the problem with sc...

tribaL

[09] Warrior
EDIT: read the rest of the thread before making posts about things that have already been discussed at length


i think there is an underlying problem with sc. before i begin i do want to address something:

i am not whining. the vast majority of the sc community is, for lack of a better word, a group of whiners. i do not fall into this category by making this thread. i think that, overall, team soul did an excellent job with this game. it's the first iteration that truly feels... even. the character balance achieved in this game is far better than anything else they've released. yea, the game is "slower", but it's not bad and i'm certainly not insisting that it is.

then what's the problem?

the characters are... boring. not in a aesthetic "oh this character looks lame," but in how everyone plays the characters. it seems as though that the character's options have been stripped-down in this iteration. there are moves that are bad, moves that are ok, and moves that are great, of which every character possesses. the problem therein lies that everyone tends to focus on these "great" moves. in turn, everyone tends to play the characters essentially the same way. at that point the only differentiation comes in overall utilization and defense.

now, you may be thinking "well, all fighters are like this," and that's true to a point, but there's something that sc fundamentally lacks compared to most fighters: movement. sc, for having 8wr and stepping in all it's glory, is actually quite stiff. look at tekken... characters can be played the same way, but there are movement options that some players can utilize while other people cannot (or they simply don't know they exist); lightdashing, wavedashing, hayashida stepping, haha stepping, crouch dash cancel, backdash cancel (i'm not using the conventions as most sc players may not know what these terms are). by having these options, people can ultimately play the game very differently, and effectively, while still using a slightly varying movelist from what another person may use. that's just one example, but i'll refrain from using other games as i feel i've already made a pretty good example.

surprisingly there aren't too many of these options in sc. yea, soph has double angel step, and characters like voldo and yoshi have other options that they can use, but very seldom are they ever really used all that much. why? simply because it's not necessary. a person can effectively use voldo/yoshi/soph without referring to any of these deeper options and still win. what it comes down to is essentially whether the opponent knows how to deal with those option effectively enough to force the opponent to use those other options (which very rarely happens).

so, in the end, what makes for a truly interesting match, for both the players and anyone watching, is defense. while that is impressive, it comes off as boring, because most people aren't that apt to focus on defense when an offense is so damned effective. it makes for a very small learning curve in remaining competitive.

why this came up?

i actually played against some truly great competition recently. people who really knew the ins-and-outs of this game with several characters. the sad part is that it was the first time i actually felt "challenged". i'm certainly not saying i'm this amazing player that never loses (i win more than i lose by far, but that's really not saying much and i'm not chest-beating over it), but i am at a level when i know someone is really good at the game and they beat me mentally rather than just "oh, yea, they beat me, whatever." but i digress, the opponents i played against had a solid defense, and it made for a good game but, in the end, i couldn't help but feel as though "wow, the game is actually pretty shallow."

oh, and this isn't a call for flaming, simply discuss. that's it and that's all, so refrain from the shit comments.
 
I recently played a lot of SC2 casually, and it just reminded me how much fun I had when playing that game. Movement is definitely a big part of it. Crouch dash cancel alone makes the game 10x more enjoyable to me. Actually cancels in general. The sooner you can get unstuck and back into motion, the more fun it is imo.

Actually, this is probably the main reason why I have more fun with 2d games than 3d for the most part. With 2d games, there is always something you can do regardless of where you are, besides try to get closer like in 3d.
 
It's a regional thing.
Players that play together usually adapt to each others playstyles...and eventually adapt similar attributes.
That said, you can expect players from different countries to play very differently.
 
I have a very different problem with this game. In no other game have I encountered such a huge emphasis on momentum. Once a player gets going, it's hard to truly stop them. The cause of this seems to be the okizeme strategies which exist here, forcing you to think about how you even stand up.
 
i think there is an underlying problem with sc. before i begin i do want to address something:

i am not whining. the vast majority of the sc community is, for lack of a better word, a group of whiners. i do not fall into this category by making this thread. i think that, overall, team soul did an excellent job with this game. it's the first iteration that truly feels... even. the character balance achieved in this game is far better than anything else they've released. yea, the game is "slower", but it's not bad and i'm certainly not insisting that it is.

Great way to break the ice. Calling everyone else but you whiners, of course. Awesome attempt to ....divert attention from your cocksure whiny opinions?
Let me try:
"I am not a douchebag. I feel that people who post these type of threads are, because they simply feel their personal opinion is relevant enough to warrant a thread full of their bias and skewed views. Please everyone, give a shit as I list them."

then what's the problem?

the characters are... boring. not in a aesthetic "oh this character looks lame," but in how everyone plays the characters. it seems as though that the character's options have been stripped-down in this iteration. there are moves that are bad, moves that are ok, and moves that are great, of which every character possesses. the problem therein lies that everyone tends to focus on these "great" moves. in turn, everyone tends to play the characters essentially the same way. at that point the only differentiation comes in overall utilization and defense.

