T6BR tier list

After playing SC4 online, are you guys really surprised by the low spamming?

I would probably more put it at frustration. Namco spoke about how they were rewriting everything to make online some amazing experience when in reality it is worse than T5DR. Obviously lows are still going to be abused, but if the input lag wasn't so bad then I could actually counter this. It is just frustrating when you block a low, and lauch them only to fail miserably trying to juggle them. Top it all off with the fact that the whiffed juggle usually means you get hit too. It's just bs.
 
I would probably more put it at frustration. Namco spoke about how they were rewriting everything to make online some amazing experience when in reality it is worse than T5DR. Obviously lows are still going to be abused, but if the input lag wasn't so bad then I could actually counter this. It is just frustrating when you block a low, and lauch them only to fail miserably trying to juggle them. Top it all off with the fact that the whiffed juggle usually means you get hit too. It's just bs.

Because of lag, punshing whiffed low parries is not as practical by the opponent, so be aggressive with the low parries.
 
in all my time playing ranked i havnt seen a single guy actually do a full juggle with bound or take me to the wall or anything like that. The closest is sum1 with a char with sum gay string that manages to juggle.

Really T6 ranked is a piece of shit. SC4 is bad but even in ranked you'll occasionally encounter sum1 with a piece of skill. I havnt played any1 with a piece of skill. All ppl do is spam strings that take of 1/3 hp each time.

I think one of my mian problems is getting up. Each time i get up i just end up getting hit by the same dam string. I get a KND and try do sumthing but it dsnt work.... Any tips?
 
Yo people. Been workin myself like mad translating the Japanese Tekken wiki. Cross referencing is a biznatch. Here's what I've done so far for Lili:

http://spreadsheets.google.com/ccc?key=0Aksph0D3p8fidHJ4UW1PSTVzTXBkQllfZW0yMDd1dWc&hl=en

There's info they didn't finish and some Japanese notations I couldn't account for. I don't own the game so if you know anything contact me for now. I'll make it editable by the public at a later time.

Tekken Zaibatsu notation: http://www.tekkenzaibatsu.com/legend.php
 
I'd also like to know your follow ups after a successful EOD (f, n, hcf+1+2) I tend to use d/f+1+2 against back rollers for a free B! combo and to CH any wakeup 3s and 4s. If my opponent decides to play dead, i use d/b+2 and d+3 for a quick tap.

I didn't know about the d/f1+2 on back rollers so thanks for that tip. I normally do dash up b4 which should catch rollers (I think) and people who play dead. I do other stuff as well, but right now it's all hazy to me b/c I used those options by instinct and didn't think it through to categorize it as a consistent followup yet.

Also, after some playing I think to hit ff31ff deep after B! you just gotta pause a little longer than usual and then do it. I think maybe lengthening out the ff part of ff31 buffer may allow you to hit it deeper also. Need more testing to say for sure, but I have been getting the ff31ff to hit deeper by thinking like this so something should be working.
 
Ive just picked up bob and spent a good few hours with him in training. Really liking him atm. Might make him my new main.

Random questions about crouch dashing:

1) is it the same as wavedashing? Input seems to be the same i think. Just u cnt do it over and over again for that bobbing movement.

2) Whats the best way to do it? I've been doing f then sliding from d to f. But i just found out you can do it by f then d at the right time. Or ffd?

Random:

3) If some1 says sumthing like dash 1 in a combo they mean walk forwards a bit by pressing f quickly so the 1 can connect dont they?
 
in all my time playing ranked i havnt seen a single guy actually do a full juggle with bound or take me to the wall or anything like that. The closest is sum1 with a char with sum gay string that manages to juggle.

Really T6 ranked is a piece of shit. SC4 is bad but even in ranked you'll occasionally encounter sum1 with a piece of skill. I havnt played any1 with a piece of skill. All ppl do is spam strings that take of 1/3 hp each time.

I think one of my mian problems is getting up. Each time i get up i just end up getting hit by the same dam string. I get a KND and try do sumthing but it dsnt work.... Any tips?

dont backroll when your trying to get up. instead just press up and block imediatly.

and when your near a wall, definatly dont backroll, because you'll be just backrolling place and they can B! you can wall combo you from there.
 
Doing anything isnt very practical online.

Minor but very important fix.

in all my time playing ranked i havnt seen a single guy actually do a full juggle with bound or take me to the wall or anything like that. The closest is sum1 with a char with sum gay string that manages to juggle.

Really T6 ranked is a piece of shit. SC4 is bad but even in ranked you'll occasionally encounter sum1 with a piece of skill. I havnt played any1 with a piece of skill. All ppl do is spam strings that take of 1/3 hp each time.

I think one of my mian problems is getting up. Each time i get up i just end up getting hit by the same dam string. I get a KND and try do sumthing but it dsnt work.... Any tips?

