T6BR tier list

hmm. i don't think you're getting the most out of practice mode. it's not only for memorizing input commands and juggles, but for improving your timing and your anti-character knowledge (including your own character).

so if you are losing to Kaz's u/f+4,4,4,4 every time, as you say, then the solution is to select him as your practice mode opponent, go into defensive training, and have the cpu do that move while you block. over and over until you don't even need to think about it. that move is very visible and has no mixup, so this shouldn't be a difficult or very lengthy exercise at all.

personally, i don't think attacking at the beginning of the round is a very good strategy. that aside, i think you might be a little late in your execution if 2,4 and d/f+1 are losing to other things. but there is a general problem with all the options you listed-- they all lose to a b,b~d/b. so from your description it's hard to tell why these moves aren't working for you. how often do you choose a defensive measure at the start of a round?

in general, from your post it sounds like you need to focus on the application of your move set (what move to use in which situation), your defence, and anti-character knowledge.

as far as characters to use, you have to use one that suits your style of play, or one that you just like in a more personal way. Jin is a solid overall character with a great 10f punisher in 2,4 , but i don't think he's exceptional in any one area. here's a link to understanding some of Jin's moves in T6:BR
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=114795

if aggression is your thing, you might find success with Nina or Anna. they're fast poke characters, as i'm sure you know. otherwise, Bryan is a good character too, and Lee as well. i'd say Lee and Anna are the simplest of these. it's hard to suggest a new character tho, since you haven't given any criteria other than "not Jin" ;-)

EDIT: here's a very thorough and awesome breakdown of Jin:
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=111806

Nina and Anna have never been of particular interest for me. I'm not into overly aggressive characters like them. I tend to prefer a better balance of characters. But then, I don't really look for a character that has a particular fighting style/tier/strategy. If I like the character, because of a certain aesthetic (their appearance, the way they move, etc) I play that character. It really doesn't matter whether the character is complex or not, I play the character I like.

But this seems to have gotten me in trouble. I liked Yunsung in Soul Calibur 2, for example. I liked Xianghua as far back as Soul Calibur. The first character I played in any Soul series was Siegfried in Soul Edge in the arcade. Yunsung sucks, X's fighting style has become increasingly different and/or more complex. And Siegfried is well... Siegfried.

So with the coming of Tekken 6. I petitioned the advice of several players asking what character to play - who was easier for beginners. Bruce or Asuka. Nine of the ten people I asked, said go with Bruce, he's easier. I picked up Bruce, found his combos incredibly complicated. Learned he had a CD - which I can't perform, and in general was a very difficult character (for me) to play. Asuka... well I was told she sucks, so I didn't do more than dabble a couple times with her. I didn't see any problems, but perhaps it was better to take the community's advice and avoid her.

So back to Jin I went. Like Tekken 5 before, my losses pile up and I fail to improve with the character I've been maining since Tekken 3. I peak into the Jin forums, read those two posts you've linked - well before you linked them. Still not seeing much improvement. So now I'm playing a new character, Leo. Still not having much success. With 158 games played on Leo and only 13 wins, perhaps I'm not particularly aligned with this character, either.

Missed this one lol. I think you need to worry less about reading stuff on forums if this is the case, and go back to just trying to relearn fighters from the ground up. A move like this, I mean there's no trick to it. It goes low after the second hit, you block low and punish.

Now if ONLINE is screwing you up, then that's one thing. But if you eat this offline, stop trying to analyze stuff. You just need to figure out how to get some kind of hand eye coordination going, there's nothing to figure out about a move like this. You just block it and hit him back. Forum posts have useful info sometimes, but they're not gonna push the buttons for you.

Offline, online. Skilled, unskilled. Masher or no, it doesn't matter. Why I eat u/f+4444 is because my opponent throws it out without pause nor provocation. In otherwords, I can't read what he'll do next so I end up it. Usually, it's the first hit I eat. Other times I eat the last hit. Nyawu said I could low parry after I block the first or second low. Next time I fight a Kazuya player who uses it, and I see it coming, I'll try this.

Also, I don't read up on forums and crazy or legit strategies. I know some players, do. I've spent barely an hour at TZ since Tekken 6 came out to consoles, and prior to that, zero. I haven't watched many videos of Tekken 6, and those that I have is usually just to get a gist on how characters move. I picked Bruce and Asuka, not out of some long list of possible eliminations, but because Muy-Thay has become a curious interest for me. And because I never really got the chance to try Asuka in Tekken 5.