I don't even know where to begin with this. Here you go again with this "everyone" BS. Soooooo, every character can be played the same? All good players are forced to play them the same?
Please tell me how to play Tira the same as Astaroth! Ohoh~ and tell me how to play Nightmare the same as Maxi!!! I know, I know, you certainly hit the nail on the head, NO OTHER fighting games has people who tend to focus on good moves only, ESPECIALLY not tekken, lolol, can you be serious?
SC has to be the EXACT OPPOSITE of what you described. Not only can EVERY character be played with varying styles and options, but MOST players play one character completely different from another person using them at that level.
But since you gave so many fine examples of what you meant I'll just leave it at that.


now, you may be thinking "well, all fighters are like this," and that's true to a point, but there's something that sc fundamentally lacks compared to most fighters: movement. sc, for having 8wr and stepping in all it's glory, is actually quite stiff. look at tekken... characters can be played the same way, but there are movement options that some players can utilize while other people cannot (or they simply don't know they exist); lightdashing, wavedashing, hayashida stepping, haha stepping, crouch dash cancel, backdash cancel (i'm not using the conventions as most sc players may not know what these terms are). by having these options, people can ultimately play the game very differently, and effectively, while still using a slightly varying movelist from what another person may use. that's just one example, but i'll refrain from using other games as i feel i've already made a pretty good example.

LOL, Tribal, I know your name from Tekken, like 10 years ago. All the places I have been and tournies I have been to, and I haven't seen you play SC once. You appear to have an excruciatingly huge bias for tekken... You are suggesting because of haha step and wave dashing, Tekken characters can all be played with varying styles of movement that can change the dynamics of the game... WHEN MORE movement options exist in SC!
1- haha step and wave dash ect are CHARACTER specific, it's not like ANYONE can haha step or wavedash/lightdash, so wtf are you getting at?
2- You go on to describe Sophie's angel step next, but MORE characters in SC have movement options that can vary their game than Tekken or any other game:
Sophie/Cassy- dashes both have different properties and unique abilities, and remember Cassy also has a retreat dash that auto parries into free damage or as whif bait.
Voldo- mantis, landfish and all of his movement options give a voldo player MAD varying ways to play.
Talim- she has SEVERAL retreat and advancing leaps, twirls and flips that can be canceled into moves or used as a varying movement options for mad mind games.
Taki- windroll and stalker, yea THOSE don't give me any unique movement options >.>
Setsuka- HAS A WAVEDASH that can be canceled out of and a A+K forward leap that gives her many options.
Yoshi- teleport, stances with movement options, dragonfly/super dragonfly.... more options than he even had in tekken, hell he can even WALK in pogo.
Yun- has a crouch dash that can be canceled into moves and has retreat options out of it.
Apprentice- has stalker like flips to add a keep away aspect to his game and improve positioning.
Amy- has stances that advance her or can be canceled into moves similar to a crouch dash
Xianghua - has MANY moves that auto evade, sidestep, advance and retreat, ANY player playing her can chose from a veritable CORNUCOPIA of options to play her with uniquely.
the list can go on and on.

surprisingly there aren't too many of these options in sc. yea, soph has double angel step, and characters like voldo and yoshi have other options that they can use, but very seldom are they ever really used all that much. why? simply because it's not necessary. a person can effectively use voldo/yoshi/soph without referring to any of these deeper options and still win. what it comes down to is essentially whether the opponent knows how to deal with those option effectively enough to force the opponent to use those other options (which very rarely happens).

SAYS YOU! Dude, name a fucking game where a character who has many good tools available to them, but a few of them are REALLY good, so most players tend to gravitate to them, DOESN'T exist?
This is all your opinion here, you say things happen very rarely, based on what? YOUR spectrum of play?
Oh wait, you live in japan now right? So this is your typical "I have witnessed japanese players who are good play, all other countries suck compared tot hem, I now look down on players I used to play with"??

Trust me man, wherever you live, you are forced to make OPINIONS based on what is around you. The thing is is that MOST players realize this, and don't feel the need to post up their opinions for everyone to see, especially condemning their community's favorite game, simply because you find it boring.

so, in the end, what makes for a truly interesting match, for both the players and anyone watching, is defense. while that is impressive, it comes off as boring, because most people aren't that apt to focus on defense when an offense is so damned effective. it makes for a very small learning curve in remaining competitive.

