Paranormal_Oreo
[12] Conqueror
Oops. Delete the CH for the GS 3B combo. Accident.The following have been added
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Oops. Delete the CH for the GS 3B combo. Accident.The following have been added
haha we're all here to help each other :)Thank you for being more knowledgeable than me, sir :D
I wouldn't dismiss it so quickly...tbh, it might actually be a pretty decent way to change moods. It just needs to be field-tested more.Oh i see, well bad ideas are bad, sorry you guys
In gloomy just do the basic 4K 666BWhat's the best option when your opponent blocks the first hit of a JS 66B* and gets hit by the second? The opponent starts to spin on the ground while you're free to follow up.
Just tested it and best I could get was, in terms of meterless damage:
If Jolly - 4A, 4K (can switch to Gloomy for 666B follow-up)
If Gloomy - 4A, 4K, 666B
Added to the combo list.Gloomy:
- - 52 - Doesn't connect at 's max range.
- dash forward - 59 ~ chance of persona change.
- dash forward :bA+B+K: - 69 / 0.5 meter ~ chance of persona change.
- dash forward - 83 ~ chance of persona change.
- dash forward :bA+B+K: - 90 / 0.5 meter ~ chance of persona change.
- :kA+B+K: - 63 / 0.5 meter ~ chance of persona change.
Aren't all of these can be ukemi'ed?Added to the combo list.