Oh shit it's Aris - my favorite Dragunov.
Also, what I saw:
SC1 SSH B 3:49
SC4 AA 4:17
SC4 6A 4:35
SC4 1AA (also either the Mitsu is terrible or 1AA is NC) 3:39
SC4 (B) 3:42
SC4 3B (new, manlier animation; still tech crouchs) 3:33
SC4 B4 (looks like he's starting it but gets knocked out, could be wrong) 5:55
SC4 K 4:45
SC4 4K 6:02
SC4 2KK 4:25
SC4 66B (with monster push back) 3:45
SC4 A+BA 3:34
SC4 2A+B 3:41
SC4 A+KK 4:44
SC4 a+ka2A 6:01
SC4 SCH A 6:13
SC4 SCH B 4:11
SC4 SCH KK 3:55
SC4 SBH B 3:44
SC4 SBH K 4:08
SC5 SCH ?!? (looks like SCH K, then SC3 SCH A+B - is this what you were talking about Windstar?) 3:32
SC5 ?!? (looks like SRSH B, but Sieg's off screen for the possible 6B+K) 5:50
K+G (THAT ALL YOU GOT?!) 3:28
Anyway, it goes without saying - this is still an early build and some, or a lot of this might not transfer to the final game, so none of this is proof of "OMG SIEG HAS MORE STANCE OPTIONS WOO". However, the new move that SSH looks to have (old NSSr B) does allow us to speculate - are they making Siegfried resemble SC2 Nightmare as far as stances? If so, how do you feel?
Personally, I never got as good of a hand on SC2 Nightmare's stances as I did Siegfried, just because the options were so much more compared to SC4 Siegfried, both going into stance and switching between them. However, I was a lot scrubbier back then, and would more than welcome more stance options at this point. Hell, I'd be fine if they gave each stance the maximum amount of inputs possible, assuming the moves tied to the inputs have actual uses and aren't just there as chaff. Maybe even if they were just filler - more options is always better, I say.
Discuss away.