This list includes all the character’s moves and what Siegfried can do after blocking each one. The punishing moves that will be included are the strongest options and suggestions. However, this doesn’t mean that you won’t have to look at the character’s frame datas or train against them. You must look at their data, SA, practice against them and read the match up threads. This thread just lists the punishers so that no move stays unpunished, as Siegfried must get all the damage he needs from the opponents’ errors, to block where it is needed and to avoid extra gauge damage by avoiding some strings. Feel free to correct me if you see any errors or find a better suggestion.
agB: CE, 3(B) a: g: B: CE, 3(B) 6AA: b6, agA 1A: WR(B), CE 1AA: 3(B), CE 1A: A: 3B, CE 1A: A: A: If you block the first two attacks the third hit won't come out, so it'll be the same as above FC 3aB: 3(B), CE FC 3a: B: 3(B), CE
2A+B: WR(B) FC 3A+B: b6, agA B+K: K (The strings from this move won't come out if you block this part which is the first) BT B+K: b6, agA BT B+K: B: No punishment. You can step the second attack and hit him with 22_88BB or 22_88A. This move is extremely safe on guard (+8)
22_88A: K 22_88 AA: No punishment. You can duck the last A and do WR(B) or simply do 3(b) after the first A. The TC frames of 3(B) cover you. 11_77 A: WR(B) 22_88B: b6, agA 22_88BA: No punishment. But you can duck the A part and do WR(B) or after the B attack do 3(B). The TC frames cover you 11_77K: WR(B) 44 A+B: Step and attack 44B+K: K RUN K: WR(B)
2a BE: 3(B) works if your back is against the wall. Alternatively use iagA, b6, etc. FC 3B:b BE: No punishment. You can step the second attack (88) and do a stepping move CE: CE, 3(B)
Moves that cannot be punished or interrupted (Excluding JG)
BB: No punishment. You can step the second B and attack or do a backthrow BBB: No punishment. You can step the second and third B and attack 6BB: No punishment. The second B is a high so duck ~ WR(B) 3B: K WRB: K
6(K): No punishment. You could step this move and attack and JG-ing it is risky as the delay is controllable. This move is extremely safe (+15) 2K: WRK 1K: WR(B) FC K: WRK WRK: K BT 2K: WRK
22_88A: 3(B), CE 22_88 AB: b6, agA 44_11_77 A: 3(B) 44_11_77 (A): No punishment (K would work if Aeon wouldn't TC at the end of the move). You could step during the animation and then attack, but it is risky 66B: 3(B), CE 33_99B: K 11_77B: WRK 44 B: CE, 3(B) 44BA: No punishment. The A part is a high, so duck ~ WR(B) 44BAA: No punishment. Both As are high, so you can do iWRB. This move is extremely safe on guard (+13) 66K: b6, agA 11_77 K: CE, WR(B) 44K: WR(B) 66A+B: No punishment (As Siegfried's short, so his leg doesn't have that reach). It only works when Siegfried's back is against a wall RUN K: WR(B)
6b BE: No punishment. However you can step the last move, or JG it and continue with 3(B) or CE SW BE: When you see Aeon flying start moving around or run at his side and land an attack CE: CE, 3(B), 1B
6AA: No punishment. You can duck the second A and do WR(B)
6AAB: b6, agA. You can duck the second A and do WR(B), or step the B. If you step to your right (22) you can do a backthrow or attack, if you step to the other side (88) you can just attack from step
3A: K
3AA: K. You can also do 66A immediately after the first hit to activate the aGI
1A: WR(B)
4AB: K punishes only when your back is against the wall, otherwise the range won't let you punish
6BB: K. You can also duck the second B and do WR(B)
6BBB: No punishment. You can step the ball but if you attack the ball may track you and anyway Algol will block your attack. However you can duck the second B and do WR(B) without worrying about the ball as it will not come out
3B: b6, agA
3BB: K. You can step the last B and attack
1B: K
4B: 3(B)
4BA: 3(B). You can also enter SBH after the B attack to aGI the A one
2A+B: 3B works only if your back is against the wall. b6 works, as well as WR(B) if you block low.
4A+B: K
8A+B: K works only when your back is against the wall
214 A+B: Run under him and attack with 3(B), CE, etc or use your backthrow
FC A+B: b6 works only if your back is against a wall / WR(B)
2B+K: WR K
2B+K B: K works if your back is against a wall / WRK. You can also step the ball without attacking. If you want to attack you can do 22A but you'll both get hit. Doing 2A after the step requires some strict timing
3b BE: Since this move leads Algol to a stance transition, if he does anything else except A+B_A+B B, you can do 3(B) once you see him whiffing or landing. If he does end with A+B_A+B B you can do 3B_3(B), CE only if your back is against a corner. If he uses the BE version of that move you cannot punish
33_99 b BE: Since this move leads Algol to a stance transition, if he does anything else except A+B_A+B B, you can do 3(B) once you see him whiffing or landing. If he does end with A+B_A+B B you can do 3B_3(B), CE only if your back is against a corner. If he uses the BE version of that move you cannot punish
