Siegfried Vs Thread

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AshnardZero

[09] Warrior
Siegfried Vs. Thread

This thread will be for all the versus-said-character comments, questions, and strategies. Posts are chronological, so things may seem awkward at first. Otherwise, be specific on which character you are detailing. Have at it!

Edit: Er, technical difficulties, I'll get to merging the threads in a moment. Otherwise, feel free to post.
 
Siegfried Vs. Thread

Any pointers against cervy. Specifically a cervy that doesn't just use teleport and psycho crusher. He knows what he's doing, and rips me a new one. Any help would be appreciated.
 
Siegfried Vs. Thread

step left should dodge both his 1K and his 2A+B

aB is -19 on block so 3B him or something. make sure you 3B him for blocked iGDRs as well. make sure you break the stun if A+B hits you, and punish if you block it (not sure what you'd get). WS A+B should give you a free 3B on guard (or is it just WS A? whatever the mid one that stuns is).
 
Siegfried Vs. Thread

step left should dodge both his 1K and his 2A+B

aB is -19 on block so 3B him or something. make sure you 3B him for blocked iGDRs as well. make sure you break the stun if A+B hits you, and punish if you block it (not sure what you'd get). WS A+B should give you a free 3B on guard (or is it just WS A? whatever the mid one that stuns is).

WS A doesn't stun i don't think, but WS B will knock them on their back and stun, maybe that's what you mean?

Thanks.
 
Siegfried Vs. Thread

Nightmare. My roulette is destroyed because of GS A. Usually I 88_22B to get into SH/RSH, but after getting punished a few times for using it, I stopped. 3B gets blocked, and then CH A or CH K get TC'd by GS A. Even worse, I learned the hard way about a nasty little combo that went something like GS A > 4KK > GS KK. Was very Hildesque. I can't seem to replicate it though. I do remember having a fair bit of luck with WS AA, but it hit on NH more than CH, and so it was blocked and punished quite a few times.

Regardless. My offense feels really shut down to where I'm just throwing out agA, B6, 6A, 3A and hoping it will hit. I'm also looking for 1A, which never comes except in tech traps. What do I do?

EDIT: Also, on the 8wayrun wiki. It seems the frame data for Siegfried is missing. Vandalism, or do we just not know?
 
Siegfried Vs. Thread

Nightmare. My roulette is destroyed because of GS A. Usually I 88_22B to get into SH/RSH, but after getting punished a few times for using it, I stopped. 3B gets blocked, and then CH A or CH K get TC'd by GS A. Even worse, I learned the hard way about a nasty little combo that went something like GS A > 4KK > GS KK. Was very Hildesque. I can't seem to replicate it though. I do remember having a fair bit of luck with WS AA, but it hit on NH more than CH, and so it was blocked and punished quite a few times.

Regardless. My offense feels really shut down to where I'm just throwing out agA, B6, 6A, 3A and hoping it will hit. I'm also looking for 1A, which never comes except in tech traps. What do I do?

EDIT: Also, on the 8wayrun wiki. It seems the frame data for Siegfried is missing. Vandalism, or do we just not know?

The soul arena has a frame listing. WS AA is hit confirmable, if he blocks, or his normally hit, then press 2 before the second A hits to feint into FC_WS mixup. If they crouch restart WS A or go to WS B for knockdown, and if they stand, go for a flapjack. Try using iWS B more often then 3B. Its -1 on block, but still doesn't get easily interrupted. I don't remember, but if he abuses GS from neutral, you should be able to hit him with something like 1K before he can do anything.
 
Siegfried Vs. Thread

coth- aB- launch punishable
iGDR- gets you a free 1B
A+B- 6A I believe is free
1K- bocked gives you a free WS K
WS A- block this and you might get a 6K or K
1A- WS B
2A+B- this is safe
3A+B- this is also safe
BB- safe
BBB- WS B
4A- I believe this is safe
44B- you can get a 6A and if your fast you might be able to get a+kA2A.

Nightmare- you can interrupt the GS A with 1K or 3K depending how fast you are. If you think they love to whore out GS A then I recommend doing SBH B since SBH will automatically duck the A and then you have a launch. Tested it against KDZ. BUT BE WARNED, IF THEY MIX IT UP WITH THE GS B THEN YOUR EATING THE MID!!!!

I believe nightmare is steppable to his right unless he does horizontals.
1A- Dont jump it since he can cancel into that annoying high, instead try to time with SBH B, if he does the low he will eat an aGI into SBH B if timed well. If he does the high then he east the launch anyway. If you dont feel comfrotable trying for the launch then just do SBH A or K.
 
Siegfried Vs. Thread

Heaton: whenever a high move like Nightmare GS A is giving you trouble, the solution is generally to stance shift to B+K to make it miss.
 
Siegfried Vs. Thread

Alright, thanks for all the help, guys. This will be the last time I ever get trashed by GS A.
 
Siegfried Vs. Thread

My biggest problem is Talim. I can't even begin to explain how much I hate her >:(

luulz. I used to have big problems with Talim, too, because she's all in your face and fast-paced. I usually keep my distance, and use attacks like 3B and 6B every time she goes into her 4B+K backstepping stance. I'd imagine some nice long-range step punishers like WSAA, 1AA, and a+ka2AA would also work good when mixed with long-range verticals. If I recall correctly, Talim's fastest attack is i13, so she isn't really Amy or Taki in terms of punishing stances.
 
Siegfried Vs. Thread

how would you destroy/block against lizardman?

