Siegfried Q&A / General Discussion

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Ya I'm a little disappointed with Sieg as well :(

Oh well... I'm still gonna play him

Yeah, I feel you. I started with him, I sure as hell am going to keep playing him.

But good lord, He's far too freaking risky to play, and his damage isn't even worth most of the attacks, but you have to use it just to get by. and I know it's too early to be talking about patches and things, but can we please get a patch to fix so that his sword doesn't go through people! I can't tell you how many times that's costed me a match. The longer I play, the longer the glaring nerfs they made agitate the hell out of me. /rant.

Sorry, I just needed to get that out of my system.

Anyway, I did come here to ask something. What is the best saving Sieg has right now? It's become vastly apparent that the interchanges to his stances have gotten significantly slower, so 4A is no longer an option unless your opponent is on the defensive. I'm thinking his new 4B would be an option, but the lack of range is dissuading me.
 
Hey, long time lurker, first time poster. I wanted to ask if there are any articles or videos that show the changes from SCIV to SCV Sieg?

I feel he has quite lost a good amount of nice moves and is a tiny bit worse than in SCIV but some people seem to point out he has become better, so maybe it is just me.
Anyhow he is still pretty good imo.

There are videos in this sub-forum, mostly in the pre-release discussion thread, that deal with how he was in the pre-build, and also posts I made detailing move changes. You should go look in there for something like that.

Essentially, he's a better character than he was in SCIV, which is a good thing. However, that would only make him powerful in the context of being in SCIV, which this incarnation of Siegfried is not - he's in SCV. Siegfried isn't the only one that improved, and in the context of this game, our improvements are overshadowed by other characters' improvements, and our weaknesses are still a major hindrance.

As far as changes, the two biggest changes are that 3(B)'s post-guard mixups aren't beaten with braindead moves, and that the A+K series has been nerfed. 3(B) creating a reverse mix-up scenario is a huge buff to Siegfried's game - the only problem is, if they guess right, you're eating a shitload of damage, and if they guess wrong, they're probably eating little damage and getting frame advantage anyway. So in that case the risk vs reward is still skewed heavily in the opponent's favor. The A+K series being only available from 8-Way Run almost makes them feel useless to me, since step adds so much predictability and difficulty to the moves. There's also the fact that a+ka:2A has a JF flash and is only +3 on hit. The JF flash makes it much easier to block, not to mention the fact that +3 in this game doesn't mean much for someone like Siegfried.
 
actually, im kinda glad you brought this up.

11th_Dimension put together a complete and total catalog of all pre-release videos and gave it to me, i just never got around to it because you can only post up to 5 videos in 1 post >.< where as in PMs you can post far more videos at once. i'll do it over the next few days though, its just gonna really be a pain...
 
His default stance moves I've basically got down pat so I'd like to explore how to make better use of his various stances. I was starting to crack into this in Broken Destiny but they changed all his stance moves for this game so I need to go back to square one.

Right now I really like his...um...I forget what the stance is called (I want to say Reverse Side Hold but I'm not entirely sure; however the command to enter it is 6B+K) followed by Kick (he does a low-hitting wheel kick). It's a fun mixup that I really enjoy using.

So what are other good stance moves to keep in mind? Be it for pressure, damage, mixup, whatever.
 
SCH B is good damage, good guard damage, good frames on block (+2), good okizeme on hit, and is the main objective of going into SCH - to hit with that move. My only complaints is that it doesn't track anything at all, and trying to whiff punish via 2*8B+K and actually connecting with it is a nightmare.

SBH B is similar - amazing damage on hit, good guard damage, gives pushback, and the frames aren't too shabby. Something that seems to be working for me when it's guarded is to 4B+K immediately into SSH BBB - I almost always seem to get a huge damage whiff punish.

For now, I like SRSH A at a distance, but I don't think it will be that effective when people realize SRSH has no long distance mid, and it will start getting ducked or TC'd much more often as time goes on.
 
So I'm absolutely loving B4 and all of its many speeds. What exactly are the frames on block? I was able to get Partisan's Ω to calm down and stop trying to poke me out of everything after guarding that - I really hope it actually gives a significant advantage, because I like getting a free throw/mid mixup off of that, and I don't want that to be only due to character ignorance.
 
Heaton can you elaborate on the 3(b) post block mixup? Because i12 AAs trades with k and beats every other option.
 
My mistake, i tested with i11 instead of i12. Even though i had the belief that it was a reverse mix up i got confused when i tested it again today.
 
Hmm I find SCH kA+B+K to be almost too good. Only 'meter' move I use right now.
SBH B is very nice when you have time to pull it off.
Haven't found favorite in SRSH and SSH yet. (Sure miss SSH A+B.)
 
Hey guys am new to to SCV and am trying to main Siegfried, and am looking at some of the discussions here on the thread and i don't know alot of the terms here example: Whiff, 22B ,SCH, etc etc so if someone can kindly tell me the basic terms i'd appreciate it.

-Thanks
 
IMO there isnt any mix up after 3B and if there is its a pretty shitty one. SSL (side step left) is sieg's worse enemy here since even the slightest movement takes care of sieg's knee, and if a character as any type of TC move then sieg is practically fucked IE sieg's 22_88A. Question for you guys though, I cant test this since I`m packing up for a move to AZ but if sieg does 3B, the enemy sieg does 22_88A, does sieg have enough time to enter SBH and parry? If not then there is no mix up at all here and like I said it would be a shitty one to begin with because you are mixing yourself up just for a chance at 3B.

Anyway me and Nova has been playing (I must say playing him has revived my motivation for this character again) and in this game it seems his stance transitions seem almost better than in 4. What I mean is the evasion he gets from certain stances are very good from what I see, from dodging pyrrha's and pat's BB with SCH, evading enemies that are trying to space you with SSH, and of course parrying with SBH, I`m finding myself doing quite well against people with names in the community. All in all I do advise if you are having some trouble, get your dance on.
 
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