You know my Leo's combo is nothing out of the game's list of sample combos, but my own (and probably others as well) combo. D/f+2, 3,1(2,1), d/b+2,2, d/b+4,1. Recently I've tried to replace d/b+4,1 with d/f+1+2, 1+2, QCF+2. But for all intents and purposes, I haven't tried overly complex combos with Leo yet, because I know I'm not there yet. Nyawu wants me to use u/f+4, f+2, b+1,4~df u/f+1 d/b+2,2, d/f+1+2, 1+2, QCF+2. It's a great combo, but I'm not ready to practice that, let alone use it in live play.

You suggest that I should go back and learn fighters from the ground up. All fine and dandy to me, should I read up on the information, or learn it in live play? Should stop predicting my opponent's next move and react accordingly? Do you even know why it is that I lose?

My PSN is up on my profile, it sits there right now while I post this. I put up new replays daily. If you really, really want to help me improve my game. You can go and download them, and message me and critique my game and help me improve. Nyawu is and has been. And you and everyone who reads (or doesn't read) this post is more than welcomed to look at them and help me improve. I've posted the same thing on the TZ forums.

If I could, I would grab every single fight I play and upload it to youtube. But I have no idea how. I don't have a capture card, though my PS3 is currently hooked up to the same monitor as my PS3. So for right now, replays is all I can offer. I don't expect anyone who has the 360 version of T6 to go out and buy the PS3 version (unless you're like... a rabid fan) just to help me or whatever.

If you got another character that would probably be a better fit for me than Leo, feel free to suggest. Just note that there are certain characters that I simply do not like to play. But there is a roster of 40 characters, so there's bound to be one that fits me... somewhere.
 
u know how i found my character julia? i got tired of trying characters for looks or fighting styles...i just went with some1 i would normally not pick. and SHAZAM!!! i fell in love with the super sexy beat down queen...i found bruce playing around with some friends one day and we were picking random...my friend got law(who he is now pretty good with) and i got bruce(who i now love to use) i say when all else fails try characters that dont "fit" u. whether u realize it or not ur playstyle changes with every character. this makes sense considering the characters cant change their style huh? even little subtle things that i do with julia i noticed after a while i dont do with bruce. they are different so i play them differently(this can be said about most fighting games) thats like trying to play nightmare and talim the same way(not gonna happen) hell my friend was trying to find a character he liked and ended up with Roger jr.(whom he thought was gay) and hes a damn beast with him lol. try EVERY character at least once to see how they play...dont look at their move list at 1st. if u can naturally pull off simple combos and figure out their moves play that character.

every1 has tendencies with the way they press buttons. some ppl prefer punching some kicking. but if ur like me i like to press random buttons...so of course julia is a good match for me cause just about every hit she has combos into something else...my buddy likes to mostly kick...so y would he play king??? he plays hworang and baek. my cousin is lazy and wants to win the least number of button presses so he uses heavy hitters (roger jr, King, Murdok) my co-worker likes to counter attack he uses julia(of course), raven, and yoshi....pick a character from ur habits and whats easier for u...but with tekken u shouldnt really have just 1 playstyle...unless u use only 1 character
 
Even though I really enjoy the game and like to learn every character, there are some characters that like you said just don't mesh with your play style. I understand it's a pretty big deal to find a char you like b/c it makes the game much more fun...those chars u don't enjoy make the game like a chore I know lol.

But in my effort to level up my game, I believe that knowing all the characters to some extent will be beneficial so I jump around characters a lot. I find this method a lot more fun even though I get beat by players who main only 1 or a few characters b/c they know their character inside out.

I think overall it depends on your goal. Are you trying to have fun with the game or trying to become a master at it? I believe there should be a healthy balance of both so you don't burn yourself out. When I first started Tekken, I took the no-holds barred approach of mastering wavedash characters, but there came to a point where I got burned out and found it boring and frustrating b/c the progress was so slow.

I took like several years break due to lack of interest + life issues and started playing again since one of my friends wanted to and this time I just wanted to enjoy it and have fun without any pressure to get good. I slowly started to get the system mechanics. It was step-by-step learning from ultra scrubby to eventually understanding how some of the mindgames work. All this was unintentional and I think this is the reason why my motivation and enjoyment of the game is so high.

I then carried this over to SC4 as well and I enjoyed it a lot more also. I stopped playing SC4 a long time ago tho for personal reasons, but my point is that don't put too much pressure on yourself to get good fast ESPECIALLY for such a complex game as Tekken.