AA: No punishment. You can duck the second A and do WR(B) AB: No punishment. You can step (88) the B and attack 6AA: No punishment. You can duck the second A and do WR(B) 2A: WRK 1A: WR(B) 1AA: CE. WR(B) if your back is against the wall. You can also jump+attack or jump+land+attack (8~5~3(B)) the last hit. A good option after blocking the first low hit would be to immediately do 66A to activate the aGI and land up to 63 damage 1AB: No punishment. You can step the B attack and attack. This move is extremely safe on guard (+10) 214AA: 3B, CE 214AAA: 3(B), CE 214AAAA: 3(B), CE once he stops spinning. If you block all hits you can punish with b6, agA 214AAAAA: 3(B), CE once he stops spinning. If you block all hits you can punish with b6, agA 214AAAAAA: 3(B), CE once he stops spinning. If you block all hits you can punish with b6, agA FC A: WRK 7_8_9A: K
BB: No punishment. You can step the second B (22) and attack BB6: No punishment. You can step the second B (22) and attack with 22A, or 223(B). This move is very safe on guard (+2) 3B: b6, agA 3(B): Step and attack 1B: 3(B), CE 1BB: 3(B)
6K: K 3KA: No punishment. You can either do 3(B) after the K as it TCs, or duck the A and go for a WR(B), or get in SBH and do SBH K, SBH K BE. This move is neutral on block 3K(A): No punishment. You can get into SBH to activate the aGI 3(K)A: No punishment. You can either do 3(B) after the K as it TCs, or duck the A and go for a WR(B), or get in SBH and do SBH K, SBH K BE. This move is neutral on block 3(KA): No punishment. You can get into SBH to activate the aGI 2K: WRK 1K: WR(B) 1KA: No punishment. You can do WR(B) after blocking the low K. This move is neutral on block 4KK: WRK 4K A+G or 4K B+G: WRK FC K: WRK WRK: K WR KA: WRK if your back is against the wall. You can interrupt the A with 3(B), CE or 1B, or get into SBH to activate the aGI, after the K BT 2K: WRK
66_33_99 A: 3(B) 66_33_99 AB: No punishment. You can step the B attack and attack. This move is very safe (+4 on guard) 66_33_99 A(B): You can step the B and attack 11_77A: WR(B) 11_77AA: CE. WR(B) if your back is against the wall. You can also jump+attack or jump+land+attack (8~5~3(B)) the second A 11_77AB: No punishment. You can step the B attack and attack. This move is extremely safe on guard (+10) 66B: K 33_99 B: b6, agA 33_99 (B): Step and attack 11_77B: WR(B) 11_77BK: Wait till you recover from FC ~ BT BB. (K won't hit you unless you attack immediately after the B attack) Instead of waiting for BT BB, you can just hold G until siegfried turns around, into 3(B) which is a much better option. 44(B): Step and attack RUN K: WR(B)
B: K BB: K BBB: b6, agA. You can step the third hit and attack bA: agA, 6A 6BB: K punishmes only if your back is against the wall. However you can step the second hit both ways and attack, or go for a backthorw (88 ~ backthrow) 3B: K 1B: K 4B: K 4BK: K. You can also duck the K and do WR(B)
6K: b6, agA, 66K BE 3K: B+K: No punishment. However you can step the second hit both ways and attack from step 2K: WRK 1K: WR(B),CE 4KK: No punishment. However you can step the second hit and do 22_88A 4KK: B+K. No punishment. However you can step the second and third hit and attack from step FC K: WR K BT 2K: WR K
3A+B: b6, agA 4A+B: 3(B), CE. You can sidestep it before it hits you 8A+B: You can interrupt him with 3(B) as he lands, before doing a stance attack WR A+B: b6, agA. You can sidestep (88) the last attack and attack or go for a backthrow 6B+K: Duck ~ WR(B) 2B+K: WR K 2(B+K): WR K 1B+K: Sidestep and attack 4B+K: K 9B+K: WRK 9(B+K): If he ends in front of you in BT, throw him (it'll be a backthrow) or do 3(B). Otherwise, punish with K 8B+K: If you are in mid-air you'll get hit. Otherwise whiff-punish him with 3(B) WR B+K: This move is extremely unsafe, so you can go for SSH BBB, CE, SBH K BE, 3(B), 44(B), etc
22_88A: WR(B) 22_88AA: WR(B) 66B: K punishes only if your back is against the wall, otherwise it whiffs because the range is not enough 22_88(B): Interrupt him, or throw him (the throw will be a backthrow) 11_77B: WR(B) 44B: b6, agA 11_77K: WR(B) 44(A+B): Sidestep and attack RUN K: WR(B)
6b BE: b6, agA. Or sidestep the last hit to avoid guard gauge pressure or make Cervantes RO himself 22_88a BE: No punishment. You can interrupt the second hit with WR(B), or even if you get hit by the low, or not, you can step and attack the second hit. This move is extremelly safe on guard (+13) WR a+b BE: You can sidestep the second from last attack and do a backthrow or attack. This move is extremely safe on guard (+12) a+g BE: Break with A CE: It's a UB, so the only thing you can do is to duck before it hits you, then do WR(B)
DC B: b6, agA. Or you can step this move as it is slow to avoid guard gauge or let Cervantes RO himself DC :B : 3(B), CE DC 2_8B: You can punish with b6, agA. However this cannot happen as Cervantes goes to another angle, possibly to catch your step DC K: WR(B), CE DC K: B and DC K: B: B: They only come out if you don't block the low kick, so the move you'll have to punish is the same as above DC B+K: Run under him and when he lands, do a backthrow DC (B+K): Once Cervantes goes up and you turn do 66B quickly
Moves that cannot be punished or interrupted (Excluding JG)
2K: WRK 1K ~ FP ~ : WR(B) when you see him do "Aww my foot!" 1(K) ~ FP ~ : Do 3(B) immediately 623 K: 3(B), 1B, CE 623 K: K: K: K: K: K: K: 3(B) once he is landing. You can also duck the second and rest Ks and interrupt with WR(B) FCK: WRK WRK: 6A, 66K, 66 K BE BT 2K: WRK
A+B ~ PB ~ : 3B once you see him spinning on the ground 2A+B: WR(B) WRA+B: Interrupt or step and attack B+K: Interrupt or step and attack (22BB may whiff) 8B+K: WRK
