Things you DON'T wanna see in SC6

Props for trying SC2, it's often the fan favourite. I like your suggestions for the next SC game in terms of mechanics.

I personally think the JG can stay but it sure could use a nerf. The amount of shit you can get away with it in V was kinda ridiculous. I also do agree that the infinite stages are a little much. If you really wanted to troll then you'd just pick an infinite stage and just turtle your way through the entire match. Hence the term INFINITE.

Finally I do agree that some hitboxes need fixing. Wether it be tracking, range, or random whiffs it's something that needs to be addressed for VI.

I like your suggestions on this. Well done. :)

it's the fan fav, I get that much...what I don't get is why it gets sucked off so much as if SC2 was the Ron Jeremy of the franchise.
 
If it ends up that way, that might be the final nail in the coffin of the Soul Calibur Franchise, you can quote me on that.

A dramatic change is needed and the best approach is to go back to what actually worked, not what doomed this franchise.

you haven't explained why...

You can check Soulcalibur's sales numbers for yourself, the latest installment is the weakest of them all, that speaks volumes as to what works and what doesn't, in the current state of the Franchise getting a million sales is going to be hard unless major change is brought upon.

I can point to you to lot of threads on other sites where players also complain about SCV's gameplay, but you will probably dismiss them as well, as it is evident V is your favorite, but what matters is the bottom line to a company and its hard to earn more profits, when a product that previously sold well, now it doesn't because it was downgraded to the point where only a fraction of the previous user base considers it worthy.

Now that is being stubborn.

sales dictate how a game plays? shit fam I been doing this whole business all wrong then, I'll just look at how many copies SCV sold on average to learn how to Guard Impact.
This still doesn't explain your previous argument tho

Absolutely , I play all versions from I to V, do you play all of them as well or only the latest ones?
you play all versions...cool...how does this explain your argument exactly?

T



Then would you please enlighten us as to why SCI on Dreamcast (a console long dead) has more or the less the same sales volume as SCV has on xbox 360 & PS3...???
you're asking for enlightenment...yet have done no enlightening of your own for your previous arguments

Wrong, before Soulcalibur was released Soul Edge was its prequel, so there were expectations, which fortunately were met & exceeded by that particular dev team.

So your allegations are baseless.

SCI is older yes, and it is better as well.

baseless allegation and yet STILL no explanation as why SCV mechanics were bad

I love this franchise, and I wont stop pointing out the flaws in the latest release, because I want more Soulcalibur games, there's a path to redemption, hopefully Namco will follow it.

are you gonna tell us at any point what these flaws are?

You can try to spin it anyway, but V remains the weakest release, it has nothing to do with nostalgia, and as long as Namco listens and mends the way, there's hope.

Last weekend on F1 Red bull made a bad decision when pitting Verstappen to fit intermediates, rain intensified, they could have been stubborn and ended up well outside the points trying to defend their decision, but they realized their mistake, pitted again to fit full wets and Verstappen ended up in the podium, all that was required was some humbleness to accept a wrong decision, in the same vein Namco has a chance to correct the flaws in V, and get a lot of money with renewed sales, or they can stay the course, defend the indefensible and end up with another commercial failure with SC VI.

"V is weakest because other people said it was and because the numbers show it was bad...but I won't explain myself in anyway cos reasons...now I shall make a pointless statement and comparison regarding Namco and verstappen"

GG's
 
you haven't explained why...



sales dictate how a game plays? shit fam I been doing this whole business all wrong then, I'll just look at how many copies SCV sold on average to learn how to Guard Impact.
This still doesn't explain your previous argument tho


you play all versions...cool...how does this explain your argument exactly?


you're asking for enlightenment...yet have done no enlightening of your own for your previous arguments



baseless allegation and yet STILL no explanation as why SCV mechanics were bad



are you gonna tell us at any point what these flaws are?



"V is weakest because other people said it was and because the numbers show it was bad...but I won't explain myself in anyway cos reasons...now I shall make a pointless statement and comparison regarding Namco and verstappen"

GG's

Certainly sales do not dictate how a game plays, I understand your point, but they do reflect the reception that a particular sequel has with its customer base, would you agree with that?
 