I believe this game is much more about knowledge than mindgames INITIALLY compared to SC4 altho some may disagree. So you can actually get away with that initially and see good results. Good luck tho and hope this can give you some perspective.
 
I picked up Bruce, found his combos incredibly complicated. Learned he had a CD - which I can't perform, and in general was a very difficult character (for me) to play. Asuka... well I was told she sucks, so I didn't do more than dabble a couple times with her. I didn't see any problems, but perhaps it was better to take the community's advice and avoid her.

So back to Jin I went. Like Tekken 5 before, my losses pile up and I fail to improve with the character I've been maining since Tekken 3. I peak into the Jin forums, read those two posts you've linked - well before you linked them. Still not seeing much improvement. So now I'm playing a new character, Leo. Still not having much success. With 158 games played on Leo and only 13 wins, perhaps I'm not particularly aligned with this character, either.

"incredibly complicated" juggles... lulz?
I decided to learn Bruce's juggles just LAST NIGHT. I went to TZ, printed out all his juggles and was perfecting them in about 2-3 hours. it just takes practice.
if you can't do CD with bruce, how are you going to play Jin?
if you cant do his stand alone CD then do his follow-up CD from 3,2~f !!!
Bruce has great mix-ups and is fairly safe. and dude, his juggles are really easy. you just have to practice enough to get good muscle memory.

This is my first Tekken game and im already using 4 characters on the regular: Paul, Bob, Roger, Bruce
I might learn LiLi next! who knows !

the point is to practice to get good muscle memory for you characters juggles. and learn their mix-ups and frames and shit. Good Luck son.
 
Since you're on 8way run, might as well give Yoshi a try. If all else fails, stay away from characters that have signature tekken mechanics like crouch dash.
 
Bruce's pure damage juggles can be pretty finicky, but his wall carries are ridiculously easy to do. <3 d/f+2, b+3,2, 1,2,4, BS 3.
 
any good SAFE gap closers with Bruce?
when im at a distance from my opp. i dont know what move to use to close the gap. T_T
 
You know my Leo's combo is nothing out of the game's list of sample combos, but my own (and probably others as well) combo. D/f+2, 3,1(2,1), d/b+2,2, d/b+4,1. Recently I've tried to replace d/b+4,1 with d/f+1+2, 1+2, QCF+2. But for all intents and purposes, I haven't tried overly complex combos with Leo yet, because I know I'm not there yet. Nyawu wants me to use u/f+4, f+2, b+1,4~df u/f+1 d/b+2,2, d/f+1+2, 1+2, QCF+2. It's a great combo, but I'm not ready to practice that, let alone use it in live play.

You suggest that I should go back and learn fighters from the ground up. All fine and dandy to me, should I read up on the information, or learn it in live play? Should stop predicting my opponent's next move and react accordingly? Do you even know why it is that I lose?

My PSN is up on my profile, it sits there right now while I post this. I put up new replays daily. If you really, really want to help me improve my game. You can go and download them, and message me and critique my game and help me improve. Nyawu is and has been. And you and everyone who reads (or doesn't read) this post is more than welcomed to look at them and help me improve. I've posted the same thing on the TZ forums.

.

First of all I play Leo and her juggles arn't hard at all especially the one you just listed. BBP (d/f+1+2 etc) isn't really neccessary. I've learn it and barely ever bother using it. The timing on it aint too hard just after the second hit you have to immedeiately do the QCF. You can do the first 2 hits on d pad then go to the analog if it makes it easier.

But main reason i don't use it is:

the way you pick up with it is odd. You have to dash a certain amount for it to pick up. Too much or too little it won't pick up.

Her d/b+4,1 does pretty much the same dmg (i have no idea why since its only still 40 on clean hit by itself) or at most about 3 less and is much more reliable and easy to pull off. Your not gonna mess this up like you wud inputting the QCF on BBP too early.

Combo u shud be using off of u/f+4 or d/f+2 =

launcher f+2, b+1,4~df u/f+1 b+2,1+2 dash (quite a big dash for second hit won't whiff) d/b+4,1

Does virtually the same dmg you listed but easier. Note the d/b+4,1 won't work if u bound with d/b+2,2

Her KNK cancelling is really easy. Once you know what to do u can get it down in a few mins.

As soon as you do b+1,4 either tap of hold (i like to hold) then input u/f+1 and i usually mash on the uf+1 to be sure it comes out. Make sure you doing it right by checking after you do the d/f leo does wot looks like a crouch dash forwards. You shud be doing u/f+1 straight away tho and barely see this.