22_88A: b6, agA 44_11_77AB: WR(B). You can also step the B and attack (223(B) whiffs) 66 B ~ PB ~ : 3B, CE interrupt anything 33_99B: If you see no lightning, punish with K. If you see it, keep guarding, as this version is extremely safe on guard (+16) 33_99BK: Keep guarding after the B and pay attention to the K as it will randomly come as a mid or a spinning low. Even though the mid K can be stepped +attacked, it is really risky because of the low. So, better punish with b6, agA. If you get the low kick, even if it can be interrupted with K it would be better to block and punish with WR(B). If the first B is a GC then any follow up will be a guaranteed combo 33_99BK: After blocking the low, do WR(B). If the first B is a GC, then the low K will hit you 11_77B: 3(B), CE 44 B: 3(B), CE 44 BK: 3(B), CE 44 BKB: No punishment. However you can step the second B and attack 44 BKBK: No punishment. However you can step the second B and attack. Don't use 88BB as the kick will track you and 22BB will whiff. Also don't use 223(B) as Dampierre's kick will track you and 883(B) will whill. The best options are 22_88A or 22_88k(A) 66K ~ PB ~ : 3B interrupts anything 22_88K: K 22_88KK: Do immediately K or 3(B) after blocking the first K 22_88KK ~ PB ~ : Do immediately K or 3(B) after blocking the first K 11_77K: WR(B), CE 11_77K ~ PB ~ : WR(B) once you see him falling can interrupt anything 11_77KK ~ PB ~ : WR(B) after the second K can interrupt anything. However Dampierre may enter PB after the first K, so in that case do 2B RUN K: WR(B), CE
6b BE: 3(B) after blocking this move will work nicely 6b BE ~ PB ~ : 3(B) after blocking this move will work nicely 22_88Kk BE: Do immediately K or 3(B) after blocking the first K 22_88Kk BE ~ PB ~ : Do immediately K or 3(B) after blocking the first K
4B3: If Devil Jin does not hit from stance then you can do 66K BE, K, 6A. However since this move leads to a stance transition it would be better to keep guarding as different moves interrupt different moves. Anyway, step attack, K interrupt AS A / 3(B), 4A, step attack interrupt AS B / 2K, jump attack interrupt AS K
3KBK: 3(B), CE. You can also step the last K (88) for a backthrow or an attack
3KBK8: You can step the last K (88) and keep stepping and once you see him attacking from stance make sure you are away from him and depending on the range of the move Devil Jin does you may or not attack
1K: WRK
4K: K
FC K: WR K
7K: 3B, CE, 6B. If he goes for a stance attack you can interrupt everything with b6, or you can step attack (22 preferably - FLY A tracks your left) depending on the move
4AK: 3(B) works if your back is against the wall. In any other case do iagA, b6, 66K BE. However you can duck the K and do WR(B)
4AKK and 4AKKK (The spinning kick comes out automatically): WRK. You can duck the first two Ks and do WR(B) quickly before the low spinning kick comes out
4AKKKK: No punishment. You can duck the first two Ks and do WR(B), WRK, WRA quickly
4AKKKKB: No punishment. You can duck the first two Ks and do WR(B), WRK, WRA quickly
4AKKKKBB+K: K. You can also duck the first two Ks and do WR(B), WRK, WRA quickly. In addition, if you duck the first hit of B+K you can do WR(B) and the last hit of B+K won't hurt you.
4AKKKKBB+KA: No punishment. You can duck the first two Ks and do WR(B), WRK, WRA quickly. Or you can duck the first hit of B+K then do WRK (as the A will clash with WR(B) and both of you will be hit)
4AKKKKBB+KAB: No punishment. You can duck the first two Ks and do WR(B), WRK, WRA quickly. Or you can duck the first hit of B+K and then do WRK
4AKKKKBB+KABB: No punishment. You can duck the first two Ks and do WR(B), WRK, WRA quickly. Or you can duck the first hit of B+K and then do WRK. Or you can step the last attack (88) and attack from step
Moves that cannot be punished or interrupted (Excluding JG)
A+B: b6, agA A+B 2_8B: WR(B), CE. You can interrupt with K B+K: Step or duck ~ WR B, or JG ~ 3B or CE 6B+K: 3B, CE 6B+K 2_8B: CE. You can interupt the last attack with 8B 2B+K: WR(B), CE 4B+K: CE, 3B
66_33_99 AB: 3B, CE. You can duck the B and answer with WRB, or just step 66_33_99 AB 2_8B: CE. You can duck the B and do WR(B), or step. You can step the last arrow, or 8B 66_33_99 A2B: WR(B). You can step or jump the arrow 22_88A: b6, agA 22_88 AA: 3B, CE 11_77A: 3B, 3A 44A: K 66_33_99 B: b6, agA 66_33_99 BB: b6, agA. You can step the last B for a backthrow or JG ~ CE, 3B 11_77B:This move is extremely safe (+8 on GRD) 11_77K: WR(B) RUN K: WR(B)
Bb BE: No punishment. You can step the last hit and attack 66_33_99Bb BE: You can step or JG the second hit and punish. This move is extremely safe (+10 on GRD) CE: WR(B)
Moves that cannot be punished or interrupted (Excluding JG)
6AK: K. You can step the kick (88) and attack (use a stepping attack like 88A, or 88BB, etc) 6AKA: WR (B). If you step the kick, attack while stepping with 88A. Otherwise, if you block the kick you can jump + attack 6AKB: K (Sometimes it whiffs because of the range). You can step the kick with 88 and do any move. If you block the K you can step the lance attack (88) and attack. 8B+K works too in this situation 3A: K 1A: WR(B)
6BB: K works only if your back is against the wall, otherwise it whiffs and you cannot punish. 6BBB: b6, agA work only if your back is against the wall, otherwise your punishers lack the range that is needed. However the last B is a high, so you can duck ~ WR(B) 3BA: No punishment. You can duck the A part and do WR(B) 3BB: No punishment. You can step the last B and do a backthrow or an attack 1B: WR(B) 4B: iagA, b6.