Certainly sales do not dictate how a game plays, I understand your point, but they do reflect the reception that a particular sequel has with its customer base, would you agree with that?

no...I wouldn't trust sales or anyone's else's review, I want my own experience of the game...not make someone else's experience of the game in to my experience of the game
 
No you dont love this franchise you love soulblade and sc1 and hate everything else thats the definition of a nostalgic idoit.
Lol what the fuck

You guys act like Bryos is vincentrayne or death emperor x or something. yall may not agree with his points but all I'm seeing is his points being deflected by hur dur nostalgia hurrrrrr. Give the guy some credit, he isn't beating you over the head insisting he's right.

Stop being instantly aggressive to people who don't prefer 5.
 
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I dont instantly rage at everyone who doesnt like 5 i get that it had many problems concerning story offline content character replacements etc. But there is a difference between pointing out flaws and hating on everything after soul calibur 1 without providing any explaination. I can see why people prefer sc2 and thats cool its a good game but so is every other sc.
 
Lol what the fuck

You guys act like Bryos is vincentrayne or death emperor x or something. yall may not agree with his points but all I'm seeing is his points being deflected by hur dur nostalgia hurrrrrr. Give the guy some credit, he isn't beating you over the head insisting he's right.

Stop being instantly aggressive to people who don't prefer 5.


Don't worry mate, their attitude is understandable as critique of something that is valued to someone, sometimes can spur some passionate responses.

It seems a small group do prefer Soulcalibur V above any other release, some of them would appear not to have experienced all iterations of the Soulcalibur Franchise at the time of commercial release, and that provides some insight on their mindset and discussion style.

Within this thread and many others we have pointed out specifics as to what can be improved upon, but those have been conveniently overlooked, and then arguments like nostalgia are brought to the table which are frankly baseless, and an attempt to spin the conversation, when someone is vocal about the issues with SC V a certain group jumps out as if they had been gravely offended.

I do believe that we can all agree that we want Soulcalibur VI released, the issue within this thread and why some try to bash it & have it closed is because they do not agree with some points expressed here by many posters, and if Namco staff does actually monitor this site from time to time, then there's a real chance that comments expressed here might be considered if development for SC VI is actually authorized.
 
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I'll just make this quick...

Byros we understand that you like SC1 over the others and that's all well and good, hell not everyone finds SCV to be their favourite game in the series, but the majority of us on this site don't blindly bash it just because it wasn't what we were hoping it would be. All the main series games are good in their own way despite the flaws each game has within it and we all are well aware of that.

If you don't like SCV then that's fine, but if you are going to say that everything after SC1 is crap then you'll have to explain in depth and detail as to why they are instead of saying that you don't find them nostalgic for you. Why do you think 5's gameplay will ruin the series? Explain that. How would going back to the roots help the franchise? Explain that. These are things that you keep saying to us but don't actually explain how it would benefit the series as a whole.

So next time Byros you need to back up your points in order for them to be taken seriously, or else you'll just keep making an ass out of yourself in these threads. We're not trying to hate on you or anything, we just want details on why you think the gameplay from SCV isn't a step in the right direction, without letting nostalgia get in the way. Remember: we don't hate you for disliking SC2-5 but we want details instead of blindly hating them with no given explanation. We're all just trying to help you but our approaches in doing so are different. That is all.

Well so much for making this quick lol.
 
I'll just make this quick...

Byros we understand that you like SC1 over the others and that's all well and good, hell not everyone finds SCV to be their favourite game in the series, but the majority of us on this site don't blindly bash it just because it wasn't what we were hoping it would be. All the main series games are good in their own way despite the flaws each game has within it and we all are well aware of that.

If you don't like SCV then that's fine, but if you are going to say that everything after SC1 is crap then you'll have to explain in depth and detail as to why they are instead of saying that you don't find them nostalgic for you. Why do you think 5's gameplay will ruin the series? Explain that. How would going back to the roots help the franchise? Explain that. These are things that you keep saying to us but don't actually explain how it would benefit the series as a whole.