Also sum random tips with Leo:

Don't use BOK too much its gimmicky and pretty bad. Might as well just do ws2

d/b+2,2 is really good. I don't use it in juggles but on hit (or ch cnt remeber) it gives you nice advantage. You shud porbably mix it up after with hopkick or a low.

KNK 2 is a good move which lets you juggle on ch. Use it since its fast to catch ppl trying to hit you out of KNK.

d/b+4,1 is the really quick low sweep don't be afraid to spam it out.

d/f+1 is her standard quick poke since its nuetral on block.

Anyway if u want im up for some games on psn some time add me.
 
@Windstar: I think your problem is that you try to anticipate your opppnent's actions rather than reacting to them. It's a bad habit I've seen mostly in online intensive players. I suggest you stop playing online and learn through tournament play. Forget about talking to top players and simply PLAY them, you'll learn twice as much and twice as fast, and suddenly winning both on and offline will just come naturally rather than seeming like a chore.
 
@Windstar: I think your problem is that you try to anticipate your opppnent's actions rather than reacting to them. It's a bad habit I've seen mostly in online intensive players. I suggest you stop playing online and learn through tournament play. Forget about talking to top players and simply PLAY them, you'll learn twice as much and twice as fast, and suddenly winning both on and offline will just come naturally rather than seeming like a chore.

I played competitive tourney Tekken players back when Tekken 5 was out. I ended up with somewhere around 180-200 losses on my card, with somewhere around 8-15 wins. Course, I played Jin there as well.

Again, it doesn't matter who I play, whether they are skilled or unskilled, I still lose. It isn't a matter of whether I'm anticipating my opponent's moves (in fact, it's probably the opposite), because I can predict what my opponent will do in a skilled match-up. In a recent series of matches with Nyawu (despite slight lag ruining our combos), I was able to predict many of his Lei's attacks and set ups. I still lost when it came down to it, but I didn't lose nearly as badly as I tend to.

I now have over 200 losses with Leo and 32 wins. My win record is improving, but it's hard to say if skill/execution is a factor, or if its unfamiliarity with that my opponents have with Leo. As many re-matches end up brutal losses on my part.

I've uploaded new replays on my character, you're more than welcomed to look them up on my PSN - add me as a friend - whatever. If you want to help me improve my game, I'm more than open to advice. At least look at my replays first, before you guess/estimate what my issues are. All my replays are 4/5 bar matches without lag (or very, very little). I can't show you offline replays, but they are pretty similar by comparison.
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First of all I play Leo and her juggles arn't hard at all especially the one you just listed. BBP (d/f+1+2 etc) isn't really neccessary. I've learn it and barely ever bother using it. The timing on it aint too hard just after the second hit you have to immedeiately do the QCF. You can do the first 2 hits on d pad then go to the analog if it makes it easier.

But main reason i don't use it is:

the way you pick up with it is odd. You have to dash a certain amount for it to pick up. Too much or too little it won't pick up.

Her d/b+4,1 does pretty much the same dmg (i have no idea why since its only still 40 on clean hit by itself) or at most about 3 less and is much more reliable and easy to pull off. Your not gonna mess this up like you wud inputting the QCF on BBP too early.

Combo u shud be using off of u/f+4 or d/f+2 =

launcher f+2, b+1,4~df u/f+1 b+2,1+2 dash (quite a big dash for second hit won't whiff) d/b+4,1

Does virtually the same dmg you listed but easier. Note the d/b+4,1 won't work if u bound with d/b+2,2

Her KNK cancelling is really easy. Once you know what to do u can get it down in a few mins.

As soon as you do b+1,4 either tap of hold (i like to hold) then input u/f+1 and i usually mash on the uf+1 to be sure it comes out. Make sure you doing it right by checking after you do the d/f leo does wot looks like a crouch dash forwards. You shud be doing u/f+1 straight away tho and barely see this.

Also sum random tips with Leo:

Don't use BOK too much its gimmicky and pretty bad. Might as well just do ws2

d/b+2,2 is really good. I don't use it in juggles but on hit (or ch cnt remeber) it gives you nice advantage. You shud porbably mix it up after with hopkick or a low.

KNK 2 is a good move which lets you juggle on ch. Use it since its fast to catch ppl trying to hit you out of KNK.

d/b+4,1 is the really quick low sweep don't be afraid to spam it out.

d/f+1 is her standard quick poke since its nuetral on block.

Anyway if u want im up for some games on psn some time add me.

