The Cepheus Store thread

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Some people dont like the way items are connected, but in some cases i dont mind.

Like ZWEI's pants have the bag and boots come automatically, but since it's leg clothing it all stays with you when your armor breaks. Otherwise if they were separate his bag, which would be his belt, and his shoes would vanish when your armor breaks.

I think the armor break thing is a separate problem all together however, if it wasnt the way it was now we could get the pants and other things separated without having to worry about armor breaks.
 
Armor break has improved but not greatly. They need to tweak their engine so it can be like SCIV with special properties for pieces to fly off and skirts to rip instead of shatter like glass. Also, they need to add a toggle for "static" and "dynamic" action on clothing so we can decide if it armor breaks on hit.

Some times, knocking a hat off a character would be cool and really be nice to show the character is now "getting down to business" or perhaps having some armor fly off would show the character being pushed to the limit.

It is a nice feature but is implemented poorly and takes away from the atmosphere and style of the game imo.

--Forgon
 
Armor break has improved but not greatly. They need to tweak their engine so it can be like SCIV with special properties for pieces to fly off and skirts to rip instead of shatter like glass. Also, they need to add a toggle for "static" and "dynamic" action on clothing so we can decide if it armor breaks on hit.

Some times, knocking a hat off a character would be cool and really be nice to show the character is now "getting down to business" or perhaps having some armor fly off would show the character being pushed to the limit.

It is a nice feature but is implemented poorly and takes away from the atmosphere and style of the game imo.

--Forgon
Actually, this existed in SCIV as well. The only time costume pieces would tear or show damage were the original cast's 1Ps and 2Ps. Anything worn in Character Creation could be completely destroyed, even if a regular character wore them. It seems that regular costumes and character creation pieces have different properties. I think because in Character Creation that you're putting together a costume made up of different pieces, adding rips and tears to each piece might cause a technical problem with pieces that did or didn't get damaged (since they're not one, coherent piece like the 1Ps/2Ps).

I also don't like the idea of choosing which armors to break anymore. I supported this idea from the beginning, but there's quite a lot of players would like to abuse the special equipment (gigantic drums, penises, giant spheres, etc,.) to confuse players. If you can't destroy that stuff because the player made them indestructible, the match is going to be very frustrating to play through. This is a case where the good has to suffer for the bad, I'm afraid.
 
I also noticed that the armor break system is better on the regular characters in SCIV than in SCV. For instance, the equipments with "breakable" attributes in SCV regular char. will be totally obliterated/vanish instead of just being taken off or broken. In SCIV, however, some parts would remain on the ground (which you can kick around if you want) and some characters will actually have ripped clothing (such as Taki's suit, Kilik's sleeves and sash, Ivy losing a few dental floss, etc).

The worst thing is that MANY attacks from certain characters (Mitsurugi, Nightmare, Siegfried, Pyrrha...) can easily do armor break in the first round of the match. Then for the rest of the time it just looks ridiculous. However, the "ridiculousness" applies mostly if not only on CAS, not regular char.

However, the double-edged sword comes from the existence of the gigantic drums. Thankfully I defeated a stupid Algol player that used that so I couldn't see his moves. It was satisfying for at least once. I still haven't seen a lot of cases like this to say that it annoys me more than my CAS looking like they came straight from Queen's Blade.

In other words, I won't say that the armor break has improved. As a matter of fact, I think it's the opposite, but if it isn't, it just "changed", not necessarily for the better.
 
I also noticed that the armor break system is better on the regular characters in SCIV than in SCV. For instance, the equipments with "breakable" attributes in SCV regular char. will be totally obliterated/vanish instead of just being taken off or broken. In SCIV, however, some parts would remain on the ground (which you can kick around if you want) and some characters will actually have ripped clothing (such as Taki's suit, Kilik's sleeves and sash, Ivy losing a few dental floss, etc).
I think that's due to the loss of the HavoK Engine from SCIV. What it did was allow certain pieces to be littered on the stage; SC:BD didn't use it and neither did SCV. That's also why none of the stages in SCV have anything interactive on the stage itself. In SCIV there were littered ice pieces on the ground in the Ice Coffin, the Dodos from Distant Marsh, ice breath from Jyurarudai Villa, heat waving the screen like in Tower: Ancient Gate, etc,).

I have no idea why they didn't want to use it again for SCV, but it seems like they always use something in one title, but then dump it / get rid of it / replace it during the next title. I'm glad they removed that ridiculous armor stat system, but they could've at least brought over the character switching feature reminiscent of team battle. Too bad it was single player only... I also wish this Arcade Mode didn't have it's score system stripped away. As it stands, it's a formulated Time Attack Mode instead of an Arcade Mode. It's bad enough there's no endings, but taking away the score system? Really?