2K: WR K 1K: WR(B) 1KK: K 4K: 6A. 4KK works only if your back is against the wall 4KK: No punishment. You can jump+attack the last low K, or jump and when you land do 3(B) FC K: WRK BT 2K: WRK
A+B: b6, agA (A+B): No punishment. You can side step the last hit (88) and attack with a stepping move, or do an attack like 3(B). This move is very safe (+2 on GRD) 2A+B: b6, agA 2B+K: WR(B), CE
22_88AA: No punishment. You can duck the second A, which is a high and do WR(B). This move is neutral on guard 11_77 A: WR(B) 44_11_77 B: WR(B) RUN K: WR(B)
3b BE: No punishment. You can step the second hit (88) for a backthrow or an attack 66_33_99 b BE: No punishment. You can step (88) the second hit and attack with a move from step, like 88BB, 88A. This move is very safe on guard (+6) a+g BE: Breaks with A CE: CE, 3B
C3A: You can enter SBH after blocking the first hit for huge damage from the aGI. This move is very safe on guard (+1)
C2B: b6, agA C3B: 3(B) works only if your back is against the wall, as this move's pushback is huge C3BA: 66B, 6653(B), you can punish with everything that is less than 58 frames C4B: Step (88) and attack
Moves that cannot be punished or interrupted (Excluding JG)
AA: No punishment. However you can duck the second B and do WR(B) (A): 6A, 66K BE punish only if your back is against the wall. However you can duck the second hit and do WR(B), or CE, or even 3A. Or you can do 3(B) after the first hit as the TC covers you 6AK: No punishment. You can duck after the A and do WR(B) 6(A): 3(B) 3(A): 3(B) 1A: WR(B) 214 A: Duck~WR(B) WR(A): b6, agA
(B): WR(B), CE. You can also step the second hit and attack bK: WR(B) 6b8: 3(B) 6b8K: No punishment. However you can 9B after Ivy's B 6(B): 6A, 66K BE work only if your back is against the wall 6(B)2_8: 6B, 2A+B, CE 214 B: K FC 1(B): K works only if your back is against the wall FC 1(B)B: The second hit hits only mid-air so 3(B), CE, 1B, 66B, etc 7_8_9 B: 6A, 66 K BE
6KBK: If your back is against the wall you cannot punish. Otherwise the last K will whiff so you can do 3(B), CE, iagA, 6B, etc 2K: WRK 1K: WR(B), CE FC K: WRK
A+B: 3(B) A+B A: No punishment. However you can do 9B after the first hit 6A+B: Backstep or interrupt 3A+B: Step and attack 3A+B B: K punishes only if your back is against the wall 4A+B B: You can punish with 3(B), 3A, CE, if your back is against the wall. However you can step (22) after the first 3 hits and attack, or if you want to go up, you can do 8B+K, as anything else will be tracked by Ivy in that direction. Interrupting the last set of attacks though is an option, so interrupt with K, 66K BE, 1K 8A+B: b6, agA 8A+B B: 3B, CE, 3A 8A+B (B): 6B. If you are close to a wall you can punish with other options such as 1B, 3(B), iagA, etc WR A+B A: No punishment. However you can duck the last hit and do WR(B) 4B+K: Step and attack or interrupt 7_8_9B+K: Your punishment depends on the range. However CE punishes everything WR B+K: K punishes only if your back is against the wall (Fun-fact: SBH and 66A aGI this move) BT B+K: K punishes only if your back is against the wall
66_33_99 (A): b6, agA. You can also get into SBH after the first hit to activate the aGI 11_77A: WR(B) 44(A): 3(B), CE, 3A 44(A)6: If you block this move the version you'll get will be the same as above 22_88(B): b6, agA 22_88(B)B: b6, agA. However you can step (22) and attack, the second move 22_88(B)BB: b6, agA. However you can interrupt the second move with 22k(A), 22K but you have to be quick 22_88(B)BBB: WR(B). However you can interrupt the second move with 22k(A), 22K but you have to be quick 22_88(B)B: B: B: B: B: No punishment. However you can interrupt the second move with 22k(A), 22K but you have to be quick. This move is extremely safe on guard (+12) 44BB: K punishes if your back is against the wall 44BBB: Since the third hit won't hurt you, unless you are in mid-air, you can punish with moves like 3(B), 1B, CE, 3A, 66K BE, etc, right after the second attack 22_88K: WR(B), CE 44_11_77 K: FC K 44A+B: K 44(A+B): Step (88) and attack, or interrupt her 44B+K: Sidestep and attack 44B+K B: K punishes only if your back is against the wall and Ivy is very close to you RUN K: WR(B), CE
6b8 BE: 3(B), 3A, CE 22_88b BE: No punishment. You can get into SBH after the first move to get the aGI, but you can only do SBH A, SBH K, SBH K BE, unless Ivy's back is against the wall; in that case you can do SCH B. Also you can do 66A after the first move to activate the aGI. This move is extremely safe on guard (+12) a+g BE: Breaks with A
Moves that cannot be punished or interrupted (Excluding JG)
AAB: 6A 3AA: No punishment. You can get into SBH after the first hit to get the aGI 1(A): 3(B), 1K when you see her lying down. Warning: 3(B) may whiff
6BA: No punishment. You can duck the A and do WR(B) CH 6BA: If you block the B, the version you'll get will be the same as above 6BaB: No punishment. However you can step after the first move and attack from step. This move is very safe on guard (+4) 3B: K 4BB: No punishment. You can sidestep the last attack and attack from stepping 4BbK: No punishment. You can either interrupt with 3(B) or 1K, or you can jump the quake and do 3(B) once you land. This move is extremely safe on block (+11) FC 3bB: This move is extremely safe on guard (+8) WRB: 3(B)
