Soulcalibur V Art/Wallpapers

Ok ~ following up on the last posts, I made some Taki transparencies. Here are some examples against some simple backdrops for added effect.

I took a sample of the best stills from some captured test footage from the game. Needless to say, there were lots to choose from since I literally end up with a ton of still images ~ (about 59 still frames for every second!! ~ video is captured in HD 59.94fps). So it was just a matter of nit picking small details - a pose slightly to the left - slightly to the right, more right, more left, etc...

Anyhow, it's pretty cool to see what you can do with the isolated image of the models from the game and then brought into editing in After Effects and/or Photoshop for further compositing work. Just isolating Taki here against a black background under the proper lighting conditions really brings the model to life. It almost looks entirely like a straight 3D model render rather than a simple composite.

CQUvJut.jpg


With that in mind, you can simply play with it by following the momentum of the shot.

PGzIm0a.jpg


Paying attention to where the light falls on her, all you have to do is add some simple highlights for some cool effects.

cKA8rZm.jpg


So here you go, have some fun with it. Again these are in PNG format so all you need to do is drag drop them into your edit suite - use them as is or refine them to your heart's content =)

dNoD9DP.png


https://www.dropbox.com/s/69ka8xxfe1tdabc/Taki transparency 001.zip

And here's a wallpaper I made using several layers of some gradients in Photoshop to create something like a spot light effect to accent Taki's awesome bod..um... unique pose.

8gxYXmY.jpg
 
Here are two additional wallpaper tests I made with transparencies featuring Taki ~ with a sexy pose.

Some curves...

XMHRoXQ.jpg


and some more curves with ambient lighting, camera depth of focus and some lens flares =)

UGgqKpR.jpg


I'll try to get some more transparencies releases of other characters, hopefully later this week...
 
Just a few tricks with Photoshop and passes through After Effects can yield some convincing shots. Having that chroma key set up really saves a lot of time and offers a whole lot of flexibility. It's pretty convincing enough that if you didn't know how it was done, you probably would think it was rendered in 3D when its actually just a 2D composite. (Of course having modded poses and camera in the game helps too).
 
I'm not sure why I find it strange...
But I think it's kind of weird how pretty much everyone puts the character names in the backgrounds.

Always just struck me as a little odd.
 
You think you'd be able to make one for Assassin and or Lizardman?
I'd love to,but can't really find an official SC2 artwork of any of them,I can make the lizardman with his Sc3 artwork if you want.
In the wiki,it says Assassin is Hwang,so yea weird.
 
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