skytoast
Videomaster
I really love the idea behind it, though the fact that Pyrrha looks to be floating off the ground rather than kneeling on it is kinda off putting. Great work regardless. You've got some awesome talent. c:
OK.. so I made some corrections. Thanks for pointing out the flaw.
Getting tunnel vision staying up late listening to classic funky 70's music, overlooked that problem.
Anyways, here's the update -
I set up a perspective grid which should give us an estimate to the ground level in order to cast a proper shadow. I shifted both Pyrrha / Ω Pyrrha down to ground level but I had to fidget also with proper placement on the x/z axis because there were (IMO) slight undesirable changes to the effect of lighting cast from above. I tried to keep it as close to the original as possible but with these changes there's always gonna be a shift in color and hue on certain areas because the foreground element is now moved to a different area on the backdrop which casts a different shade of light. Fix one thing, and then another problem to deal with ... like edge noise. bleh.. So I resorted to doing some touch up with rotoscoping (think "cookie cutting") like portions of Ω's hair. Thank God I'm dealing with only a single frame for a still picture and not a bunch of frames for video!
Grid set up behind the layer in order to estimate perspective for floor/shadow area.
So here's the finished piece. Maybe it could use some additional touch up work but I think I'm done for now.
Pyrrha x Ω Pyrrha - A Prayer for Salvation
That new pic should be in the next church stage (or library syage) in the next SC game!
By the way, this stage is already in SC5 - lol. It's the burning Old Quarter - Free Imperial City - Pyrrha's stage.
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