I usually use WS B after Crawl A, and it will usually beat out any of Lizardman's other followups. However, if your opponent knows you will follow up with WS B, they might be able to slip in the auto-impacter on you. I'm not sure how FC K would work, because it might get jumped by Crawl K (tech jumps I assume?) or Crawl B. WS K might work good as a followup for a Crawl A or A+K (not so sure about A+K). Lizardman has inferior range, and you can probably use that to your advantage.
 
Siegfried Vs. Thread

1K/FC K is GUARANTEED after any blocked crawl move except crawl A+KB, which takes him out of crawl. none of his moves jump fast enough to save him from the low kick, and he can't auto-GI it with crawl A+B. However, this is very weak damage, though reliable. 8B will do higher damage and most lizardman players will not auto-GI it, as it takes some timing. 8B after being HIT by crawl A can be surprisingly useful.

Other things to consider defensively:
- his command grab with B does 65 damage, A grab does 50, so you should break B most of the time unless he's spamming A grab
- if he goes into crawl by itself you should be able to recognize this by reflex, block low if you don't have time to do anything else, as crawl A+KB does quite a lot of damage
- do not crouch guard against crawl when your back is to the edge, his mid can RO, none of his lows can (unless you fail to air control after being hit by crawl A+KB combo)
- learn to block 1K/1[K] on reflex
 
Siegfried Vs. Thread

Don't know if someone has done this before:

3B_3 interruptable strings

3B TC faster than regualr 2A or others like Sophie’s 3B. I've tested out M-H or H-H string moves that can be interrupted by Sieg's 3B after blocking the first hit(s), for all characters except Vader.

*=interrupting point

Amy
1K*A (Sieg 6B also possible)

Asta
3K*A
(A*A interuptable like Rock's AA but remember Asta's AA_AB is a mix-up)

Cass
B*K
88A*A (Sieg 6B TC but doesn’t track right)
22A*A (Sieg 6B also possible)

Sieg
A*A

Zasa
1BB*A
6A*B

Talim
3B*A
6A*A

Lizardman
22_88A*A

Mina
6KK*K

Rock
A*A
6A*A

Voldo
BT K*A (3B got hit but 6B ok dont know why)

Kilik
2 n B*B

X
4A+K*A /4[A+K] (Sieg 6B also possible. Also interrupt 4[A+K])
4A*A

Algol
4A*A (3B got hit but 6B ok as Algo retreat during the 2nd hit and Sieg will still in situ)

To my surprise Sieg’s 6B impacts slow but TC still faster than regular 2A.

Notes: Commonly duck-able but not interruptable move:
Kilik’s A*A WAS interruptable in SC3 but not now.
Night GS KK
Maxi WS KK / 66AA / 6BBB
Mitsu 6AA

You MAY have a better option but I just want to tell some facts.
 
Siegfried Vs. Thread

good stuff HKN. I don't think you'll be able to 3B this on block (maybe you can) but nightmare 4KK is a mid, high that you can duck on block as well.
 
Siegfried Vs. Thread

Beautiful information. 1KA is one of Amy's most commonly spammed attacks, +4 on block, stun on NH and CH, combo on CH, now I can just 3B them in the face, possibly getting CH combo and ringout, sure as better than overtoss/flapjack in most situations. The Zas and Sieg ones are very useful as well. Like Amy's 1KA, I'm pretty sure Xianghua's 4A+K and 4AA are + on block, so the ability to 3B in that situation is amazing.

Also, I was initially having trouble with Taki's 1BA124~PO strings (BLDave lol), but I found that 3B ducks all PO high attacks (PO K, PO A), and I'm pretty sure it interrupts PO B. PO 8K is - on CH, so it's a risky move for the Taki, and it doesn't do much damage, but the ability to avoid all other attacks from the stance is very nice. I'm not sure if Taki can sidestep in the stance fast enough to avoid 3B through 214 2_8, but SCH K might be fast enough to interrupt the step followups, such as PO A+B. I _think_ 3B might also interrupt PO 236 attacks. So far, this seems promising, because the + frames on 3BA are really obnoxious. It would also be really nice if 3B could be used after Taki's 1B, before the horizontal, but I'm assuming you already tested that.
 
Siegfried Vs. Thread

luulz. I used to have big problems with Talim, too, because she's all in your face and fast-paced. I usually keep my distance, and use attacks like 3B and 6B every time she goes into her 4B+K backstepping stance. I'd imagine some nice long-range step punishers like WSAA, 1AA, and a+ka2AA would also work good when mixed with long-range verticals. If I recall correctly, Talim's fastest attack is i13, so she isn't really Amy or Taki in terms of punishing stances.

Thanks for the tips. What would be some good ways to get her out of my face once she gets inside that comfort zone? She's always dancing and buzzing around me like an annoying knat. Come to think of it, Sieg's 3A should be nicknamed the "fly swatter" or "butt paddle" attack, cause people sure do go flying when they get hit by it...
 
Siegfried Vs. Thread

Thanks for the tips. What would be some good ways to get her out of my face once she gets inside that comfort zone? She's always dancing and buzzing around me like an annoying knat. Come to think of it, Sieg's 3A should be nicknamed the "fly swatter" or "butt paddle" attack, cause people sure do go flying when they get hit by it...


When the little girl is flipping towards you use BB, due to the range on it, if you can get it going, you'll take her out of the air every time.
 
Siegfried Vs. Thread

I'm getting a little more used to fighting that annoying brat, thanks. Another character I've been having trouble with is Siegfried...what's the best way to approach this mirror match? Using him is one thing but fighting him sometimes can be very tricky.
 
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