Wander
[09] Warrior
The hair definitely has the hair carpet helmet syndrome. They don't seem to be aiming for realism at all in the style and that's all fine, but I do agree that the skin and hair could look better. But eh.
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I think realism would do the series better, though as far as I can tell the most fantasy that they really want with SC is just the character faces looking more stylized than everything else around it. Where as that is where I think the criticism is legitimate. The faces are passable for artstyle if that is what seems to be the most obvious, but the hair and skin textures is what really emphasizes the quality of the models as those elements are what people judge the realism of first hand. There was a picture floating around where someone pointed out, Sophitia's hair looking better in SC4 due to it looking more whispy and less chunky as it looks in SCVI.The hair definitely has the hair carpet helmet syndrome. They don't seem to be aiming for realism at all in the style and that's all fine, but I do agree that the skin and hair could look better. But eh.
When was Sophitia in SC5 ? You talking about Elysium unmasked ?There was a picture floating around where someone pointed out, Sophitia's hair looking better in SC4 due to it looking more whispy and less chunky as it looks in SC5.
Edit: I meant SCVI. What people are saying about her hair now. I don't recall if Elysium or Sophitia in LS was comparatively different though.When was Sophitia in SC5 ? You talking about Elysium unmasked ?
honestly just having higher poly faces and more detailed skin textures (pores, discolouration) would do wonders for making the characters look good. sophitia's chin is blocky from some angles and her skin is too waxy + smooth. i've talked about hair before, it probably isn't changing. too much work.
on a positive note, they've definitely learned from T7 to not make everything so goddamn shiny. knit wool sweaters are not shiny. please.
of course this all comes down to art style, so if they're keeping them semi-realistic, then it's fine in the current state. i do prefer realism though.
I'm super not digging the eyes, they look very 2D.
Stop comparing a finished game to a unfinished build that is being used only as a gameplay demo, every Soul Calibur trailer since IV does that and the final game looks much nicerSnip
So, what, don't criticize the visuals until the game releases? That's a dangerous mentality... How are we supposed to give developers feedback? If no one criticize what they show in trailers, then they'll think it's good enough for release.
The "IT'S EARLY GUYZ, DON'T WORRY, THEY WILL FIX IT" mentality never helps. Let people voice their criticisms/concerns. If by chance the developers never intended to improve it on release, then our complaints might spur them to improve... And if not, there was no harm done.
If we have no idea what's finished, and what's not, then isn't it all the more reason to not repress our criticism? After all, the thing that we might assume to be unfinished could turn out to be actually a finalized asset... Hence why critcism should be encouraged RIGHT NOW instead of when the game nears release (In other words, when it's too late for them to change anything)You're allowed to voice your concerns, but anyone here with a brain will tell you that you're wasting your time. You have no idea what's been finished by the development team and what hasn't. Most games look substantially different from their preview builds and alphas, and generally much better. Have you not seen this before?
Sorry mate but I don't think the devs really listen that much.So, what, don't criticize the visuals until the game releases? That's a dangerous mentality... How are we supposed to give developers feedback? If no one criticize what they show in trailers, then they'll think it's good enough for release.
The "IT'S EARLY GUYZ, DON'T WORRY, THEY WILL FIX IT" mentality never helps. Let people voice their criticisms/concerns. If by chance the developers never intended to improve it on release, then our complaints might spur them to improve... And if not, there was no harm done.
Also, saying SF looks good....choices.
Much technical very objectiveComparing a unfinished build to a pre-rendered cut-scene
Yup, technical. Thats my language here. Technically speaking (from experience in 3d modeling), the modeling & texturing method that i see in sc6's sophy & mitsu resemble those seen in sc4.
I dont play SF5 & Im still NOT interested in playing SF5, but that intro from the SF5AE in real time & 60fps is THE 1st TIME that I see actual "next gen" graphics since the whole "next gen" trend started back in around 2007, technical-wise. Art style is irrelevant to my statement, hence NOT choice, just what is, technically.
Yeah I've noticed that too. There definitely looks like there's more weight to it this time around. I noticed a similar thing with the clothing physics as well. I'm really excited to see how other characters' hair and clothes move. This would be a great time for one of the characters to have a long dress like Hilde's 2P in SC4.I really like how Sophie's braid moves this time around. It's definitely more realistic than before, and similar to how Poison Ivy's moves in Injustice 2. However, I feel like they could still fix how it looks a little "floaty" and anti-gravity on the back of her neck. But all in all, definitely an improvement over past games.