 be -10 on block and 0 on hit and CH? Just double checking things as I got my copy today.

I find BBK quite good since it's only -2 and gives nice pushback. Ofcourse, it's not spammable, but might be good for spacing.
 
assuming SSH K is i10 i get ws (A), SSH K to trade with maxi's A (i12) making ws (A) -2 instead right?
yea probably. i have the transition data, but some of it is off by a frame or two in some areas, which is why im still testing ^-^

Slayer, should b6 be -10 on block and 0 on hit and CH? Just double checking things as I got my copy today.

I find BBK quite good since it's only -2 and gives nice pushback. Ofcourse, it's not spammable, but might be good for spacing.
yup, b6 is indeed neutral on hit and -10 on block lol.

also, wow i completely forgot to test the rest of the stuff within the BB strings XD whoops! guess thats somethin to do after work today.
 
yea probably. i have the transition data, but some of it is off by a frame or two in some areas, which is why im still testing ^-^


yup, b6 is indeed neutral on hit and -10 on block lol.

also, wow i completely forgot to test the rest of the stuff within the BB strings XD whoops! guess thats somethin to do after work today.
 
slide from A to G, hold down the G button, and hit a 3rd button bind that has an A in it, such as A, A+B, A+K, A+G, A+G+K

Ok... So just to clarify:

press and release A
quickly press and hold G
release G and press A+B, A+K or A+B+K?
 
Slayer check my frame data tests and pretty much confirm your tests instead of spending much time trying to find the correct moves to test each one of them on block/hit etc
 
I also did some quick fucking around in training mode myself and Im pretty sure agA is i16. Trades with both Leixias 3K and 6K post K on hit, but gets beaten by her BB - all of which are i14. Remember that testing is more reliable if you use kick and body attacks. That way you dont get random priority fucking up your results.
 
Back