You might already know this, but CH GS A > 6K > GS KK is a combo if the ring's edge keeps the opponent from sliding outside of GS KK range after 6K.I wish they'd give him back his CH GS A 4KK GS KK RO combo of death...
You might already know this, but CH GS A > 6K > GS KK is a combo if the ring's edge keeps the opponent from sliding outside of GS KK range after 6K.
As for the topic, I can pretty much relate to everybody else's reasons; he's badass/manly/evil/metal/cesspool-o'-darkness/etc. I mean, he wields his zweihander with one hand most of the time, and he swings it fast enough to smack you in the face from round start in a quarter of a second.
Yeah, but that just doesn't have the distance that the old combo used to give... that and the opponent had a fair amount of time to contemplate how dead they were after the CH GS A hit back in SC3, which was probably the best part about it. It's kind of like how Hilde's doom combo gives people a lot of time to contemplate their impending doom before they actually die.