mikosu
Goderator of pink hearts
Thanks to IdleMind we're now able to know more details about SC4's system. I will compile info here as I find it. (Will throw in known things as well.)
Standard throws
Guard Impacts
Command throws
Currently testing if stance throws can be early/late broken.
Standard throws
- 16 frame break window
- Early break occurs if you break from frames [1-6]. Leaves you at +3. (Will verify)
- Neutral break occurs if you break from frames [7-13]. Leaves both characters at 0.
- Late break occurs if you break from frames [14-16]. Leaves you at {will test}.
- Only the first input is accepted when you attempt to break a throw, including K.
- With multiple-button binds A supercedes all other buttons in breaking. Then B. Example: A+B+K counts as an A break. B+G counts as a B break.
Guard Impacts
- GIs are active from frames [2-?].
- A successful regular GI (6G/3G) gives 20 frames where the opponent can ONLY re-GI.
- A successful JI gives 30 frames where the opponent can ONLY re-JI.
Command throws
- Can not be early broken
- In SC3 the max break window was 9 frames. This is assumed to be the same for now.
Currently testing if stance throws can be early/late broken.