MKHSpartan
[12] Conqueror
Interesting I might give that a go when I next fight Asta.
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20 damage (does this beat guts?)
No. Just tested it. Not only does the standard 20 damage 6K not beat guts, but if you get a side or back hit for 21 or 22, THAT doesn't beat guts.
Also, relatedly, SBH K BE doesn't beat guts either. If you find yourself at the end of a match and you try to use SBH K BE to try and kill off the dude because you think it's more damage than SBH B, you'll end up doing LESS damage because of guts.
While we are at it, what do you guys think about the clashing system?
I personally think that its fucking stupid multihit strings have priority over slow and heavy single hits ones.
Really, if i swing a 10 ton detached airplane wing at leixia and she swirls her little pitting needle around, it should be her weapon that should get clashed away, not mine #fuqthesystem
No it wouldn'tI've never understood the clashing system either. Would it take much from the game if it didn't exist?
The only use I have for 66A is when I know that after hitting with 1K they'll do a generic 2A. The CE after 66A cab be escaped by teching left and right. I never use 44A though, it would make a good whiff punisher though. It gives Sieg his highest meterless damage.That would be a decent change.
Some nooby questions about Siegfried moveset:
Do people ever use 66a? I know it has the guard impact thing, which is cool I suppose, but I don't remember ever getting it in actual matches (probably cause I don't really use it). 44a is an another move that I don't really get. Both can be followed by a CE tho, so I guess that's something...
I've been using it more. It's been connecting a lot against Natsu, Mitsurugi, Yoshimitsu & co. when their attacks keep them safely tech crouched under 6A at close range. Not sure why it's been working better than 3A and 3B, however, when it's not faster than either of those, just gives you the benefit of the tech crouch of your own. I wonder if the animation makes them think you're open and by the time they react and initiate their attack it'll beat whatever they do.New Topic: How do YOU use 6K?
Vs generic 2A just use B+K and take your free SBH B combo for swag and damage.The only use I have for 66A is when I know that after hitting with 1K they'll do a generic 2A. The CE after 66A cab be escaped by teching left and right. I never use 44A though, it would make a good whiff punisher though. It gives Sieg his highest meterless damage.
Well, it has good range, and a lot of people respond to a runup by stepping, probably thinking 66B or 66A+B are incoming.So 66A is suddenly utterly pointless again. Yay. Any other moves I should never use? Or are some of the underused moves actually viable?
You can't do SBH in FC though. After hitting with 1K SBH will come out too late.Vs generic 2A just use B+K and take your free SBH B combo for swag and damage.
The main use for 66A is to be able to aGI horis from FC, where SBH is not available.So 66A is suddenly utterly pointless again. Yay.
Any other moves I should never use? Or are some of the underused moves actually viable?
RCC B+K maybe?There are certain strings like pyrrhas 11AA, where the first hit is a low, so after blocking it you are left in FC and cant use SBH to GI the followup. Thats when you use 66A.
The main use for 66A is to be able to aGI horis from FC, where SBH is not available.
There are certain strings like pyrrhas 11AA, where the first hit is a low, so after blocking it you are left in FC and cant use SBH to GI the followup. Thats when you use 66A. It also activates slightly faster, which can be important too.
Yeah, this is something you can do for certain things too, and it's not all that hard. SBH just overshadows 66A in so many ways as an aGI, it's not even funny.RCC B+K maybe?
You can't do SBH in FC though. After hitting with 1K SBH will come out too late.