6K: 3(B) 6KK: b6. You can also step the second kick and attack from step 2K: WRK 1KK: No punishment. You can 9A or 9K after the first kick FC K: WR K 7_8_9K: K BT 2K: WR K
A+B: K 2A+B: WR(B), CE 2A+B G: WR(B), WRK, once you see her stop 4A+B B: No punishment. You can step the second attack and attack from step (watch out of 22_88 A as Leixia is TC-ing and you may whiff, so try to delay it). This move is very safe on guard (+4) WR A+B: WR(B) WR A+B B: No punishment. You can do WR(B) after the first hit, or you can sidestep the last attack and hit from step WR A+B bB: No punishment. You can do WR(B) after the first hit, or you can interrupt the last move with an attack like 3(B), 1K etc... This move is extremely safe on block (+11) WD (While Down) A+B: FC K 2B+K: No punishment if you are close. Use FC K if you are at Leixia's tip range. This move is extremely safe on block (+11) if you are close to her 3B+K K: No punishment. You can do 3(B), iagA, 6A after the first move, or sidestep and attack 3B+K kG: Do 6A after the first move, as if you do 3(B) you'll whiff 4B+K: Step and attack or interrupt with 3(B)
66_33_99 A: K 66_33_99 AA: No punishment. You can do 66 A immediately after the first attack. This move's aGI repels Leixia's second attack and Siegfred can take up from 42 to 63 damage of it (66A ~ 3B) 11_77 AA: WR(B) 11_77AA: No punishment. You can interrupt the second A with WR(B), or enter SBH to get an aGI 11_77 AaG: Do WR(B) after the first hit 44(A): No punishment. You can duck the second A and do WR(B) 44aB: No punishment. However you can step and attack after you see Leixia changing animation. This move is very safe on guard (+4) 66 BB: No punishment. You can step the second B and attack from step 66 BbB: No punishment. You can step after the first attack and attack from step. This move is extremely safe on guard (+9) 66B4: 66A, 66B, iagA, CE 66BB4: 66A, 66B, iagA, CE. You can also step the second B and attack from step 66BbB4: iagA, CE. You can also step after the first hit and attack from step 33_99BB: K 22_88B: K 44_11_77B: 3(B), CE 44_11_77B4: 66A, 66B, iagA, CE 22_88K: WR(B) 22_88kAA: No punishment. You can enter SBH and get the aGI before the last hit 22_88kAAB: No punishment. You can enter SBH and get the aGI before the last A. Or you can sidestep the B attack and attack from step 22_88kAAK: K. You can enter SBH and get the aGI before the last A. Or you can sidestep the K attack and attack from step. Or interrupt the K attack with K 44B+K: iagA, CE RUN K: WR(B)
Aa BE: No punishment. You can sidestep the last hit but Leixia will block any attack after that. This move is neutral on block Aa BE K: No punishment. Interrupt the earthquake with b6, K, etc if you are quick or 7_8B. This move is extremely safe (+10 on GRD) CE: CE, 3(B)
BHH B: K BHH K: WR(B) BHH kAA: No punishment. You can enter SBH and get the aGI before the last hit BHH kAAB: No punishment. You can enter SBH and get the aGI before the last A. Or you can sidestep the B attack and attack from step BHH kAAK: K. You can enter SBH and get the aGI before the last A. Or you can sidestep the K attack and attack from step. Or interrupt the K attack with K
Moves that cannot be punished or interrupted (Excluding JG)
AA: You can interrupt all stance options with 3(B), except stance cancel and B+K to RC. So the best options for this situation is iagA, 66K BE 6A: You can interrupt all the stance options with iagA, 66K, except the stance cancel. Stance cancel cannot be interrupted/punished but iagA leaves you at advantage anyway 3A: Everything can be punished/interrupted with 3A, iagA, 66K 4A: 3(B) punishes all stance optionsexcept stance cancel and BL B+K. So iagA could be used as a good punisher FC 3A: WR(B) punishes/interrupts everything FC 3AA: WR(B) punishes/interrupts everything FC 3AAA: WR(B) punishes/interrupts everything
BB: K interrupts everything 6B4: If you block from the beginning you'll find yourself at Maxi's left side and he will be whiffing, giving you the chance to interrupt him with anything 6B4G: Everything can be interrupted with 3(B) 3B: K 4B: If Maxi goes for a stance cancel you can punish him with 3(B). However all of his stance options cannot be interrupted. So the best thing to do is to keep blocking WR B: 3(B) 7_8_9B: WRK interrupts everything
2K: WR(B) 2KB: WR(B) 1K: WRK 236K: 6A, 66K BE 236KG: iagA, b6 FCK: WRK WRKK: No punishment. However you can duck the second K and do WR(B). This move is neutral on guard BT 2K: WRK
A+B: 3(B) a+bG: iagA, 6A, 66K interrupt/punish everything 2A+B: WR(B), CE after blocking the low attact (the second one whiffs if you block the first attack) 4A+B:b6 B+K: b6, agA B+K: B: b6, agA B+K: B: B: b6, agA B+K: B: B: B: b6, agA B+K: B: B: B: A: 3(B), CE interrupt any stance option and punish this move in case of a stance cancel 4B+K: Step and attack or immediately interrupt WR B+K: 6A interrupts all the stance options except the stance cancel. In that case blocking could help you