So next time Byros you need to back up your points in order for them to be taken seriously, or else you'll just keep making an ass out of yourself in these threads. We're not trying to hate on you or anything, we just want details on why you think the gameplay from SCV isn't a step in the right direction, without letting nostalgia get in the way. Remember: we don't hate you for disliking SC2-5 but we want details instead of blindly hating them with no given explanation. We're all just trying to help you but our approaches in doing so are different. That is all.

Well so much for making this quick lol.

Crash X I like your style, and just to clarify:

SE, SC I, SC II & SC III are very good, SCIV brought some good things and some bad things, but still is somewhat good,
SCV has the best graphics & netcode overall but has subpar gameplay, storytelling, music & art direction to the other installments in the series.
All of them have pros & cons.

Within this thread lots of issues and suggestions were presented for improvement to end up with a superior release in the form
of Soulcalibur VI, which were met with responses like or variations of:

"if you dont like it dont play it, brainless, braindead, cancer, nostalgia, retarded, my ass, you hate everything new, wannabe "fans" that bitch, people who just hate, shit is still shit, captain nostalgia ignorant, SCV is my favourite, you moron, It just pisses me, nostalgic idoit, more of the same, doesnt affect the games quality at all"

You tell me, does that sound like the best analysis and argumentation on the issues at hand?

If you want to discuss the arguments then you are most welcome, you could have just searched the thread and replied to any particular point you disagree with, but since you are asking for detail claiming there's none, here's an incomplete list of issues that were submitted by lots of persons for discussion within this thread which were mostly met with weak responses and stubbornness like those outlined above.

-Dismal sales
-Super moves, critical finish, meters, auto-anything, just guard, projectiles. (effectively the SC2, SC3 GI system)
-Restrictions in CaS
-Mimics half movelists
-"Successors" that are just new skins of veterans
-Characters not looking like their arts at all.
-Unfinished storylines
-DLC-only policy
-Disc-locked content
-Rushed & incomplete games
-No Time Travel endings no incest sub-plots. Bring the old writers back.
-No Meters, it takes away from Soul Calibur's series own mechanics
-No Super Moves, Attacks or Finishers (Again, not traditional SC mechanics)
-No Single-Character Centered Storymodes
-No Non-bladed weapons or styles. (Viola or anyone new)
-No E.IN. or other forms of projectiles.
-Lack of singleplayer modes
-Clothing items in CaS that make the characters look bloated/fat as hell or hang way too loose
-Lack of the Museum & Weapon Gallery
-Music from SCV - The weakest installment in the series as well.
-Player selection screen: those miniature cartoony cards are just awful, SC II close-up models were good, even SC I high-res renders were miles better.
-Overdone clumsy weapon effects, take a look at the original Soulcalibur and see the sparks flying when blades make contact, even a more realistic approach such as Namco's Dark Souls would be preferable, than the over-saturated cartoony look of SC V.
-Get rid of character ultra cartoony looks, Nightmare's eyes in Soulcalibur IV & V look terrible, whereas in Soulcalibur I, II & III, they're much better, also the floating mid-section is a look-alike from Abyss in SC III.
-Don't replace classic characters with clumsy newcomer characters like Angol Fear, Ashlotte & Dampierre.
Non-armed fighting styles. Weak storyline (bring back Tales of Souls and endings found in Soulcalibur III)
-Terrible voice acting.
-Epic music. (Junichi Nakatsuru, Keiki Kobayashi, Yohihito Yano, Hideki Tobeta, Akitaka Tohyama & Takanori Otsuka)
-Cohesive story that matters in the Soulcalibur lore. So if SC VI includes the classic characters
-Character design, Nightmare as portrayed in SCI & II, Siegfried as portrayed in SC III.
-Things I wish to see - Weapon customization option
-The ability to change guard, blade, handle... or accessories like tassel.
-The ability to put logo on the weapon much like clothes in SC5.

- Blade customization
- Guard customization
- Handle customization
- Pommel cuztomization

- Mandatory 3 round fights is boring, the previous games allow the user to setup the desired number of rounds.
- Most of Daishi Odashima's design changes & ideas deviating from the true essence of Soulcalibur.

