Siegfried Combo List Update:
This list is meant to be a user friendly information bank of all of siegfried's combo's. This is intended to be readable whether you are a hardened Soul Calibur veteran, or a beginner Soul Calibur Beginner, who understands




better than 8, 2, 4, 6.
NOTE: 33B is only used in place of 3B when used as a combo ender or when 3B cannot normally be executed(such as from FC) and is only used when it makes a difference in damage.
Notations even a noobie will need:
Stances:
SBH = Stance: Base Hold (siegfried crouching under sword stance)
SCH = Stance: Chief Hold (sword on siegfried's back)
SSH = Stance: Side Hold (sword on ground behind siegfried while he faces right)
SRSH = Stance: Reverse Side Hold (sword on ground behind siegfried while he faces left)
SBTCH = Stance: Back Turned Chief Hold (same as chief hold, but siegfried is facing away from his opponent)
SBTSH = Stance: Back Turned Side Hold ( same as side hold, but siegfried is facing away from his opponent)
Other:
RO = ring out
instant While rising/iWR = executing a while rising attack as fast as possible by using the

button to crouch very quickly, then releasing the

button and using a while rising attack while you get up.
BT = you are facing away from your opponent aka Back Turned.
NOTE: All combo notations are written from the 1st Players perspective.
Section (1) - Regular Combo's
Natural Combo's (will link on normal hit)


AA - 32 damage
3{B} ~ SCH K - 40 damage
3{B} ~ SCH B* - 49 damage.
*guardable by instant stand only.
WR

~ SCH

WR {B} ~ SCH B - 36 damage
BT


BT BB - 42 damage
2KK - 16 damage
2KKKKK(vs dwn) - 19-21 damage.
deals more damage if opponent tries to tech left or right.
A+KA - 33 damage
a+kA2A - 34 damage
a+kAA - 28 damage
a+k{A} ~ SCH KK - 43 damage
a+k{A} ~ SCH A - 41 damage.
2nd hit whiffs.
44A ~ iWR AA - 67 damage.
close range only.
44A ~ 1B - 52/83 damage.
AT only initiates at close range.
44A ~ 66B - 46-54 damage.
66B does less damage on shallow hit.
44A ~ 11_77{B} ~ SCH k{B} ~ SBH K - 75 damage.
close range only.
44A ~ 2A+B - 48 damage
44A ~ 66A+B - 56 damage
88{B} ~ SRSH K - 45 damage
88{B} ~ SRSH B ~ 3B - 67 damage
22{B} ~ SSH K - 40 damage
22{B} ~ SSH A+B - 53 damage
44BB - 60 damage
44{B} ~ SBH B - 67 damage
While Running

FULLRUN K ~ 3B - 47 damage
FC B+G ~ BT 2K - 29 damage
SBH B ~ 66B - 76 damage
SBH B ~ 44K - 75-79 damage
SBH B ~ b:4 - 75 damage
SBH B ~ 6B+K ~ SRSH A+B - 75 damage
SBH B ~ 44{B} - 69 damage
SBH B ~ iagA - 67 damage
SBH A+B ~ 33B - 55 damage
SCH


SCH KK - 29 damage
SCH B ~ 33B - 44 damage
SCH (1/2){B} ~ 33B - 58 damage
SCH (max charge)(close range)

~

:

:

SCH (max)(close){B} ~ iagA - 67 damage
SCH (max charge)(close range)

~


SCH (max)(close){B} ~ 66B - 70 damage
SCH (max charge)(close range)

~



SCH (max)(close){B} ~ 1AA - 51 damage.
2nd hit whiffs if they dont tech.
SSH (tip range)

~ SBH

SSH (tip){B} ~ SBH K - 63 damage
SSH A+B ~ 33B - 56 damage.
close range only
SRSH {K} ~ SRSH A+B - 53-55 damage.
deals more damage if they try to tech.
SRSH B ~ 1AA - 51-61 damage.
deals less damage on shallow SRSH B hit. 1AA 2nd hit can whiff, depending on range.
SRSH B ~ 66B - 51-61 damage.
deals less damage on SRSH B shallow hit.
SRSH B ~ 44B - 46-56 damage.
deals less damage on SRSH B shallow hit.
SRSH A+B ~ 33B - 62 damage.
requires close range hit on SRSH A+B
SBTCH B ~ iagA - 66 damage.
SBTCH

~ instant While Rising
SBTCH B ~ iWR AA - 74 dmg.
difficult timing.
SBTCH (tip)B ~ BT 2K - 34 damage.
Counter Combo's (will link on counterhit, but not normal hit)
1AA - 46 damage
While Rising


WR AA - 55 damage


BB - 33 damage
3B ~ 3B - 56 damage.
does less damage the later the 2nd 3B comes out. 33B finisher is identical.
3{B} ~ SCH B - 57 damage
3{B} ~ SCH (1/2){B} - 61 damage
3{B} ~ SCH A+B - 67 damage
While Rising