11_77A: WR(B) interrupts any stance option 44A: b6, iagA 66B: WRK interrupts everything (WR(B) gets aGI-ed by LI B+K) 33_99B: 6A interrupts all the stance options except stance cancel. So blocking could be a safe option 22_88B: WR(B) interrupts every stance option and punishes the move in case of a stance cancel 11_77B: 6A, 66K, 66K BE punish only when your back is against the wall 22_88KA: WRK. You can also enter SBH after blocking the K to get the aGI 22_88 KK: No punishment. However you can step the second K and attack RUN K: WR(B), CE
6a+bBE: Keep blocking (The stance cancel can be punished with 3(B)) LI aBE: 3B, CE RC AbBE: Keep blocking (Stance cancel can be punished with 3(B)) BL kBE:This move is very safe on block (+6) CE: 3B
BL A: 3B BL B: 3(B) interrupts everything BL BB: 6A, 66K, iagA interrupt every option BL K: WR(B) BL KK: K. You can also do WR(B) after blocking the first low K
RO B: 6A, iagA, 66K can interrupt anything RO K: K RO KA: WRK. You can also get in SBH after blocking the K to get the aGI RO KK: No punishment. However you can step the second K and attack from step
Moves that cannot be punished or interrupted (Excluding JG)
1A: WR(B) 1aB: No punishment. Once you see the blue flash, try interrupting with WR(B), or if you step, go to the 22 side and attack fast. If you step to the other side (88) you must wait for Mitsurugi to whiff and then punish with 883(B), or 88K, or 88k(A). This move is extremely safe on guard (+12) 4A6: Keep guarding after the transition
BB6: Intrrupt any stance transition move with 3(B) bA: 3(B), CE 3B: b6, agA 4B6: If you are quick and see the transition interrupt with FC K or 1K FC 1BB: No punishment. You can interrupt the second B with 3(B), iagA, etc. Or you could step it and attack from step
kB: WR(B) 2K: WR(B), CE 2KB: 3(B), CE, 1B, 6B. You can also interrupt the second attack with FC K, or step it and attack from step 2KB6: 3(B), CE after the B attack. You can also interrupt the second attack with FC K, or step it and attack from step 1K: WRK 4KB: No punishment. You can step the second blow (88 preferably) and attack from step. Watch out though as the timing is strict FC K: WRK BT 2K: WRK
11_77 A: WR(B) 44A: K 66_33_99B: K 66_33_99BB: CE, 3(B), 3A. You can also step the second B and attack from step 11_77BA: No punishment. However you can duck the A and do WR(B) 11_77 BAB: No punishment. However you can duck the A and do WR(B) to interrupt the string, or step the last B and attack from step 11_77 BA6: 1K when you see the transition. You can also duck the A and do WR(B) and interrupt the transition 44B6: Do WR(B), WRK after blocking the B 44_11_77 KB: No punishment. You can step the B (88) and attack from step RUN K: WR(B), CE
3b BE: No punishment. You can step the second B and attack from step 2k BE: 3(B), CE, 3A. You can also interrupt the B by pressing FC K after blocking the K, or step the B (22) and attack from step 2k BE B: If you block it, the version you'll get will be the same as above SS b BE: b6, agA MST b BE: No punishment. You can step the B (88) and attack from step CE: 3B
MST B B+K: K would punishbut the range isn't enough. However you can step the last attack (22) and attack from step MST K: WR(B), CE MST KB: 6A. You can also remain ducked after the K and do WR(B) MST B+K: K would punish but the range isn't enough
Moves that cannot be punished or interrupted (Excluding JG)
AAB: K punishes only when your back is against the wall
AA6: 6A, 66K
A6: K
A: 6: K
6AB: K. However you can step the B and attack. But be careful if you step to the down (22) side, as if you attack immediately she tracks you. So wait for her to whiff and then attack or backthrow her
6AK: No punishment. However you can duck the K and do WR(B)
3A: K
1A: WR(B), CE
WRAA: No punishment. You can press 2G quick while blocking the first A, but Siegfried won't crouch, so you can punish with K Natsu's whiff. The timing for this is strict
WRAAA: 3(B). You can also enter SBH after blocking the second A to aGI the last hit. If you do it in time Natsu will fall on the floor and lose 30 points of her health but if you want more damage, after the aGI do SBH B~2A+B for 51-52 damage
WRAAA6: 3(B) (Once you see her glowing pink), CE. If you do enter SBH, punish anything with SBH K or SBH K BE
BBK: No punishment. However you can duck the K and do WR(B)
BB 4A+B: No punishment. However you can duck the K and do WR(B)
BB 4A+B: No punishment. However you can jump+attack (not A) the last attack or interrupt with K
BB 4a+bA: No punishment. However you can duck the last attack and do WR(B)
BB 4A+BA: No punishment. However you can jump+attack (not A) the bomb, or interrupt it with K, or simply duck it and remain like this to avoid the last A and whiffpunish with WR(B)
BK: No punishment. However you can duck the K and do WR(B)
BKA: No punishment. However you can duck either the A or K and do WR(B)
BK4: K or 66K (be careful with the BE as PO K may cause it to do less damage) can interrupt all Natsu's options. You can also duck the K and do WR(B)
B(K)A: If you block the K, A will hit you if your back is against the wall, otherwise it whiffs. If it does, punish with 3(B). However you can duck the K and do WR(B).
