Von_Blackhardt
[12] Conqueror
*Thinks CPU load doesn't effect FPS*
*Says I have no idea what I'm talking about*
You can scream "BLUR!" till next year, it won't make it true. As gentlemen such as @Sectus and @Everglaid pointed out, it's a transparency issue that was present in other Namco UE4 games like Tekken 7 (Go compare Lili's hair from T6 to that of T7).
I don't really feel like talking about Lost Souls Aside to avoid derailing the thread further, but just wanted to point out that again, you're wrong. It moves in, gameplay too. Especially apparent in the latest video (Though I don't expect you to notice it given how obtuse you've been so far).
So it looks like they've fixed the not-moving hair. I wasn't gonna go digging up gameplay of a boring, generic action game that I don't give a shit about when everything I needed to see was in the video you showed me. The game doesn't look any less bland, in spite of the fact that the man's extra polygons now move a little bit. Why would I notice something I never looked at? You told me to look at the video you posted and there was no moving hair in gameplay. You must be dumb to think I'd go looking through footage of every build of the game when I could barely be assed to watch 15 seconds of the video you showed me. Though, if anything, it does provide something worth considering - the developer fixed the hair between builds. Would you imagine that?
I also never said CPU load doesn't affect FPS. If that's what you took away from my point, then that's unfortunate. I've been PC gaming for 25 years and I've built every PC I've ever owned from scratch. I know what the components do and how they affect performance. You, however, conflated the AI programming with the frames being drawn as though they were the same thing, once again stemming from a lack of knowledge. Also, look at some of Soul Calibur 5's stages. Some are more detailed than any environment in FFXV.