Well I can't speak for online, because you can't do anything correctly online. So tip #1: Stop playing online. If you can follow this, continue to the next paragraph. Otherwise, I'm just a hater and you can ignore me.

The mechanics for getting off the ground in this game are old and obsolete, so it's tricky and doesn't follow naturally coming from Calibur. If you're in a basic heads up feet towards knockdown position, and you just want to get straight up and block, hit up. If you want to get up and block low, you have to hit up first, then down/back. Siderolling, you have to use 1 or d1 to roll up or down. Backroll is obvious but will get you hit a ton, which is probably what's going on.

There's also various spring ups and rolling tackles that are covered in the instruction manual that have situational uses. Get up kicks also have their uses, but like rolling attacks will get you crushed if you do them a lot. There's also a ton of traps based on knocking someone down in positions where they wind up standing in BT if you try to do this, and guarantee big damage if you move, and small grounded damage if you stay on the ground. Learn these situations, take the hit and tech away.

Again none of this matters if you're playing online, just get the first hit in and start pushing buttons, so long as those buttons make some kind of low sweep come out. So just to make sure we're on the same page, if you're gonna keep playing online, disregard everything I just said. And save the "I don't have a choice!" stuff, you get what you get with online and you know this going in, so you can't complain.
 
dont backroll when your trying to get up. instead just press up and block imediatly.

and when your near a wall, definatly dont backroll, because you'll be just backrolling place and they can B! you can wall combo you from there.


Don't forget you can tech left or right by pressing any attack buttons.
 
Hooray for trashy online play, courtesy of Namco. They, along with SNK, sure know how to deliver shitty netcode.

Anyway, this game is stupid but addictive and fun. Not sure how that happened, but I'm enjoying myself as I wall rape people from a combo that lead them to the wall with Leo. Currently working on getting Anna down. Next I'll be refining my scrubtastic Lee who I played in T5 even though I had no clue how to play Tekken.
 
Next I'll be refining my scrubtastic Lee who I played in T5 even though I had no clue how to play Tekken.

Lee combos are all pretty different, although some older ones will still work. d2 is a common replacement where you'd use df1 in T5, and it's all about b2~mist instead of b1:1~mist now. Bound with f4,3 then run up on them (real close, can't be a short dash) and do df3,2,3 ender. There's variations involving WS 2,3 for more wall carry, but I haven't worked on those yet.

Other than that, I mean it's still Tekken. Just turtle up and look for whiffs to launch. Tracking is improved, backdash is nerfed, but it's still Tekken so far. So we'll see if I even keep playing it, I'm hearing talk about some of these homing moves (so called 100% tracking) being stepped. If I have a Bruce ff3 stepped, I'm quitting immediately, no questions asked.
 
Lee combos are all pretty different, although some older ones will still work. d2 is a common replacement where you'd use df1 in T5, and it's all about b2~mist instead of b1:1~mist now. Bound with f4,3 then run up on them (real close, can't be a short dash) and do df3,2,3 ender. There's variations involving WS 2,3 for more wall carry, but I haven't worked on those yet.

Other than that, I mean it's still Tekken. Just turtle up and look for whiffs to launch. Tracking is improved, backdash is nerfed, but it's still Tekken so far. So we'll see if I even keep playing it, I'm hearing talk about some of these homing moves (so called 100% tracking) being stepped. If I have a Bruce ff3 stepped, I'm quitting immediately, no questions asked.

Haven't had anyone step it here.

So I've noticed Bruce Irvin has a crouch dash, but not too many moves associated with it. I'm curious, how should I implement his crouch dash? Heavy use like Mishima-style (if that's the case, I'm so screwed). Or more moderate usage?
 
I would probably more put it at frustration. Namco spoke about how they were rewriting everything to make online some amazing experience when in reality it is worse than T5DR. Obviously lows are still going to be abused, but if the input lag wasn't so bad then I could actually counter this. It is just frustrating when you block a low, and lauch them only to fail miserably trying to juggle them. Top it all off with the fact that the whiffed juggle usually means you get hit too. It's just bs.

What? Failing to do Paul's stuff like d4,2,1+2 cause you can't get the 2 part to work isn't normal offline? Damn.
 
Haven't had anyone step it here.

So I've noticed Bruce Irvin has a crouch dash, but not too many moves associated with it. I'm curious, how should I implement his crouch dash? Heavy use like Mishima-style (if that's the case, I'm so screwed). Or more moderate usage?

CD into launcher? are you sure he has no moves associated with his cd? damn that sucks >_<
 
CD into launcher? are you sure he has no moves associated with his cd? damn that sucks >_<

He has a few, but not many.

CD+1,2_4 CD+2 (launcher), CD+3, CD+3+4.

His CD+2 is really slow, high and unsafe. bf+4 is generally better, but the range is kinda lousy.
 
Back
Top Bottom