B(K)4: If you block the K, PO A will hit you. However you can duck it and do WR(B)
3B: 3(B)
4B: K
41236B: Interrupt or step and attack
WRB 4A+B: No punishment. However you can interrupt the bomb with K or jump+attack (not A)
WRB 4A+BA: No punishment. However you can interrupt the bomb with K or jump+attack (not A). You can also block the bomb and punish with WR(B)
WRB 4a+bA: No punishment. However you can duck the second hit and do WR(B)
(A): There is no move that guarantees the interrupting of all of the stance options
AA: No punishment, However you can duck the second A and do WR(B)
AAB: WR(B). You can duck the second A and do WR(B) or step the B and attack (Don't use 88BB as Nighmtnare tracks you; use it after he whiffs, or choose the other side)
AAB4: No punishment. You can duck the second A and do WR(B) or step the B and attack. This move is extremely safe on guard (+10)
A2A: WR(B). Enter SBH after blocking the A to activate the aGI or interrupt the low A with K
A2AA: WR(B). Enter SBH after blocking the A to activate the aGI or interrupt the first low A with K
6A: 6A
3A: CE, 3A, 3(B)
3AA: 3(B), CE
3A2A: WR(B). You can enter SBH after blocking the first hit to activate the aGI or simply interrupt with 3(B)
2A: WRK
1A: WR(B)
1A6: WRA (Use WRAA if it's a CH. WR(B) gets aGI-ed by GS A, so it's not good option)
BB: No punishment. However you can step the second B (88) and attack. If you want to step to the other direction you'd have to wait for Nightmare to whiff and then attack
6(B): 3(B) will interrupt any of the stance options
3B: WR(B), CE
3(B): The best options are 66K, 66K BE (the second hit may whiff if Nightmare goes for NSS bA or NSS b:A) as the rest dont interrupt every option. However WR(B) clashes with NSS K, but interrupts everything else
1B: WR(B)
4BB: K. 8B+K after blocking the first hit can help you avoid the second hit. So you can attack with SCH K immediately. However the timing is strict
4B(B): 66K, 66K BE (Be careful with the timing as they randomly whiff) can interrupt any stance options. You can also do 8B+K to avoid the second B. The timing though is quite strict
FC3B: 3B
WR(B): 66K or 66K BE interrupt all of the stance options, though be careful with the 66 K BE as the second hit may whiff against Nightmare's NSS bA or NSS b:A. The whiffing depends on yours and Nightmare's timing
66_33_99A6: 3(B) interrupts any stance transition option
22_88AA: b6, agA. You can also enter SBH after blocking the first hit to get the aGI. Also 66A works and aGIs
22_88AA6: 6A, iagA interrupt all the stance options
33_99B: 3(B), CE
33_99B6: 6A interrupts all of the stance options
22_88B: WR(B)
44_11_77 (B): WR(B) would interrupt any option. However it get's aGI-ed by NSS ~ 236A. So the best option in this situation is to block, as any other move won't interrupt all the options
66_33_99K: b6, agA
66_33_99K6: A, iagA, 6A interrupt all of Nightmare's stance options
4k BE: No punishment. However you can duck the second attack and do WR(B) or step it (88) and attack. Don't use 88BB as the second B whiffs. Use 88BB4 ~ SCH ~... if you really want this move. This move is extremely safe on guard (+10)
4k BE: B: If you block the move from the start the version you'll get will be the same as above
33_99b BE: b6, agA. You can also step the last attack and attack
GS k BE: No punishment. However you can duck the second hit and do WR(B). This move is extremely safe on guard (+10)
6BB: K. The last B is a high so you could either do 3(B) which automatically TCs or duck it and do WR (B) 6BBB: 66K BE, 6A / b6, agA. You can duck the second B and interrupt with WR(B) or WRK, or you can duck the second B, then step (22) the last B and do 3(B) or simply connect A, or BB, or BB4 ~ SCH ~, after the step 3B: Long range : 6A/66K. Mid range : 66KBE, Close range : 4KK / b6, agA
3K: 66KBE,6A 3KK: No punishment. The last kick is a high so you can duck ~ WR(B) 2K: 1K. WRK works if you are really close to Patroklos 1K: WR(B) FC K: 1K. WRK works if you are really close to Patroklos WR K: 3(B) WR KA: 6A, 66K BE BT 2K: 1K. WRK works if you are really close to Patroklos
(A+B): No punishment. This move is a high and even though the delay is controllable, if you notice it quickly you could do iWR(B) 2A+B: WR(B) , CE 8A+B: No punishment (K would punish if Siegfried's foot was longer but it works on edges) WR A+B: 6A, 66K BE B+K: K 8B+K: Run, when he jumps, towards him ~ BT SCH B ~ iagA. Or interrupt with 3(B), K etc. Or JG ~CE, 3(B) 8(B+K): Run, when he jumps, towards him ~ BT SCH B ~ iagA. Or interrupt with 3(B), K etc. Or JG ~CE, 3(B)
22_88AA: No punishment. Both As are high, so you could just duck ~ WR(B) 22_88A(A): No punishment. Both As are high so you could just duck ~ WR(B). This move is extremely safe on guard (+16) 11_77B: K 66_33_99K: 66K BE, 6A / b6, agA 11_77 K: WR(B) 44 K: 66 K BE, 6A / b6, agA 44KK: No punishment but you can duck the second K, which is a high as well and do WR(B) 66 B+K: No punishment. If you block the first hit, then Patroklos' second hit will whiff, so you can punish with frontstep~3B 44 B+K: Step and punish with 3(B), iagA, etc RUN K: WR(B)
1b BE: No punishment. Duck the second hit then immediately step (88) for a backthrow, or punish with a move from step like 88BB 66_33_99 a BE: No punishment. 77A works at interrupting after blocking the first hit. You can either step the last hit (88) and punish with a stepping move, or JG the last hit and punish with CE or 53(B) (5 = Stay neutral for 1-2 frames or so, as if you do 3(B) immediately you won't hit Patroklos). This move is extremely safe (+8) on guard CE: CE, 3B, 3A. Or you can even 77A on the freeze time
JS A: 6A, 66K BE / b6, agA JS AB: 6A, 66K BE / b6, agA. You can step the last hit and punish with a stepping move JS B: CE, 3B, 3A JS :B : CE, 3B, 3A JS K: 3(B)
Moves that cannot be punished or interrupted (Excluding JG)
AK: K 3A: No punishment (K punishes but Siegfried’s foot lacks the range. It only works if your back is against the wall) 1A: WR(B) 1AA: 3(B), 66K BE, CE. You can also interrupt the last hit with 66A's aGI after blocking the first hit. 4(A): No punishment (It is a slow high, so it can be ducked ~WR(B), however that is risky as the delay is controllable) 4AA: WR(B). The second A is a low, so Siegfried can enter SBH to get the aGI and land damaging combos (up to 110 dmg). He can also Jump+attack with 7K to create space or 8B for damage. Interrupting with 3(B) works too. 4AAA: 3(B). For the second A see above 4AB: WRK. You can also step the B part and do a backthrow, or land another attack like 3(B).