~ SCH

~ SBH

WR {B} ~ SCH k{B} ~ SBH K - 68 damage
4K ~ 3B - 39 damage
A+B - 33 damage.
only the 1st 2 hits combo.
A+KK - 43 damage
a+ka2AA 39-42 damage
22{B} ~ SSH AA - 75 damage
11_77{B} ~ SCH k{B} ~ SBH K - 67 damage
66KA - 44 damage
SCH

SCH kB - 34 damage
SSH


SSH AA - 56 damage
SSH (tip){B} ~ SBH A+B - 69 damage
SSH (tip range)

~ SBH

SSH (tip){B} ~ SBH {K} - 85 damage
SSH K ~ a+k{A} ~ SCH k{B} ~ SBH K - 62 damage.
one of siegs most difficult combo's.
Side/Back hit Combo's (will link only at certain angles)
a+k{A} ~ SCH A - 62-67 damage.
works on LS, RS and BS. deals more damage on opponents right side.
22{B} SSH A - 43 damage. works on LS ans RS.
Section (2) - Wall
Wall/Edge Combo's (hitting ur opponent into a wall or near the edge without a ring out)
front(opponents back to wall/edge)
- WR {B} ~ SCH KK* - 37-50 damage. combo depends on angle. can RO to the front
- CH 4K W! ~ iWR AA - 65 damage
- CH 4K W! ~ 1B - 72 damage
- CH 4K W! ~ 3{B} W! ~ (1/2){B} - 59 damage. ends in SCH (1/2) {B}'s standard KND animation.
- CH 4K W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 68 damage
- CH 4K W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 72 damage
- CH 4K W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 74 damage
- CH 4K W! ~ A_B+G - 80-98 damage. whiffs at very direct acute angles. grab can land as anything, from front to back depending on angle.
- 3{B} W! ~ (1/2){B} - 55 damage. ends in SCH (1/2) {B}'s standard KND animation.
- 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 71 damage
- CH 3{B} ~ SCH A+B W! ~ 3B - 90-97 damage. deals extra damage on weird angles.
- CH 3{B} ~ SCH A+B W! ~ 3{B} W! ~ SCH B - 99-102 damage. for rare 3B re-splats.
- CH 3{B} ~ SCH A+B W! ~ 3{B} ~ (delay) SCH A+B - 107 damage. only works at maximum wallsplat range. 2nd SCH A+B will whiff if input too early.
- CH 3{B} ~ SCH A+B W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 111 damage. works at mid-tip wallsplat range. iWR B requires perfect timing, rest of the combo is fairly forgiving.
- 6{B} ~ 3B - 57 damage. front side RO.
- 6{B} W! ~ 33B - 55 damage
- CH 9K W! ~ 1B - 72 damage
- CH 9K W! ~ 3{B} W! ~ (1/2){B} - 59 damage. ends in SCH (1/2) {B}'s standard KND animation.
- CH 9K W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 68 damage
- CH 9K W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 74 damage
- CH 9K W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 72 damage
- 11_77K W! ~ 3{B} W! ~ (1/2){B} - 57 damage. ends in SCH (1/2) {B}'s standard KND animation. 3B re-splat's unusually high, and can whiff at times.
- 11_77K W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 68 damage. 3B re-splat's unusually high, and can whiff at times.
- 11_77K W! ~ 3{B} ~ SCH A+B - 72 damage. for when 3B doesnt re-splat.
- 11_77K W! ~ 3{B} W! ~ SCH A+B - 67 damage. damage scaling from the wall hurts this combo.
- 11_77K W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 74 damage
- 11_77K W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 70 damage
- SBH B ~ iagA W!~ 3{B} W! ~ SCH (1/2) {B} - 99 damage. ends in SCH (1/2) {B}'s standard KND animation. sometimes, instead of 3{B} re-splatting, a strange "rubber ball" like effect happens as the opponent is tossed far to siegs right.
- SBH B ~ iagA W! ~ 3{B} ~ SCH A+B - 108 damage. deals with rubber ball effect. does the same damage if 3{B} re-splats.
- SBH B ~ iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 108 damage
back to wall/edge
- 1B W! ~ 3B - 73 damage.
- 1B W! ~ 2KKKKK - can be blocked if executed while hugging the wall. - 84 damage
- FC B+G W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 69 damage
- FC B+G W! ~ A_B+G - 92 damage. back grab.
- FC B+G W! ~ B+K SBTCH B ~ iagA - 67 damage. strict iagA buffer timing. good for Left side RO's
- FC B+G W! ~ B+K SBTCH B ~ iWR AA - 69 damage
wall/edge to the left
- iagA W! ~ 1B - 82 damage
- iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 68 damage. ends in SCH (1/2) {B}'s standard KND animation. will not work if hugging the wall.
- iagA W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 79 damage. will not work if hugging the wall.
- iagA W! ~ 3{B} ~ SCH A+B - 80-88 damage. more damage if SCH A+B re-splats.
- iagA W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 84 damage
- iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 82 damage
- 22_88A ~ 3B - 64 damage. can RO left.
- 22_88A W! ~ 3B - 59-68 damage. the earlier 3B hits, the more damage.
- SBH B ~ iagA W! ~ 1B - 115 damage.
- SBH B ~ iagA W! ~ 3{B} ~ SCH A+B - 108 damage. SCH A+B may need to be delayed to hit, depending on the angle.
- SBH B ~ iagA W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 110 damage
- SBH B ~ iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 108 damage
- SCH (max){B} ~ iagA W! ~ 1B - 116 damage
- SCH (max){B} ~ iagA W!~ 3{B} W! ~ SCH (1/2) {B} - 103 damage. ends in SCH (1/2) {B}'s standard KND animation. will not work if hugging the wall, but far more forgiving than other combo's like it.
- SCH (max){B} ~ iagA W! ~ 3{B} ~ SCH A+B - 116 damage
- SCH (max){B} ~ iagA W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 110 damage
- SCH (max){B} ~ iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K
- SSH K ~ 33B - 31 damage. NH only.
wall/edge to the right
- CH 1AA W! ~ 3B - 64 damage. opponent must be hugging the wall for CH 1AA to wall splat.
- 3A ~ 3A - 61 damage. RO's to the right.
- 3A W! ~ 3A ~ 1AA - 69-86 damage. 2nd hit sometimes whiffs.
- 3A W! ~ 3A W! ~ 3B - 89 damage
- 3A ~ 1AA - 43-63 damage. 2nd hit sometimes whiffs.
- 3A W! ~ 1AA - 69 damage
- 3A W! ~ 1B - 81 damage
- 3A W! ~ 1B W! - 93 damage. only works when hugging the wall.
- 3A ~ 3B - 60 damage. difficult timing. tosses opponent forwards through the air.
- 3A W!~ 3{B} W! ~ SCH (1/2) {B} - 67 damage. ends in SCH (1/2) {B}'s standard KND animation. will not work if hugging the wall.
- 3A W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K- 85 damage. will not work if hugging the wall.
- 3A W! ~ 3{B} ~ SCH A+B - 82-87 damage. additional damage if SCH A+B re-splats.
- 3A W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 86 damage. the {B} in SCH k{B} will whiff if the combo is started while hugging the wall.
- 3A W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 86 damage. more reliable than iWR {B} in this case, strangely enough.
- CH 6A W! ~ 3B - 46 damage
- CH 6A W! ~ 2KKKKK - 53 damage
- CH 6{A} W!~ SSH {B} ~ SBH ... - 50 damage
- 66B W! ~ 33B - 70 damage. NH only.
- 88{B} ~ SRSH {B} W! ~ 1K - 69 damage. 1K may not be guaranteed at weird angles.
- 88{B} ~ (delayed)SRSH {B} ~ 3B
- 88{B} W! ~ SRSH {B} - 58 damage. a very rare wallsplat on 88B is demonstrated here. due to the rarity of this wallsplat, only the base combo is shown. the SRSH B STN, of course, can be combo'd off of as it normally would be.
- 88{B} W! ~ SRSH {K} ~ SRSH A+B - 83 damage. a very rare wallsplat on 88B is demonstrated here.
- 88{B} W! ~ SRSH A+B - 56 damage. a very rare wallsplat on 88B is demonstrated here.
in the corner
- iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 68 damage
- iagA W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 79 damage
- CH 1AA W! ~ 3B - 64 damage
- 3A W! ~ 1B W! - 93 damage
- 3A W! ~ 3{B} W! ~ SCH (1/2) {B} - 67 damage. ends in SCH (1/2) {B}'s standard KND animation.
- 3A W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K- 85 damage
- 3A W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 86 damage.
- a+k{A} ~ SCH A - 62 damage
- 88{B} W! ~ SRSH {B} - 58 damage. wall splat occurs more often in corners. due to the rarity of this wallsplat, only the base combo is shown. the SRSH B STN, of course, can be combo'd off of as it normally would be.
- 88{B} W! ~ SRSH {K} ~ SRSH A+B - 83 damage. wall splat occurs more often in corners.
- 88{B} W! ~ SRSH A+B - 56 damage. wall splat occurs more often in corners.
- SCH (max){B} ~ iagA W!~ 3{B} W! ~ SCH (1/2) {B} - 103 damage. ends in SCH (1/2) {B}'s standard KND animation.
- FC B+G W! ~ BT B+K ~ SBTCH B ~ iagA W! ~ 3B - 78 damage
- FC B+G W! ~ BT B+K ~ SBTCH B ~ iagA W! ~ 2KKKKK - 90 damage
Section (3) - Character Specific Combo's (will only link on certain characters, but not other characters)
*This will be more of a notes section, since siegfried doesnt have any character specific combo's, but he does have some combo's that dont work on specific characters:
FC B+G ~ BT 2K
does not work on Astaroth or Voldo. however you can replace this with Back Turned Tech Traps, Forced Blocks, and Anti Sleeper Oki.