SS & CS/iCS Info

Just keep at it. I think it's easier if you buffer it in a move like 6, but that may just be me.
 
I've found it a lot more difficult in SCIV to buffer CS/SS off the ground. In SC3 it seemed to work beautifully, but I think the nerfed buffer window has a lot to do with it as the frames required to roll her body over seem to trump the window where you hit B+G or A+G.

Though with a running SS, you could substitute the 6 steps with the rolls forward, then finish with the 173B+G. Gonna try that out tonight.
 
OK, since I won't be making any "SC4 Ivy skill project" or something like that, I thought I'd share my discovery with the community. It's a short video that demonstrates what Ivy can do with iCS. For some reason, I couldn't get SS to work. Normal A+B_B+G throws work, but SS doesn't.. I need to check it again to make sure though! Good luck with landing this on VS.

 
Ring! You are my Hero! How do you get to Sword State from Whip so quickly in the transitions? Are you basically transitioning immediatly after the last hit connects to Sword?
 
Ring! You are my Hero! How do you get to Sword State from Whip so quickly in the transitions? Are you basically transitioning immediatly after the last hit connects to Sword?

I hold [B+K] all the time. Also, if you have a good eye you will notice that the first two "combos" with WP 3 are done directly from Coil. If you don't do WP 3B from Coil then it won't be possible to land CS because the stance cooldown will be too long. It's a trick that somehow shortens the cooldown.
 
I saw that, so the combo technically starts out in Guard, in order to even get the first hit off from Coil. Making this a 20~ frame punisher. Thanks for clearing up exactly what goes into executing this! I'll be working it into my game as quickly as possible.
Have you tested throw breaks for this?
 
Well, it still needs checking because I don't know the following:

- If it's possible to land summon suffering on airborne opponent
- If CS/iCS works when opponent doesn't hold [G]
- On what characters this works

So far I think it's a techtrap. Also, naturally opponent can break CS. I don't know if this was mentioned (probably was) but unlike SC3, in SC4 opponent can break CS/iCS even when it hits FROM THE BACK O.o in SC3 it wasn't possible (without VC glitch) and it even made the throw more powerfull (+10 dmg)...
 
It works on Astaroth if he don't hold g.
At least CL A+B A+K WP 1B+K A_B+G
(work if he holds and if he don't hold)
I will test more.


edit:
Actually no.
If he doesn't hold G, it doesn't work at all.
I was fouled by the training mode...
 
Still hawt. Nice to finally have a new Ivy break through. I'm gonna need to practice these cool down tricks. What tricks are there to reduce the stance shift cool down? Is WP 3 from coiled simply CL G(hold A+K):3?
 
I just want to check here - those are more like tech traps than they are air combos, right? The person has to get up as soon as possible and just eat it, ... right? Because if not... I think you just broke the game.
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edit - just read the posts afterwards. Please keep us posted.
 
Well I do use the stick.

stick is actually easier than pad by a wide margin. Practice SS first. It can be inputted much slower. When you got that down do iCS. For stick you may want to do this (iCS):

321473691:A+G

When you get better you'll drop the 7, but for now. Most issues people have is they never hit the 4, so over shooting is better than undershooting. And remember you can try SS running:

1236(hold 6 for up to 2 steps),173B+G

So break it in 2, forward roll, hold, snap the last part. Easy.
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I just want to check here - those are more like tech traps than they are air combos, right? The person has to get up as soon as possible and just eat it, ... right? Because if not... I think you just broke the game.
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edit - just read the posts afterwards. Please keep us posted.

Ivy = Hilde tier! nowz?!
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I got a video of me pulling off:

CL CH 33_99A, 214, 1[B+K], iCS (169 dmg with armor broken...169 fuckin dmg!)

jesus christ I'm going to practice this vigilantly. It is stupid hard to time (makes setsuka look like a joke now). I'll be releasing the video with my iCS/SS skills/tutorial vid in bout a week.
 
stick is actually easier than pad by a wide margin. Practice SS first. It can be inputted much slower. When you got that down do iCS. For stick you may want to do this (iCS):

321473691:A+G

When you get better you'll drop the 7, but for now. Most issues people have is they never hit the 4, so over shooting is better than undershooting. And remember you can try SS running:

1236(hold 6 for up to 2 steps),173B+G

So break it in 2, forward roll, hold, snap the last part. Easy.
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Ivy = Hilde tier! nowz?!
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I got a video of me pulling off:

CL CH 33_99A, 214, 1[B+K], iCS (169 dmg with armor broken...169 fuckin dmg!)

jesus christ I'm going to practice this vigilantly. It is stupid hard to time (makes setsuka look like a joke now). I'll be releasing the video with my iCS/SS skills/tutorial vid in bout a week.



How in the -world- does that combo work? CL CH 33A is a recoverable, 1B+K launches... unless my sleep deprivation is making me forget?
 
lets just say it took me a LOT of tries. I've landed it 4 times. the timing for iCS to connect properly is insane. Basically when you do the 1B+K hold it. You have to then buffer iCS and nail 1:A+G the instant you get the blue flash. You will often miss completely by a mere frame or two or just do it to early and see nothing.

Because it's so difficult, I'm not sure how viable it is. We're pretty much talking about an iCS done as a JF with a very small buffer window. I'll be happy when i get to edit the video and post it. It's sexy.

I'm actually not worried bout the 33A being recoverable. Although you can shake it, im very surprised by how often it isnt. I'm more concerneed about the iCS on the midair opponent (god i love ring for this find)
 
in what ways does the cool down work? What is required? Is them videos commands:

CL G~A+K:3B, 1[B+K]~B+K, iCS?

kinda hard to grasp immediately.
 
Ring: Don't forget WP1B~2B+K~iCS...lol. I've been using that one for months--because I'm so slow, I thought everyone already knew about it (and what you found). The only problem that I have with these (and I have tried a few of them in match play) is that iCS whiffs--right before he stands--over the opponent sometimes, lol (but that is probably because I am in such a hurry). But yeah, I've caught quite a few "airborne" opponents with this.
 
Hey, well it works pretty much with every "combo" that has WP 1B+K launch. But like I told you two months ago, it's not for VS actually :] It's far from being guaranteed. It's the same thing like SC2's WP 3A+B:iCS or SW FC 1B:iCS (works with every character but opponent has to be launched from crouching position) (I added this to my SC3's movie credits - here at 4:09 )and SC3's SW FC 1B:A+G_B+G (I have never done this one, but Nemeton from France recorded it. Supposedly there's 1 frame window for throw to connect when Ivy is in certain angle) Also, thanks to this I discovered something else... the bullshit of training mode. Even if you set your opponent to do nothing, he will still hold [G] during the fly (after WP 1B+K) and that's why you can catch the other character with CS/iCS/A+G/B+G without setting the ukemi on.
 
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