Thanks for the tips. I'm not actually using KNK 2 much, but I've started getting it in some mix ups. Right now, I mostly use KNK 4 and KNK 3. Players have a tendency (so far) to eat the low on the first run then eat KNK 3 and I get a free juggle out of it. I've recently learned I can go into KNK from CD 2, but I've been wary about putting it into actual play.

Right now, I use CD a lot and score a number of mix-ups from WS and standing. Works pretty well, but I'm afraid many of my current WS game is pretty obvious, since I used CD1 as a timing move to better prep for WS attacks. I can't quite get iWS stuff down yet (at least, nothing outside of WS 4). Still I mix up CD1 and CD2 and since I can instantly get WS 4 and WS 3 out of CD, I do all right for now.

I've been using her low stance (BOK apparently it what it's called?) a couple times. Not too often, just enough on the oki/wake up game to prep BOK 1, which gives a nice stun on CH and leads to a free launch and combo. BOK 3 is pretty fast and catches side steps, and it's anti-low so I like it. I'm working on a mix-up game between BOK and d/b 4,1. Lately, d/b 4,1 has been a bit unsuccessful so I'm looking for another mix-up from that.

Outside of that, I jab with 1,2(3) and use 2,2 as a 10-punish. It's unsafe, but it's only jab-punishable so I'm not too worried, yet. Plus, everyone continues to eat it. For something with longer range, I use u/f+1,2. I don't use a lot of the stance transitions (like from jab) and I don't go into CD from KNK because of fear that I'll be jabbed out of it.

I'm not sure what to do after low-parry, the bound time seems too short for BBP and d/b 4,1 doesn't seem enough. I'm not sure if I can CD into WS+3,1,2 fast enough.
 
^

low parry combo.

Bok's pretty risky. I wudn't really ever use it (going straight into the stance) unless sum1 was incredibly predictable (starts every round off with a high lol). But it can be good if you transition into it. Her high kick form it (forgot input xD) gives u like +9 which is awesome. Thing is though theres no low from it so you have to w8 a bit the do FC d/f+3.

Ill add u on psn l8r. Where do u live btw?
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so XLCowboy? Was that you? Somehow i highly doubt it and i think some1's trolling or summet.
 
@Windstar: stick with Leo. I'm sure it's just unfamiliarity on your part. I'm new to Bob, and even with 200+ fights against ghosts, when I play offline, I'm still nowhere 100% accurate with regards to his range, so I end up whiffing a lot, and get punished for it

In fact, I just got totally destroyed by a Leo the other day (cosmoslayer from TZ). BOK/KNK is full of shenanigans if you know how to do them.

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@Sponge: huh?
 
@Windstar: From playing you, here's what I've seen that you do that seems counter-intuitive and holding you down:

1) You use very unsafe and random moves. BOK should almost never be used and NEVER used in the manual transition as hopkicks will eat that alive, 1,2 is a useless jab string as 2,1 deals more damage, has more range and is 10f, KNK 4 and KNK 1 are terrible (4 doesn't high crush and is -15 on block and will get blocked if expecting KNK2), stick to KNK 3 (for launch) and KNK 2 (for CH baiting and safety, but duckable, hence the KNK 3). 2,2 is NCc but being -15 on block means some characters can simply rape the fuck out of you just for blocking high (Feng can b1+2, maybe df+3?). Forgot what else you used but you should stick to her safe strings (db2,2, df2+3, b2,1+2, b1,4, db1+2, uf3) and her strong punishes.

2) You crouch a lot. Way too much actually. This isn't Street Fighter, this is Tekken. Going low other than when anticipating a low or blocking a string is a pretty bad idea as it's pretty much asking the get hopkick'd or df2'd in the face into a stupid juggle. There are times where I just hopkick'd out of the blue because I knew you were going to try going low.

3) On a related note, you use way too many fc attacks, and Leo's lows are pretty terrible besides FC df3 and db4,1 (on hit only, terrible on block for both). Stick to moving around while standing.

4) You play Leo aggressively, which is a pretty bad idea. Leo has some rushdown tool (KNK transitions are nice, 2,1 is a nice fast string with range and some pushback properties on block which allows you to keep mounting an offense, but she's a turtle at heart. Punish bad sidesteps and blocked/whiffed moves with small strings, but always keep your mind open to take some risks and land those hopkicks (even if they're a little subpar for her) and df+2's.

Feel free to hit me up for a few training matches, I need to keep working on my Feng. I do too many SS4 and hopkicks.
 
