BlackDragon37
[12] Conqueror
My problem with 3D fighting games this generation in particular is that there has been a lack of comprise between the casual and hardcore elements and then filling them up to the brim.There is a lot of underestimating casual audiences going on here. Patting yourselves on the back while trying to figure out the best patronization strategy to bring in new blood isn't very useful for anyone. Seriously, did you see how big the made Ivy's boobies? Bamco already did their part for the casual gamer. I think everyone should stop trying to figure out the have-nots of the fighting game world and focus one what they, personally, want out of the game.
Any time someone starts claiming to worry about a group they even don't belong to rather than what they want, my bullshit meter goes off the f'n charts. I get enough of that in all the ban so-and-so threads.
This generation, DOA went casual, forgetting its hardcore audience.
This generation, Tekken went casual, forgetting its hardcore audience.
This generation, Virtua Fighter went hardcore, forgetting the amount of potential it could get in bringing in a casual audience simply by making the game flashier (without sacrificing its depth) and adding a story mode.
This generation, Soul Calibur had both the casual and hardcore elements there. But it feels like Project Soul just took what they had and buried it in the ground instead of doing much much more.
There hasn't been much done this generation because mans haven't been ambitious. And I feel like this stagnancy is getting worse.