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Also, the loose hair looks better than before too. Still not perfect, but definitely better.
5:10
I don't know how I would fix it though... what do you guys think?
So it's either plastic hair or Nvidia hairworks? :/Nvidia Hairworks or AMD TressFX for starters. However the things that would fix it would also absolutely jeopardize 60FPS, which people forget about when they complain. It even causes severe FPS drops on my machine and I've got a 1080 TI.
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They aren't aiming to make it more stylized than past SC games, which had better hair, so no, that's not the point.I think that's the point, it's not supposed to look real. It's stylized.
The "shine" of SCIV wasn't a hair problem, pretty much everything was shiny in the game.You're right, it doesn't have that "problem", because the hair in SCIV looked like shiny, over-polished dogshit. Everyone in SC4 was shiny for some reason. It's not a problem - it's just a change in direction. You don't have to like it, but you're judging it on entirely subjective merits. I personally think it's a huge improvement.
They're the same mesh, but the shader is different. It's in no way, shape, or form, more realistic or detailed than the SCIV for the reasons I explained above. Everyone with a working pair of eyes can tell you that. The complaint about characters in VI looking like Dolls and Action Figures were tossed around on this board and others a lot of times. And for a reason.I mean, you're saying it doesn't have the same "problem" but if you look close you'll notice that they are both literally the exact same mesh, except the SC6 version has a more detailed, realistic and higher resolution texture applied.
Also, for your point about FFXV, you realize that game runs at a not-even-consistent 30 FPS on PS4, right? This game needs to hit 60 and it must stay there. It's also on a completely different engine designed specifically for that game. It blows my mind that you would even *dare* compare the two.
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It's not the blur, but nice try. The hair is transparent on the edges, even when you take any blur into account.They added a literal blur effect to the models of SC4 to make up for less-than-ideal antialiasing. It would have especially been apparent and brutal on the razor-thin meshes of hair details. The hair is certainly more realistic-looking in 6, the texture has the strands more contrasty and individually defined. By no means is it photorealistic, but I don't think that was ever the point. Realistic hair doesn't have a blur around the edges. of it. The actual texture of her SC4 hair sucked, too. It wasn't good because the hardware at the time couldn't support it.
I regret to inform you that FFXV, even with the PS4 Pro on Light Mode with the latest "60 fps" patch doesn't hit the mark. It doesn't even go up past 50 on a good day! A very poor example. You also didn't design both games so you have no idea what "doing more stuff" means and what is being handled by handled on a graphical standpoint in the face of what their respective engines are capable of handling. You have absolutely no clue, so don't speculate.
And Lost Souls Aside: 1. Isn't even out yet, so you have no idea how the finished game will run. 2. The guy's hair, while beautifully rendered, only his ponytail moves, the rest of it is as stiff as a board. 3. The environments are incredibly bland, with literally nothing happening. Trees are just inserted into the ground like toothpicks. If knew how to actually look at graphics and performance, you would be able to make the exact same observations that I am making. There's nothing ambitious or groundbreaking about the game, it just looks cool. I'm fully aware of what the unreal engine is capable of, I've been playing games on it for most of my life.
If people are worried about the characters looking like dolls, now is kind of a funny time to mention it, considering that they have always looked doll-like throughout the entire history of the franchise. Nobody suddenly sparked up for DoA 5 and went "wow the characters look like weird anime figures". No shit, that was always the point.
It's not the blur, but nice try. The hair is transparent on the edges, even when you take any blur into account.
I don't know if you're this obtuse or not, but why do you keep bringing the 60 FPS in regards to FFXV? No shit it won't hit 60 FPS, it's a massive open world game with huge vistas, cities, dozens of NPCs, all with their own A.I patterns. I don't have to design it to know it's way more demanding than 3D fighter like SC. For Fuck's sake man.
Lost Souls Aside already had a playable demo in the last PSX, it ran at 60 FPS, and it was beautiful. What nonsense are you spouting about the hair? It's not just his ponytail that moves, please don't make do a GIF for you, too. Literally in the first minute you can see it.
I think the models in IV were nice enough, just needed some work on them really.Snip
yup. UE4 (and other current engines like frostbite, unity 5 & blender's eevee) doesn't have proper 'forward' rendering with transparency. things either need to be dithered or solid/sharp because if it's transparent it'llMaybe it's a technical limitation with UE4 and Namco is doing a poor job dealing with it.
Interesting stuff.
I don't understand as wlel (especially for the 1p) they wouldn't have the battle torn version. I can understand if something gets removed entirely if it is small (like lets say, an armband) but for his hip cloth, pants, shinguards, socks + shoes all to break is very jarring. SC5 had a good balance of breaks, but it enjoyed only having 1 break state (not 3) so it wouldn't look like you're getting your character undressed.and for the love of god it isn't that hard to just cut some holes in mitsurugi's pants instead of being barefoot in underwear
The AI stuff is handled and therefore limited by the engine and the CPU so the graphics processing would actually have no effect here. This once again shows that you really have no idea what you're talking about.