I have seen plenty of offensive strategies in competitive play, both offense and defense in SC can be equally gratifying, especially when it comes to SC's rich oki game, the mind games applied to both offense and defense are second to none, IN MY OPINION.



i actually played against some truly great competition recently. people who really knew the ins-and-outs of this game with several characters. the sad part is that it was the first time i actually felt "challenged". i'm certainly not saying i'm this amazing player that never loses (i win more than i lose by far, but that's really not saying much and i'm not chest-beating over it), but i am at a level when i know someone is really good at the game and they beat me mentally rather than just "oh, yea, they beat me, whatever." but i digress, the opponents i played against had a solid defense, and it made for a good game but, in the end, i couldn't help but feel as though "wow, the game is actually pretty shallow."

Oh here we go. So you play against some foreign players whom you deem truly great. Heck they probably are great. Then... Then you go into a holier than thou rant about how you never felt challenged before this, and how great you win rate is?
Bro, who the funk have you played to give you the right? I haven't seen you place in any tournament, or even play outside of Ohio. It's all fine and good you moved somewhere, but if you were truly good at SC, someone woulda known about it by now.
I have a great win rate in my area? You know why? Because before recently, my area was comprised of scrubs. I win just about everything in MY region, then do mediocre when I travel, because I don't have good enough competition to push me to better my flaws.
Doesn't give me the right to assume the game is good/poor/shallow because I have a limited basis for comparison, and then go out and get my ass kicked by some 'truly' good players, or even when I do well against a truly good player, I don't feel like "wow this game is shallow because I was able to beat someone good with a limited tool set". That is all based on experience, no one I see plays any character the same, cept maybe Amy. Someone may not be used to the tactics you use, so it gives you the upper hand.

So please explain to me how SC is shallow? It's movement, vast array options for EVERY character, terrain control, wake up mind games, GI system and balance make it one of the THE most complete fighters out there. If that is NOT your opinion, all I can do is respect your opinion for what it is... and opinion, uninformed at best.

My question to you is, why the hell should anyone care what your opinion is? Why make a thread about it?


cha cha
 
TribaL... I'm gonna have to disagree with a lot you said... while yes, the vast majority of this community is a bunch of whiners (me being one of them); is it really the community's fault? Namco has been continually releasing shitty games over and over again (not just fighting games) and giving all of their fans reasons to whine. Soulcalibur 3 was a joke and Soulcalibur 4 sure has its share of issues. The difference is that for the vast majority of the community, SC4 is fun enough to overcome its issues; while SC3 was not.

SC4 does not feel "even" and this "balance" thing you talk about is still a myth. While you wont see people place in tournaments with Talim, Rock, or Mina in SC4; you did occasionally see people win tournaments with Yunseong, Raph and Maxi in SC2. The thing that SC4 lacks most is "consistancy" so many moves and combos will randomly fail for some odd reason or another. Not to mention the buffer system which is a complete travesty in comparison to SC2.

While yes, everyone has a bunch of moves, and every move has its own pros and cons, its never as simple as that. If a move simply has no negatives, it brings imbalance to the moveset... the same goes for moves with no positives. As well, pros and cons aren't just about the move; but how the move works with the character's remaining moveset. If a character has an amazing move, but there is no possible way to get it to work as a mixup; then the move sucks.

As for movement though... completely agree with you... the movement in SC2 was so much better. Hell, the movement in Virtua Fighter 5 is better; and VF is the stiffest out there. As for defense being boring though? Absolutely true. Watch some high level fights in SC2; while to us its amazing, to the fast majority of players out there, its a sad roachy turtle fest. As for SC4 being shallow? I guess I can understand that... theoretically you can win simply by blocking and doing safe pokes.

Talim- she has SEVERAL retreat and advancing leaps, twirls and flips that can be canceled into moves or used as a varying movement options for mad mind games.
Umm... no? Its only a mindgame for people who dont know how EASY it is to stop Talim. Watch the WingZero vs OOF matches from NEC9. In the first match OOF played Talim and destroyed WingZero. After that match WingZero thought to himself, "Didn't Jaxel tell me something about how to beat Talim last week?". Then WingZero, with zero anti-Talim practice put what I told him to use and OOF's Talim never one a match again. My point being is that the majority of the "movement" in Soulcalibur 4 is not movement at all; most of the time its just "stance shifts", the characters themselves don't really "move".
 
Jaxel: I think the movement is fine in this game, with exception of a few characters this game gives everyone the tools to play any style they want, space properly and control their location in the ring.

