WARUI_NE
Prettier than you
Raph in sc3 had a +5 on hit bb yo
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Im still kinda annoyed that Raph stands still and doesn't shift back and forth. That's one of the main idiosyncrasies that made him "the great Raphael". I don't feel the same excitement and pride when I play as him now.
Raph in sc3 had a +5 on hit bb yo
it used to track %100 so the -2 on hit was justifiedOmg!!! That was awesome. Why did they ever think of making BB -2 on hit??? By the way, how do you know the frame data for SC games previous to SC4?? I can't seem to find them. Thanks a lot.
I also want to bring up the topic on Raph moves that are 0 on hit in SC4. What's the point of having neutral hits?? Obviously, + on hit is better. After a 0 on hit, you would have to use a faster move to beat out your opponents next move.
. Had to say it. Regarding prep viability, again, that non-prep is an option of every prep transition.
remember the days (sc2) where triple botta tempo could enter prep IV, prep II, or prep III. memories :)Yeah yunsung used to stand rigid in neutral and now does the boxing-hop that maxi does. You can tell raphael's guard animation hasn't changed as he slightly pivots back and forth while guarding, but stands rigid if no commands are inputted.
His BB may be - on hit (to justify the threat of a the 3rd hit of the string), but on any other character it'll be all + on hit, kinda like how amy's 6B, 6BB, and 6BBB were all + even though they had followups AND stance entries.
Understand what you mean. Man oh man where's the flair.I've just played SCIII Raphael and Im alreadly missing him. I still don't understand why they slowed him down in SCIV and took away so much from his movelist (Im blaming Amy lol). Is it just me, or were more of his moves much safer on block back then? After experiments, BB in SCIII didn't seem to be negative on hit. His movements flowed much better back then but in SCIV, his movements were languid, rigid, and didn't suit the style of fencing very well. They really messed him up. He's never been as fun to use as he was in SCII and SCIII. Well, he is a vampire now, so that justifies some changes I guess haha. At least he's faster in SCV :). If they make Raphael a hybrid between SCII and SCIII, Im more than happy.
Im still kinda annoyed that Raph stands still and doesn't shift back and forth. That's one of the main idiosyncrasies that made him "the great Raphael". I don't feel the same excitement and pride when I play as him now.
How about as a defensive stance? Which is preferred?
I like the fact that Raphael has the defensive 214 (at least I think this was mentioned as the input) GI out of preparation now that is a plus?
I agree that Raph shouldn't be concentrated in guarding and punishing. All right since at least two people favor SE rather than Sidestep, I'll be fine with SE then (quick step is in their already).
I agree that 80 damage does sound good on Raph, but if he could get the same combo damage in a stun type combo, i believe choosing between stun or air combo is strictly aesthetic. His SC2 3B was a really good move (hit grounded too) but i'm saying if Raph is the designated "no-air combo" character I wouldn't be upset or anything. Since BE and CE is going to be involved he's always going to have a high damage air launcher combo provided he has meter.Earlier Wuht, you mentioned you don't feel Raph should be an air juggler character. Well in SC2 and SC3, Raph had so many launchers (even 236A+B launched on CH and could RO), and I had fun using K, 33KB, AA, and other moves to hit them while in the air. Sometimes, I could get more than 8o damage by doing so. I miss those days. I can always play those old games but still...there's new Raph now. The launching and air hits were one of Raph's strengths, and they have taken it away from him. Now Raph has to rely on stun combos for good damage
The boys from NEC have felt that his current 44B is pretty evasive and definitely faster than his SC4 44B. Just something i'm throwing out there to win you over to the new 44B.I have a new idea now. Why not remove 44B (Prep A+B from neutral)?? It's slow, linear, retreating, and powerful, but not extremely useful. SCIII Prep B+K is the substitute for Prep A+B from neutral.
his SC3 33B >>>> 3B, as 3B in sc3 didnt' even guarantee anything iirc.Just move 66B back to 44B and make 66B his SC3 3B. His current 3B can stay because like it in this manner. At least let Raph have another launcher back.
SC5 66B+K = SC4 11B = SC2 236A+B if i'm reading the reports correctly. 2A+B may be gone or just not implemented in this build.By the way you said there's 66K+B. What move is that?? And I still don't understand why 2A+B is gone. Is 2A+B a different move now or does it do nothing???
Btw, his 2A in SC4 and SC5 is great, but what are your opinions on his SC2 and SC3 2A?? It seemed to have more range than the current one, but I somehow like his new one better even though its a short range low. And why has Raph's 2A always been a special low rather than a low?? It can be blocked from standing!
The thing about having 3 hits from prep is the threat of re-entry vs the opponent losing their advantage because they're holding guard waiting for it. However, this is a very small buff because the frames arn't scary enough (and the damage isn't high enough) to punish the opponent for guessing wrong. One thing that i'll state is that prepBBB, is REALLY difficult to step between the 2nd and 3rd hit for some characters (and impossible for the others). While Sc2 prep B was long range and mid, it was not a NH on his most basic entry (being 66(B)), so you're losing out on guaranteed damage.And what do you guys think of his Prep BBB? It's the same as 6BBB. Why did they take away Prep BBB:B?? Strangely that move was weak when guaranteed but strong when not. I actually prefer plain Prep B (same as 236B). I hope the third hit of Prep BBB and 6BBB on CH give advantage on block.
Raph's frames not terrible, but he doesn't have silver-bullet super moves that are TC, mid, launcher, safe and tracks to one side like some of the other members of the cast. However, raph's crumminess is the whiff frames, and he is likely the character to whiff his moves the most. Frames on block are irrelevant (and there is no quantum to judge frames on whiff).One more question. Why do a lot of people say Raph's frames suck?? I mean he has moves that have advantage on hit, some that stun, a few that launch and or KND. I understand he has moves that are negative on hit but his frames on block aren't that bad. Yeah there are many moves that are unsafe, some barely safe, and some that are safe. But other characters have moves that are in the -20s on block!!
i really didnt like the 2A in those games, even if they were quick that left you at an awkward looking angleBtw, his 2A in SC4 and SC5 is great, but what are your opinions on his SC2 and SC3 2A?? It seemed to have more range than the current one, but I somehow like his new one better even though its a short range low. And why has Raph's 2A always been a special low rather than a low?? It can be blocked from standing!
And what do you guys think of his Prep BBB? It's the same as 6BBB. Why did they take away Prep BBB:B?? Strangely that move was weak when guaranteed but strong when not. I actually prefer plain Prep B (same as 236B). I hope the third hit of Prep BBB and 6BBB on CH give advantage on block.
One more question. Why do a lot of people say Raph's frames suck?? I mean he has moves that have advantage on hit, some that stun, a few that launch and or KND. I understand he has moves that are negative on hit but his frames on block aren't that bad. Yeah there are many moves that are unsafe, some barely safe, and some that are safe. But other characters have moves that are in the -20s on block!!