Siegfried SCV Non-Gameplay Related Discussion

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Yeah, unless there was something quicker than that...
I fell in love with it, since I learned that lol ^^
It's a good move, to be sure. I just wasn't sure if you meant SC4's or SC3's, since SC3's was technically quicker what with the overall quicker frames.

I urge everyone to go over the list and see if there's anything on the list that you didn't see before, but think would be a good fit for Siegfried. Just post what you support and I'll make sure it gets up there. I think it's important to get a solid idea of what we want NOW, lest Namco look at this and say something like this:
Namco said:
Wow, these Siegfried players want an unblockable 44K...well, I don't see anything else they all want. Give 44K fire boots, and then make sure to make the rest of his moves completely unsafe.
That's a disgusting exaggeration, to be sure, and I know Namco's not out to get us, but my point is I want to make it so Namco sees that we're all on the same page here.
 
Sounds like you did your homework. However, as soon as you said "I don't even use 3B", I had to stop listening. That move is arguably his single greatest move, simply because it's used in high level play VERY VERY often. And as a person who uses Sieg, that move is my bread and butter.

I do agree that Siegfried needs some improvement. I don't think he's as crappy as you make him out to be. Bad frames on block? No worries, just turtle a little more, and wait for the CH.
Son.. stfu -_-
lol j/k n_n

Nah but really, if YOU do your homework, you'll learn about G2, which was a game glitch back in SC2 that made possible for NM to instantly block after transitioning into any stance from most into-stance-attacks. The existence of G2 was what made NM's 3B so famous by those OOOLD times.
You know how dumb & boring is to watch a SC2 NM or a SC3-4 Sig just doing 3B], & randomly winning or losing? You know how dumb it is to use such long sword like a Zweihander at close range 24/7 even when its clearly not intelligent to do so?
I play & WIN a lot with Sig WITHOUT 3B-ing once during 20 matches! In a row!! bitch!!! XP (j/k btw n_~)
Just because most Sig matches that makes it to internet videos featuring "3B TOP PLAYING MASTERING" (sarcasm), doesn't mean that its even an absolute good thing to do ("arguably his single greatest move" <.< oo-rly??). It smells like "monkey-see-monkey-do" to me. Wtf. -_-

You know who you are talking to!? Huh? Look at my avatar!! Yea, that's right -_-

Now, its cool if 3B is YOUR "bread & butter". I'm not going to judge or think anything about your play style, no more than you present here or on videos. & if you limit your learning approach for a slight disagreement ("I had to stop listening"), its cool. Its you.
Like myself, we all need to follow our own way. n_n

I don't make Sig sound crappy. I make NAMCO sound crappy for not finishing Sig's core-play development, which evidences I'd exposed earlier in the post you quoted from me. Thank for quoting it btw n_~

I exploit the inputs & all possibilities of possible with all the characters I use in fighting games. I'd founds flaws on Sig. If want A BETTER SIG in SC5, its my job to expose these flaws so that NAMCO may figure how to correct them before re-selling glitches with "another number in the box", & we -the dumb loyal costumer-, buy them again -_- (Unfortunately, I'm unable to record footage atm)
You & everyone is welcome to test-play my statements about Sig's flaws, & check them by yourselves.
Thankfully, I've seen good things on SC5 Sig, & some things that I mentioned! And if NAMCO is truly reading these topics to get ideas, then I see it happening with Sig in what little its been shown, except for the JG & new-GI ideas, those are new from them.

Among my favorite SC4 moves:
B>4 to b:4 start up speed control: I actually managed to mix up rivals into early GI-ing vs my b:4 & hitting them (into Ukemi mix-up, etc.) by bating my rivals with B>4 "Latest input" which makes B4 to come out faster enough to mix timing vs reaction vs the rival.

">.> Oooh, but B4 is too slow & linear, it can easily be stepped blah, blah.." (dramatization of an attitude & not referring to anyone)

B>4 twitches. a+ka:2A twitches. It = "spotting mix-up".

">.> oooh..."

n_n Nah, enough I'm just kidding btw. I'm gonna like SC5 & Sig anyhow, basically because it gonna be different & faster & flashier & more "practical" in time.

Anyway. To me, & this is just to me.. 3B is Sig's novice tools, because of how it bets damage at close. I'm not saying that it's a bad move, but its not an "all-in-one" move. Just my opinion.

