Its the only way I can feel the character's importance and truly feel wether or not their motives and perception of the plot they're surrounded by is genuine. I don't like ditzy bubbly characters that don't have a constructive side to them. I know I may be shoving out my preferences down PS's throat but I just see SC artistically more appealing as a darker game. Not a gloomy game but more reletive to what it once was, more demonic and dark. I mean
"I'll burn you alive / Cower in Fear / Come with me to hell / Taste my PAIN / I'll cut your heart out" doesn't fit a happy-go-lucky look to me. What happened? I like Omega Pyrha but there just isnt enough! Project Soul just changed Talim into the 7-year-old goodie-two-shoes she is now...but her personality isn’t as irritating as Xiba's, she's just representing youthful innocence on a vivid exaggeration parallel to Amy who is sadistic and downhearted.. Though like Leixia, she is tolerable and has the adorability shield for most fans.
talim is a very hopeful person and and somewhat pure, if she is to be in SC or someone similiar to her then it would be very interesting to see her hope break or to see her manipulated on a level to make her despair or be nihilistic. This will be useful not in just enjoyability but the fact that talim is .....well.... facing hardships.
i dislike theory though
I'm also certain that Zas will more than likely return after probably seeing some visions of SC and SE creating more catastrophes back in his time and decides to take up arms to prevent this from happening in the present time (a la his ending from SCIV). And as for Talim, I'm pretty sure the wind is telling her the same thing, and would probably want to destroy both swords also, which may lead to her teaming up with Kilik, who had the same idea of neutralizing both swords. There's lots of possibilities and storylines for these veterans to come back. It can work.
take note that zas and talim were only out of SC because of their overall design flaw in relation to the new mechanics and the amount of time to make the characters newcomer friendly by providing flexibilty in their movelists.
many moves for zas and talim would be filtered and cut out in their SC4 movelist. These characters would probabaly have totally different styles if they were to be in SCV or any other future installment with similar mechanics.
if they were to be in SCV with a few tweaks to their SC4 movelist in terms of frames, but not structure, then both characters, especially zas, would be almost impossible to play with at a high level
so, again....it would take some in depth thought on how to make the character flexible for the player.
Well, Soul Calibur IV was on the right path in the series' direction and should've build more upon it. It would've made a lot more sense and caught everyone's attention. Imagine Soul Calibur V, with the same cast from IV, some new characters thrown in, more darker atmosphere (with some light/day stages), a viable plot, and bam you got a series worth taking seriously.
i like Sc4 for it's complexity. it was a fast game, but it was too complex for the average player to handle and it focused on more experienced players.
GIs for example were very overpowered, but me and many other people never saw players abuse this option to it's max.
so why not make it easier for everyone?
in terms of providing the younger consumer, it was horrid. It lacked flexibilty for the players.
I mean compare FF10 to FF12. FF10 took much time to perfect and was therefore a bit of a bore and complex(arenas, maxing out, dark aeons, penance), while FF12 provided more options for players and side quests.
Providing more options for players, any player, is worth it, but again you have to focus on the main idea of the game.
SC is a fighting game series not a final fantasy game.
you get what i am saying right?