BK: No punishment. K is a high so duck ~ WR(B) 6BK: No punishment. K is a low so jumping + attacking can work here. 7K for space, 9B for more damage 3B: b6, agA 2BB(plain, 4, :4): 3(B) 4B: No punishment. It is a high, so if you have quick reflexes you can duck ~WR (B). This move is neutral on guard
WR (A+B): Step until you are behind her and backthrow her, or do 3(B). Or simply interrupt with 1K. This move is extremely safe on guard (+14) B+K B(plain, 4, :4): CE, 3(B) 2 B+K (B, BB, BBB): WR(B) 4B+K: Step and interrupt 8B+K: No punishment. SBH aGI works and can give up to 110 dmg or you can jump+attack 8(B+K): Same as above though this one is UB, so guarding is not an option
11_77AA: WRK 11_77A(A): No punishment. You could WR(B) while the second A is delayed, however it is risky. This move is extremely safe (+14 on GRD) 33_99: K 22_88B: 3(B) 22_88BA: 3(B), or any move that’s less than i40. SSH A works, SBH KBE works, etc 22_88BAK: You can even enter a stance or run to 2P side and to BT combos. Everything you do must be less that i60 in total 11_77B: K 44B: K 66K: 6A, 66K 33_99K: K 44KA: WR(B), you can GI the A by entering SBH and activating the aGI, or you can interrupt the A with 3B 44KAB: b6, agA. For the A part see above 44KB: No punishment. You can interrupt the B part with 3B, or step it for a bachthrow. This move is neutral on guard. 66B+K A: 3(B). Or duck the A ~ WR(B) 66B+K A B: b6, agA. Or duck the A ~ WR(B). Or duck the A ~ 88 ~ backthrow RUN K: WR(B)
44AAa BE: No punishment. You can interrupt the 2nd and 4th hit with SBH’s aGI. This move is extremely safe (+14 on GRD) 4(A)Aa BE: No punishment. You can interrupt the 2nd and 4th hit with SBH’s aGI. This move is extremely safe (+14 on GRD) 66B BE: No punishment. You can JG the second hit and iagA, b6, agA, 4KK, or 66K BE, etc. Or you can step (22) for a backthrow or 3(B), or 8B+K ~ SCH K_B_A_K BE. This move is extremely safe (+ 10 on GRD) AS Aa BE: No punishment. The second hit can be GI-ed with SBH’s aGI, or you can step the last vertical. This move is extremely safe (+8 on GRD) CE: CE, 3(B)
WR (A+B): A good option would be to step (88) and backthrow or 3(B). Also interrupting with a quick mid or low (1K) could do the trick. JG-ing is risky as the delay is controllable B+K B (plain, 4, :4): 3A, 3(B). You can also step the stab 2 B+K (B, BB, BBB): WR(B) 4B+K: Step it and attack 8B+K: No punishment. You can either jump + attack or just get into SBH to activate the aGI and land a damaging combo 8(B+K): You can either jump + attack or just get into SBH to activate the aGI and land a damaging combo
11_77AA: b6, agA. You could also interrupt the second A with WRK or WR(B) 11_77A(A): A good option here would be to interrupt the second A with WRK (if you try WR(B) immediately you may whiff). The delay is controllable so you could wait to see Pyrrha Ω turning and then land WR(B), or simply step (88) for a backthrow 33_99B: K 11_77 B: K 44B: K 66K: 6A, 66K BE 33_99K: K 11_77K: b6, agA 66B+K A: 3(B). You could also duck the A ~ WR(B) 66B+K A B: b6, agA. You could also duck the A and interrupt the third hit with WR(B), or duck the A then step the vertical (8) and land a move or a backthrow RUN K: WR(B)
2b BE (plain, 4, :4): No punishment (K would work, but it lacks the range. So only if Siegfried's back is against the wall it would work). The best thing to do though is to step the stab and punish FC 1b BE (plain, 4, :4): No punishment (K would work, but it lacks the range. So only if Siegfried's back is against the wall it would work). The best thing to do though is to step the stab and punish CE: CE, 3(B)
BBB: b6, agA. You can step the last B either side and attack from step 6BB: K 6BBB: b6, agA. You can also step the last B and attack from step (timing is quite strict) 6B(B): You can interrupt the stance transition with 1K 3B: K 3(B): Keep guarding even after the stance transition 4B: K punishes only if your back is against the wall 4(B): There is no move that can interrupt all of Raphael's stance transition moves. However 1K beats almost everything except Prep 4 because of range and 66K BE beats almost everything except SE stance because of Raphael's TC frames FC3B: K punishes only if your back is against the wall
33_99 A: b6, agA 44_11_77 A: 3(B) 44_11_77AB: b6, agA 44_11_77A(B): Press 1K after the B attack to interrupt the stance transition 66(B): Keep guarding as you won't be able to interrupt anything 33_99B: WR(B) 11_77B: WR(B) 11_77BB: No punishment 44B: b6, agA 33_99K: 3(B) 33_99KB: b6, agA 11_77K: WR(B) 44_11_77 A+B: Interrupt (not highs) or step and attack (not 22_88BB) 44_11_77 A+B G: Once you see the transition press 1K, or b6 from the start could do the trick RUN K: WR(B), CE
6Bb BE: No punishment. When you block the first two hits you can press K but you'll both clash and get hit, though Raphael will lose his half meter. You can also sidestep the last hit and attack Prep Bb BE: No punishment. When you block the first two Prep hits you can press K but you'll both clash and get hit, though Raphael will lose his half meter. You can also sidestep the last hit and attack Prep K BE: No punishment. You can duck the last attack and do WR(B). This move is neutral on block CE: 3(B), CE, 3A
Prep AB: b6. You can also duck the B and do WR(B) Prep A(B): You can press 3(B) to interrupt the transition Prep BB: K Prep BBB: b6, agA. You can also sidestep the last B and attack (timing is quite strict) Prep B(B): Press K to interrput the stance transition Prep K: b6, agA Prep A+B: WR(B)
Moves that cannot be punished or interrupted (Excluding JG)