...and even though ToLS was nothing more than chore-work, I preferred that over Lackluster Souls.
 
Yeah some "interactive environment" pieces usually just disappear after a few seconds now, such as the tree branches falling off in the two forest stages if you wall combo on it. We do have some great dynamic lighting now though, and that makes the stages really great looking in my opinion. Still a shame they didn't use HavoK again.

Though I think I'm starting to get off-topic here. Back to CAS items from Cepheus store, after seeing Viola's hoodie, I think that Hilde's helmet may suffer fromt he same "missing hair syndrome" even for her own hairstyle.
 
I think that Hilde's helmet may suffer fromt he same "missing hair syndrome" even for her own hairstyle.

I'm pretty sure it will too, otherwise I suppose some hair might poke out a little bit oddly, I guess it's just easier for them to have it so all hair is cut out of view. I wonder who's outfits we will get next, I'm hoping for Hilde's outfits and Viola's 2p personally. I hope we get them soon as well.
 
I want NM's 1P so bad so I can put it on Sieg along with the SCII NM helm then make jokes about how 3B is suddenly safe (I wish). Lol
I know we'll never have the following thing I'll mention, but it would also be cool to have the full Dumas armor (which is Nightmare's current armor without the gigantic arm) along with the version with the arm. I can only dream.

Having Dumas' "Persona of Deceit" mask could be nice too.
 
I want NM's 1P so bad so I can put it on Sieg along with the SCII NM helm then make jokes about how 3B is suddenly safe (I wish). Lol

I want his floating orb of rape, anger and anguish mid-section from SCIV to be hip equipment.
 
I'm really looking forward to astaroth 1p and curious to how much of the 2p we will get.
also i wonder how his 1p skin thats available in cas for him only.
Will work with his own gear.
Seeing as most items equipped to it confict.
 
I think you guys are over-thinking it. I don't care for extra voices, improved stickers, and other miscellaneous nonsense. All I want for a DLC patch is:
  • Let us set which pieces break. I chose my equipment to be there for a reason, if you make a knight you'll most likely be completely naked by the second or third round, total bullshit. A toggle would be great -except for special pieces, which would just break without a choice (to avoid penises, drums crap, etc).
  • Either fix or remove pitch options. They worked great in SCIV, but now we have this crap system where all voices sound like robots unless you set them to default.
  • Fix the floating pieces, or let us configure them like special pieces.
  • Remove the stupid drums.
That's it. If that happens I won't ask for more than the typical DLC pieces.
 
^We are more discussing about random things we would like to have, even if it may be impossible (such as Dumas armor and mask). Those things you mentioned were mostly already discussed a few times, so we talk about other things I guess. Some times we get back to it because I, for one, like to be redundant after a while.

That doesn't mean I don't agree with you. For instance, the pitch thing, I am among those who already talked about it before the game was even released, when they were doing livestream showing the CAS. Some of us pointed out how the voice became robotic even without the malfestation option, and that it doesn't work at all like in SCIV (where it was done right). Many of us also talked about the floaty pieces (especially sash/faulds and belts on females), and I also referred to BD's system where they, I think, allowed you to adjust some equipment like hats, something that has been removed and put only in the special equipment/accessories.

It's highly unlikely that they would fix those things though, which is why talking about "traditional/historically accurate armors" isn't overthinking considering the Ancient Armor packs.
 
I encountered someone online who made this really cool-looking demon creature thing that didn't look human at all (humanoid, yes, but that's all). Unfortunately I armor-broke him in the very first round of the match. I believe we were both very disappointed, haha...
 
I'd have liked a setting in the options menu that would just allow me to turn armor breaking off entirely for all characters. I'd imagine it could work much in the same way I can freely switch the voice acting between 'English' and 'Good'.

It's completely ridiculous anyway. It's purpose is touting "realism" in a game with fully functional clockwork arm prosthetics, a lightning/coalfire/Michael Clark Duncan golem, Ivy's sword, everything Voldo and Natsu do, so on and so forth for all eternity.

Anyone who looks at any of this and says "yeah, the realism level is good, but if my clothing shattered like glass it would be better" should not be helped.

Special equipment breaking is fine. I have a trollololol hentai demon CaS. If her special equipment breaks, she loses her horns, one set of wings and her tail. That's kinda cool to me. But as it is now, if her armor breaks, she loses motherfucking EVERYTHING, her legs even transition from horse to human as part of this game's perpetual effort to make as little sense as goddamn possible, only in a bad and poorly implemented way.
 
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