SC5's 3B looks great! It knocks down on normal hit AT TIP RANGE! "*o* oooo.. n_n yea"

Edit: Btw, this reply of mine is NOT intended to offend or bother anyone. Just exchanging opinions n_n
 
Son.. stfu -_-
lol j/k n_n

Nah but really, if YOU do your homework, you'll learn about G2, which was a game glitch back in SC2 that made possible for NM to instantly block after transitioning into any stance from most into-stance-attacks. The existence of G2 was what made NM's 3B so famous by those OOOLD times.
You know how dumb & boring is to watch a SC2 NM or a SC3-4 Sig just doing 3B], & randomly winning or losing? You know how dumb it is to use such long sword like a Zweihander at close range 24/7 even when its clearly not intelligent to do so?
I play & WIN a lot with Sig WITHOUT 3B-ing once during 20 matches! In a row!! bitch!!! XP (j/k btw n_~)
Just because most Sig matches that makes it to internet videos featuring "3B TOP PLAYING MASTERING" (sarcasm), doesn't mean that its even an absolute good thing to do ("arguably his single greatest move" <.< oo-rly??). It smells like "monkey-see-monkey-do" to me. Wtf. -_-

You know who you are talking to!? Huh? Look at my avatar!! Yea, that's right -_-

Now, its cool if 3B is YOUR "bread & butter". I'm not going to judge or think anything about your play style, no more than you present here or on videos. & if you limit your learning approach for a slight disagreement ("I had to stop listening"), its cool. Its you.
Like myself, we all need to follow our own way. n_n

I don't make Sig sound crappy. I make NAMCO sound crappy for not finishing Sig's core-play development, which evidences I'd exposed earlier in the post you quoted from me. Thank for quoting it btw n_~

I exploit the inputs & all possibilities of possible with all the characters I use in fighting games. I'd founds flaws on Sig. If want A BETTER SIG in SC5, its my job to expose these flaws so that NAMCO may figure how to correct them before re-selling glitches with "another number in the box", & we -the dumb loyal costumer-, buy them again -_- (Unfortunately, I'm unable to record footage atm)
You & everyone is welcome to test-play my statements about Sig's flaws, & check them by yourselves.
Thankfully, I've seen good things on SC5 Sig, & some things that I mentioned! And if NAMCO is truly reading these topics to get ideas, then I see it happening with Sig in what little its been shown, except for the JG & new-GI ideas, those are new from them.

Among my favorite SC4 moves:
B>4 to b:4 start up speed control: I actually managed to mix up rivals into early GI-ing vs my b:4 & hitting them (into Ukemi mix-up, etc.) by bating my rivals with B>4 "Latest input" which makes B4 to come out faster enough to mix timing vs reaction vs the rival.

">.> Oooh, but B4 is too slow & linear, it can easily be stepped blah, blah.." (dramatization of an attitude & not referring to anyone)

B>4 twitches. a+ka:2A twitches. It = "spotting mix-up".

">.> oooh..."

n_n Nah, enough I'm just kidding btw. I'm gonna like SC5 & Sig anyhow, basically because it gonna be different & faster & flashier & more "practical" in time.

Anyway. To me, & this is just to me.. 3B is Sig's novice tools, because of how it bets damage at close. I'm not saying that it's a bad move, but its not an "all-in-one" move. Just my opinion.

SC5's 3B looks great! It knocks down on normal hit AT TIP RANGE! "*o* oooo.. n_n yea"

Edit: Btw, this reply of mine is NOT intended to offend or bother anyone. Just exchanging opinions n_n

B4 is a move that's only useful once in a blue moon. This is, like you said, to bait a whiff GI, or something to that effect. I have tried this move to play mind games, but after about 2 times, the opponent will ALWAYS counter/punish/GI. At least my one and only SC buddy (offline) would not fall prey to that trick, I can't speak for others.

I never said 3b was an "all-in-one" move. To say something like that about ANY move is pretty retarded IMO. Just because a move is his best/most commonly used move, doesn't mean you can spam it to death. People EXPECT you to 3B, so it's not always the best choice. However, just because people expect it doesn't mean it shouldn't be used either.

This is not a case of "monkey see monkey do", as you so condescendingly put it. Long before I watched anyone play Sieg on online videos, 3B was my favorite move. So suck it BITCH :) (last part not serious).

This is just my take on it, but you can't expect namco to improve Sieg all across the board, and still expect him to me balanced. I take the good with the bad. Sure, Sieg has plenty of flaws, but he's about as balanced of a character as you can get (risk/reward range/frames). As far as tier listing, he's pretty much right smack in the middle.

And LOL @ you saying "you don't even know who your talking to". You must think very highly of yourself, how's the view from up there? Does everyone look like ants from your point of view? Well excuse me MR KING CALIBUR.

And BTW, I knew about G2 in sc2, which has nothing to do with what I'm talking about because the tournament players I was referring to were playing sc4, not sc2, so your point is moot. "if YOU did your homework". So please, don't act so god damned cocky, arrogant, and high and mighty.

Patronizing people is NOT a good way to get them to listen to you.

Don't bother responding, if you do I wont read it anyways.
 
