TadeMasu
[08] Mercenary
At first I though NM was nerfed big time when it came to wall combos. What with one of his staple wall continuers (to say the least) turned into a BE. So in that respect he has less potential with wall combos unless you build up a lot of meter before/during the combo.
Now I have seen some pretty brutal wall combos by other characters (mainly Asta and Maxi) that just put NM's damage to shame. But nay I say! I trained and trained and trained until I found a combo I could be content with. One that done around 2/3s of the opponents life guaranteed.
And I have found it:
236B - iag:A - W! - 4KK - W! - WR(B) - NSS A+B - GS K BE - GS K BE
Now this at first may seem like you won't get that much damage off of it, and you might think it's techable. WRONG! if the opponent doesn't tech in any direction, it will do 157 damage (162 if you 3B straight after, but that's techable). But here is the interesting thing, if they try to tech after the first GS K BE, it will wall splat. So theoretically if the opponent techs you can do this:
236B - iag:A - W! - 4KK - W! - WR(B) - NSS A+B - GS K BE - W! - GS K BE - W! - 4KK - 3B
That will do 203 damage, 3B is techable. Also if you're really sharp and can see the first GS K BE wall splat, you can reloop the string or do whatever one you want.
Basically what I'm trying to say is: if you can do the 4KK - W! - WR(B) - NSS A+B string (which has strict timing), ABUSE ITTTT. Obviously it will do more damage if you break someones guard with 236B - GS B - GS K BE - W! etc. But I only used 236B - iag:A - W! as an example. And if the opponent is nearly dead, just do 2A+B after NSS A+B for the insane gauge boost.
Yeah..... so let's hear your best wall combos!
Edit:
236B - GS B - GS K BE - W! - 4KK - WR(B) - NSS - GS K BE - GS K BE - 3B does 193 damage. 223 or so if they tech and you do: GS K BE - W! - GS K BE - W! - 4KK - 3B
Now I have seen some pretty brutal wall combos by other characters (mainly Asta and Maxi) that just put NM's damage to shame. But nay I say! I trained and trained and trained until I found a combo I could be content with. One that done around 2/3s of the opponents life guaranteed.
And I have found it:
236B - iag:A - W! - 4KK - W! - WR(B) - NSS A+B - GS K BE - GS K BE
Now this at first may seem like you won't get that much damage off of it, and you might think it's techable. WRONG! if the opponent doesn't tech in any direction, it will do 157 damage (162 if you 3B straight after, but that's techable). But here is the interesting thing, if they try to tech after the first GS K BE, it will wall splat. So theoretically if the opponent techs you can do this:
236B - iag:A - W! - 4KK - W! - WR(B) - NSS A+B - GS K BE - W! - GS K BE - W! - 4KK - 3B
That will do 203 damage, 3B is techable. Also if you're really sharp and can see the first GS K BE wall splat, you can reloop the string or do whatever one you want.
Basically what I'm trying to say is: if you can do the 4KK - W! - WR(B) - NSS A+B string (which has strict timing), ABUSE ITTTT. Obviously it will do more damage if you break someones guard with 236B - GS B - GS K BE - W! etc. But I only used 236B - iag:A - W! as an example. And if the opponent is nearly dead, just do 2A+B after NSS A+B for the insane gauge boost.
Yeah..... so let's hear your best wall combos!
Edit:
236B - GS B - GS K BE - W! - 4KK - WR(B) - NSS - GS K BE - GS K BE - 3B does 193 damage. 223 or so if they tech and you do: GS K BE - W! - GS K BE - W! - 4KK - 3B