Story telling is important, single player content and replay value are a must, each characters needs a purpose in life.
- Get rid of the cartoony design art, major change and revamp is desperately needed here.
- Voice acting and music are extemely important as well, restore Soulcalibur's epic feeling and grandeur.
- Gives us an intro movie that actually shows decent weapon fighting, instead of crystal and fire beams colliding with colorful lights...
- Restore Kilik's moveset.
- Give us a Nightmare that doesn't look like kiddy Mumm-Ra wielding a sword.
- Bring back the good characters that actually matter to the SC lore like Zasalamel, Night Terror, Xianghua, Sophitia, Cassandra, Seong Mina, Rock, Talim, Hwang, Setsuka, Li Long, & Abyss, expand their classic movesets, no need to waste development time on hollow inferior copies just for the sake of making a new game, we can do that with CAS a lot better than Odashima did in IV & V.
- If using Mimics to increase character count Edge Master, Olcadan, Inferno & Charade are more than enough, give them unique special moves such as Inferno's aerial spinning moves from SC I, that no other character had and were really good to at least make them somewhat different within the mimic class.
- Bring back unexplored characters such as Keres, Revenant, Miser, Greed, Arthur, and their unique fighting styles.
- Get rid of hollow characters like Patroklos, Pyrrha, Elysium, Dampierre, Ashelotte etc.
- Disregard regressions implemented by Odashima, just make SCV's storyline & events a bad dream from a drunk Sophitia.


etc. etc. etc.
 
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so picking out bullshit out of context is a counter now ? We provided explainations unlike you.
I mean just look at that list thats not just soul calibur 5 and 90% are personal opinions like character design music or which character is superior. Still no explaination as to why the gameplay is worse or the game in general.
For example you cant say get rid of characters like pyrrha patroklos without sounding stubborn, them being worse than old characters is an opinion not a fact.
 
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You chose a weird way to express your thoughts, it was hard for me to understand what you wanted to say with such structure.

Also, many of your points are subjective.
 
I´ll do the work for you. Deleted everything that isnt worth discussing.

-Super moves, critical finish, meters, auto-anything (opinion not something that actually made the gameplay worse)
-Unfinished storylines (yes cause it was rushed we all know that)
-DLC-only policy(every game has this nowadays so not rly a point)
-Disc-locked content(pre-ordering exists yes)
-No Time Travel endings no incest sub-plots. Bring the old writers back. (also an opinion)
-Lack of singleplayer modes (yes)
-Clothing items in CaS that make the characters look bloated/fat as hell or hang way too loose(CAS has always been awful nothing new that came with V)
-Lack of the Museum & Weapon Gallery(yes)
-Weak storyline (bring back Tales of Souls and endings found in Soulcalibur III)(not necessary fora good fighting game but for casuals yes)
-Cohesive story that matters in the Soulcalibur lore.(ScV lore mattered you just dont like it)
-Things I wish to see - Weapon customization option
-The ability to change guard, blade, handle... or accessories like tassel.
-The ability to put logo on the weapon much like clothes in SC5.

- Blade customization
- Guard customization
- Handle customization
- Pommel cuztomization

- If using Mimics to increase character count Edge Master, Olcadan, Inferno & Charade are more than enough, give them unique special moves such as Inferno's aerial spinning moves from SC I, that no other character had and were really good to at least make them somewhat different within the mimic class.
- Bring back unexplored characters such as Keres, Revenant, Miser, Greed, Arthur, and their unique fighting styles.(why not ,even though those styles arent anywhere close to being as polished and well made as pat or other newcomers nor are they unique except for revenant maybe)
 
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It just pisses me of because one of the main reason SC is dying isnt the new stuff or gameplay whatever its people like him who dont even give it a try and dont support the game because of idiotic reasons.

They're not idiotic reasons. Namco chose to take out a huge number of popular characters and replace them with rip offs, and they did it just for the sake of random change and not any other reason. There was almost no single player content, not even a proper arcade mode. After it was released there was almost no support for it from Namco. I have to admit SCV had fun gameplay, but Namco wanted to focus all their efforts on Tekken Tag 2 at the time and so they rushed development of SCV and it backfired on them. That's their own fault. It's unfair to blame the fans for it.
 
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