While Jinks choice of words could use some improvement, he makes a lot of good points. Siegs gameplay - in its current state - is inherently flawed. Being mid tier does not automatically make him a balanced character. In a vacuum SC4 Sieg could be considered the worst incarnation of the character until now, but the environment he is placed in limits and saves him at the same time.

Also, "Don't bother responding, if you do I wont read it anyways." is the dumbest way to end an argument there is. Might as well write "la la la I cant hear you". I agree that post reeks of condescendence if you dont know the guy, but hes not above apologizing for his tone, so you should give him the chance to do so. Aside from that, Jinks one of the most experienced Sieg users out there and has been around for a lot longer than even me. Listen to what he has to say about Sieg, it can only benefit you.
 
While Jinks choice of words could use some improvement, he makes a lot of good points. Siegs gameplay - in its current state - is inherently flawed. Being mid tier does not automatically make him a balanced character. In a vacuum SC4 Sieg could be considered the worst incarnation of the character yet to be released, but the environment he is placed in limits and saves him at the same time.

Also, "Don't bother responding, if you do I wont read it anyways." is the dumbest way to end an argument there is. Might as well write "la la la I cant hear you". I agree that post reeks of condescendence if you dont know the guy, but hes not above apologizing for his tone, so you should give him the chance to do so. Aside from that, Jinks one of the most experienced Sieg users out there and has been around for a lot longer than even me. Listen to what he has to say about Sieg, it can only benefit you.
This. Typically, I disagree with many of Jink's points, but I agree with just as many and that is a good thing because you learn certain things from many perspectives. Both of you, keep it civil.
Thankyou.
 
B4 is a move that's only useful once in a blue moon. This is, like you said, to bait a whiff GI, or something to that effect. I have tried this move to play mind games, but after about 2 times, the opponent will ALWAYS counter/punish/GI. At least my one and only SC buddy (offline) would not fall prey to that trick, I can't speak for others.

I never said 3b was an "all-in-one" move. To say something like that about ANY move is pretty retarded IMO. Just because a move is his best/most commonly used move, doesn't mean you can spam it to death. People EXPECT you to 3B, so it's not always the best choice. However, just because people expect it doesn't mean it shouldn't be used either.

This is not a case of "monkey see monkey do", as you so condescendingly put it. Long before I watched anyone play Sieg on online videos, 3B was my favorite move. So suck it BITCH :) (last part not serious).

This is just my take on it, but you can't expect namco to improve Sieg all across the board, and still expect him to me balanced. I take the good with the bad. Sure, Sieg has plenty of flaws, but he's about as balanced of a character as you can get (risk/reward range/frames). As far as tier listing, he's pretty much right smack in the middle.

And LOL @ you saying "you don't even know who your talking to". You must think very highly of yourself, how's the view from up there? Does everyone look like ants from your point of view? Well excuse me MR KING CALIBUR.

And BTW, I knew about G2 in sc2, which has nothing to do with what I'm talking about because the tournament players I was referring to were playing sc4, not sc2, so your point is moot. "if YOU did your homework". So please, don't act so god damned cocky, arrogant, and high and mighty.

Patronizing people is NOT a good way to get them to listen to you.
Don't bother responding, if you do I wont read it anyways.
*LOLs like Arnold Schwarzenegger* The view is nice from up here, I can see the fleas on your head. :D I'm no KING CALIBUR trust me.
Bro!! -I mean- SON, take it easy I'm just kidding. From my very high & mighty altitude, but I'm just kidding with you ;)

While Jinks choice of words could use some improvement, he makes a lot of good points. Siegs gameplay - in its current state - is inherently flawed. Being mid tier does not automatically make him a balanced character. In a vacuum SC4 Sieg could be considered the worst incarnation of the character until now, but the environment he is placed in limits and saves him at the same time.

Also, "Don't bother responding, if you do I wont read it anyways." is the dumbest way to end an argument there is. Might as well write "la la la I cant hear you". I agree that post reeks of condescendence if you dont know the guy, but hes not above apologizing for his tone, so you should give him the chance to do so. Aside from that, Jinks one of the most experienced Sieg users out there and has been around for a lot longer than even me. Listen to what he has to say about Sieg, it can only benefit you.
Thank you Sacharja n_n
but shut up -_- lol j/k. You gave me the kA strings, thank you n_n!
 
In SC3 most characters were overpowered; Ivy CS and SS was extremely easy due to buffering properties in the game; Mitsurugi was super fast, strong and it can GI+attack in any stance doing even 50% damage combos; Taki bomb+jump+air throw was her bread and butter with a 50% damage benefit; Sophitia was you know, a broken char even on the europe/japan versions... in fact SC3 was the game were more characters were strong and really usable...