Your talim example is just based on your doom and gloom attitude about her. I know you certainly know her better than I do, but the fact remains that she CAN in fact retreat and advance in a unique way, that no one else can. I cannot comment on how useful it is (though im SURE it's not AS bad s you say it is), I was merely displaying the fact that she has options and they are options no one else has, even if they are the options to suck, you know as well s I, that they can really work magic on an unprepared player from outside your circle.

cha cha
 
Jay you could saved a lot of space just by posting "Talim sucks" instead of going back into the past with how great SC2 is and how nothing will ever be better. And so far I think I have seen EVERY CHARACTER in SC4 win a tournament. BLDave has won a tournament with fucking ROCK and OOF wins with Talim. Let's be serious, is it not that bad.
 
Wait, that means Darth Vader and Starkiller won a tournament?

KILL YOURSELVES NOW!!! THE SITH EMPIRE IS COMING AND THERE'S NOWHERE TO RUN!!!

Or, have another option and let Angol Fear compete. Then when she wins, she'll bring us the Apocalypse. :p
 
The problem with SC is that they've JFs, and a bit too many.
Come on now, seriously. Do they need to make it so tough?
 
The problem with SC is that they've JFs, and a bit too many.
Come on now, seriously. Do they need to make it so tough?

Every character in in every 3D fighter has just inputs, you can't seriously think the amount of JFs in the game actually affects its balance. Thats like saying its worse to get ringouted off Wolfkrone Monument, because there's no water around the edge.

Organous - Does anyone doubt that SK can win?
 
I agree with Chach. There are a ton of movement options in this game. It's just that a lot of them are actual moves and not just directional taps. This game has THE most offensive and defensive options of any fighting game that I've ever played. Shallow? pfffft!
 
Every character in in every 3D fighter has just inputs, you can't seriously think the amount of JFs in the game actually affects its balance. Thats like saying its worse to get ringouted off Wolfkrone Monument, because there's no water around the edge.
That may be so, but I wonder why 3D fighters need to have JFs in the first place?
To make it more realistic? :-O
 
JFs are actually a great way to encourage higher practice and timing skill in a game. Because you have to get it so precisely, either you'll practice to the point where you can get it consistently or you'll find other combos you can get to work right. Regardless, you'll get varying styles to appear.
 
the only problem is how fucking hard it is to stand (sometimes)

i wish every character had some kind of ground move ala X or kilik.
 
I really think there's a LOT of diversity in playstyles even in the short time SC4 has been out. You're gona have a lot of forum formula fighters, with any game, where they play similar to others or how you've seen in videos. But I constantly hear, xxx plays so differently than yyy.
 
i'm going to refrain from making any in-depth comments as it's 3am here and i'm drunk, but chacha, i can already see i'm going to have issues with you on this.

and for the record, asshole, i played you in tekken 5. was that really 10 years ago? unless there's another chacha in pitt, and i'm totally making this up, i'm going out on a limb and going to say, right off the bat, that you're full of shit.

Great way to break the ice. Calling everyone else but you whiners, of course. Awesome attempt to ....divert attention from your cocksure whiny opinions?
Let me try:
"I am not a douchebag. I feel that people who post these type of threads are, because they simply feel their personal opinion is relevant enough to warrant a thread full of their bias and skewed views. Please everyone, give a shit as I list them."


and since i'm drunk, i'll call you out on this while keeping my thread point at bay, even though i specifically called for a lack of shit comments.

no, i wasn't saying everyone was a whiner. you, however, are one of those whiners (which is ironic given that you responded to this although i refrained from calling anyone out). going to cry like "omg algol is so broke, don't let people play him," grow a set. ogre and t.ogre were the shit in ttt, and people learned how to deal with that shit even if it was a boss character. omg algol has balls he can throw out, cry me a fucking river.

only in the sc community do people have a "committee" where they dictate who is broken and who cannot be played in a tournament. seriously, what the fuck...

seriously, keep these types of fucking comments to yourselves, as i wasn't asking for that and i specifically asked not to have it. be a bitch? leave it elsewhere. this isn't a bitching thread, this is a thread discussing in-depth sc and whether or not it's shallow, not "omg i don't like your opinion and i'm on the rag 'moan moan moan bitch bitch bitch,'" if you have something to say, say it in a way that doesn't come off as being some asshole.

end drunk banter. i'll encompass the other remarks for later when i'm not drunk.
 
You strike me as one of those people who says "no offense, but" and then you insult someone's mother and somehow don't expect to be insulted back.
 
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