BlackDragon37
[12] Conqueror
I'd rather have everyone's 8WR movement cover the same distance. That way, players can focus more on the offensive side of things. Plus it adds consistency.
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I'd rather have everyone's 8WR movement cover the same distance. That way, players can focus more on the offensive side of things. Plus it adds consistency.
I note the sarcasm and all, but you're doing it wrong.Next we should give everyone the same moveset so they can focus on applying those moves instead of learning different ones with each character.
Which is why we pick them out!Sure, it has its negatives but every game does.
I think the problem with SC is that people keep looking for a problem with sc.
Its a great game.
Its well balanced.
And its a still very healthy franchise that we all know and most of us love.
Sure, it has its negatives but every game does.
/thread
@bldave: here's a good example... http://jp.youtube.com/watch?v=S-pYwrXyMi0
what do i see in this vid? a lot of charges, a lot of forcing crouch to wsB with kilik, 2a 2k poking from both characters, some asura dance, and no stepping, only some spacing, which makes sense seeing as how one character is a charge character and the other has range... i'm sorry, but if you're going to call me out in my own thread please don't have vids posted that actually prove my point. you guys played a 3d game completely 2 dimensionally.
now tell me what players doesn't play hilde or kilik in essentially the same fashion? that match could have been anyone. a small example: during the 2nd match, the hilde hits you with a 2a+b, 2b+k, runs up and hits you with a 3ba, and it happens exactly the same way twice. i thought i was having deja vu.
want to know what i see? you making an attempt to pick apart a video of mine, because i posted a rewrite of your terrible first post. In fact, this thread has been you being a grade A asshole to pretty much everyone that didnt agree with you.
If you're gonna talk about watching matches, think about it from a casual/newbie perspective, not a hardcore perspective. Reason being that the hardcore can see the advance stuff in a match by looking at the in betweens, while the casual person can only look at it from face value.
Last I remembered, the casual audience favoured watching Tekken's matches over SC's (though this may have changed over time, so I could be wrong).
BlackDragon37 said:I'll let you hang, draw and quarter me for wanting Soul Calibur to be offensive, not defensive.
Oh I'm sorry. I thought there was talk of matches looking stiff.Why would I talk about watching matches from a newbie perspective on one of the few platforms where I can actually address the enthusiasts? Beyond that, between comparing 8WR with haha steps and wave dashes, this entire thread has had a hardcore overtone, has it not?
Newbs like bright lights and long combos. Hardcore appreciate technical mastery. Both are present in the game. But, why change it for newbs?
Virtua Fighter's an offensive fighting game.I'm not going to hang, draw or quarter you for anything, my question again is this:
Why would you want to change a game based on the whims of newbs?
That sounds like something a Namco executive would say to increase profits, not a gaming enthusiast.