How could a Siegfried's player be competitive in SC3? I was competitive... but it was a really hard process to learn the entire character and test possible setups and tech traps... my biggest combo in SC3 (no !W) was RSH [A]~BH A+B = 85 dmg; NOW my biggest combo in SC4 needs CH... and is only 75dmg... boring. Siegfried should be a powerful character! Look that incredible huge sword!

Siegfried's users always learned to explode the character's potential. In SC5 new characters will be OP(Namco always do this), strong chars from the past games will be stronger; I only need to have a lot of usable moves and better stance relate options. Nothing more... but if would be good to grab while on SCH, have a sweep (SC2 Night's 66A+K), and maybe some JF secondary hit(agA+A = automatic 6A) but the thing I would like more is a 66k series:
66KB = sames as SC3
66K :Bh:= charge for some GB
66KA = as in SC4
66kA = JF to hit twice even on NC
66kK = shoulder+6K animation
66k2A = shoulder+delay 1A animation
:sc1sig1:

Maybe I ask for too much but I really like the 66A+K from Siegf's SC3 and Night's SC2.
 
I fear no Siegfried player that doesn't randomly 3B CH me. The rest of his game is weak pokes and gimmicky stances and oki! And a:g:A, but I haven't played a Siegfried that spams it enough.
 
I fear no Siegfried player that doesn't randomly 3B CH me. The rest of his game is weak pokes and gimmicky stances and oki! And a:G:A, but I haven't played a Siegfried that spams it enough.
Play me. Last time I went to a tournament, I came home with a heavily blistered thumb, that's how much I spammed it.

And we don't randomly 3B - this is why we're Siegfried rangers, when we use it, it hits. =P
 
Random post.
I played SC2 again after my last games on SC4. Playing SC2 NM is more fun than Sig SC4 or 3. 8WR during stance is great, & walking during Soul Charging. There's a lot more zoning in SC2.
When playing SC2 NM I applied my Sig SC4 style. I only missed Sig's SC4 B4, 22_88B, 4A & 11B. Those are the only SC4 moves that I kept on inputting by mistake. NM's SC2 NLS'B is great!! Punishing whiff with NBS'8WR+B was easy.

NM's SC2 NSSr'bA > Sig's SC4 SSH'A+B by range & longer+faster back step.

Anyway, I had a blast playing SC2 again. n_n

Edit: adding up to that, in SC2 I can back walking while rouletting B+K 8B+K 2B+K B+K... or 4B+K 8B+K 2B+K 4B+K...

Walking while guarding was neat too, I hope is back for SC5 since there's no more 6+G or 4+G inputs.

Wall jumping is fun, specially when jumping over Ivy's SE'UB.

Downed characters with the lower half (legs) of their body at RO could still roll to side or back into the ring.

I also missed SBH'B]max from SC4. That move placed in NM's NLS as 6+K]max would be awesome.

NM's SC2 66K]~NBS (SCH) is great for pushing forward.

Sig's SC3&4 chargeable SBH'B] is good.
 
THIS MADNESS MUST STOP!
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I'm sorry I'm double posting but but but you guys must Sieg-chat more. Lol, kidding ^^
Anyway, I think that they changed Sieg's voice actor, or told the voice actor to change his tone...
Err... here http://www.youtube.com/watch?v=p70tw6nzU2Q
Did his voice change or not??? I'm confused, lol...
I kinda like it BTW...

In the same video...
WTF STILL "FORGIVE ME" SH!T?! GET OVER IT! (when doing 66B at 1.22)
And yeah Siegfried wins!!!

http://www.youtube.com/watch?v=NazT6Iub1uo&feature=related
I'm not proud of my ears but I think Siegfried says that before the match: "No need for worries, I speak with this!" (meaning his Zweihander). That is sooooo epic!
Surprisingly Siegfried wins here...
 

He still sounds like he's voiced by Roger Craig Smith, but with a differently styled voice. Go listen to SCIV Siegfried, that video, and then any cutscene of Resident Evil 5 Chris Redfield - it's the same guy, just with slightly differing intonations. I assume the voice directors wanted him to do a more "mature" voice to match his age and maturity. Originally, I didn't really like Roger Craig Smith as I thought Crispin Freeman did a much better job, but I think through so much playing he's really grown on me. Though he did feel a bit out of place voicing Siegfried in SCIV, the voice sounds a lot more natural for him in SCV.
 
Sig's voice in Soul Blade is DA BEST IMO. But I really wish that Sig had voicing by a GERMAN voice actor & voice Sig's dialogs in German, that would have been the best for Sig.
 
Sig's voice in Soul Blade is DA BEST IMO. But I really wish that Sig had voicing by a GERMAN voice actor & voice Sig's dialogs in German, that would have been the best for Sig.

JA BITTE NAMCO.

Hey guys, this week end I will be able to test the game. If you have questions about Siegfried (move list, combo, etc) just ask, and I will do my best to answer you.
 
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