@Windstar: From playing you, here's what I've seen that you do that seems counter-intuitive and holding you down:

1) You use very unsafe and random moves. BOK should almost never be used and NEVER used in the manual transition as hopkicks will eat that alive, 1,2 is a useless jab string as 2,1 deals more damage, has more range and is 10f, KNK 4 and KNK 1 are terrible (4 doesn't high crush and is -15 on block and will get blocked if expecting KNK2), stick to KNK 3 (for launch) and KNK 2 (for CH baiting and safety, but duckable, hence the KNK 3). 2,2 is NCc but being -15 on block means some characters can simply rape the fuck out of you just for blocking high (Feng can b1+2, maybe df+3?). Forgot what else you used but you should stick to her safe strings (db2,2, df2+3, b2,1+2, b1,4, db1+2, uf3) and her strong punishes.

2) You crouch a lot. Way too much actually. This isn't Street Fighter, this is Tekken. Going low other than when anticipating a low or blocking a string is a pretty bad idea as it's pretty much asking the get hopkick'd or df2'd in the face into a stupid juggle. There are times where I just hopkick'd out of the blue because I knew you were going to try going low.

3) On a related note, you use way too many fc attacks, and Leo's lows are pretty terrible besides FC df3 and db4,1 (on hit only, terrible on block for both). Stick to moving around while standing.

4) You play Leo aggressively, which is a pretty bad idea. Leo has some rushdown tool (KNK transitions are nice, 2,1 is a nice fast string with range and some pushback properties on block which allows you to keep mounting an offense, but she's a turtle at heart. Punish bad sidesteps and blocked/whiffed moves with small strings, but always keep your mind open to take some risks and land those hopkicks (even if they're a little subpar for her) and df+2's.

Feel free to hit me up for a few training matches, I need to keep working on my Feng. I do too many SS4 and hopkicks.

Okay, so be more turtle-like. Don't crouch or use FC/WS moves too much and use safer strings.

One question, though. If I use KNK 3 and KNK 2, what happens if they simply just block each string? If for example, they don't duck KNK 2 or KNK 3?

I'm pretty sure b+2,1+2 is unsafe on block. d/b+2,2 is as well. The former is also really slow. I like 1,2 because I can mix in 1,2,3. I'm not sure which strong punisher's you're talking about. u/f+1,2? ff+2? f+1+2?
 
@Windstar: stick with Leo. I'm sure it's just unfamiliarity on your part. I'm new to Bob, and even with 200+ fights against ghosts, when I play offline, I'm still nowhere 100% accurate with regards to his range, so I end up whiffing a lot, and get punished for it

In fact, I just got totally destroyed by a Leo the other day (cosmoslayer from TZ). BOK/KNK is full of shenanigans if you know how to do them.

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@Sponge: huh?

I thought sum1 was trolling lol. Basically sum guy called kungfunataki added me. They then said they'd like to play me and kept sending me loads of pictures of some girl asking me what i thought about them. No idea who the heck it was so i deleted them thought they were trying to get friendly and ask for my account details or sum shit lol. They then readded me saying they were from 8wr so i decided to play em.

Next day i played them it was on a 2bar and they picked leo. The day before they'd asked me to go easy on them cause they were knew to the game and kept calling me hun and stuff. Pretty freaky lols. So i messed around they beat me spamming out random strings like her h,h,h,h one.

We then both picked Bob and they beat me again. I wasn't really playing and it was clear they sucked really bad. Also the fact it was 2 bar. So i left the game to play sum1 else. Anyway after that i got sent a few funny messages which i can't be bothered posting but the pretty much went like:

saying they were no1 Bob
I was mad cuz they fukin raped me lol (i didnt send them a single message just left the game)
The usual im a scrub stuff...
sum funny pictures of a fat guy giving me the finger and a message on it
Random use of the words Pussy and bitch

Then yh they said they were XLCowboy, to get off TZ cause it isn't for pussies, u were on ure GF's account testing out how good i was (lol on a 2 bar lag spamming me - why would you care anyway. Its not like im a known godlike tekken player just a new player getting into it)

They kept saying stuff like extra wide meat fist, signing off with xlc and some of the stuff you've posted in this thread (probably trying to be convincing) and said if i posted on 8wayrun again they'd post up the vids and humiliate me and ruin my life. Which was incredibly funny xD
 
WTF?! Are you fucking serious?

I haven't added anyone on 8WR save for Panda, and I didn't even get to play Panda because I was already on my way out that day.

Wow... I don't know what to say. It's creepy, annoying, and hilarious at the same time.
 
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