Tira - Combo Discussion

lol. wait what??
JS 4A 4K GS 3A BE, W! 22_88A, 3A BE W! 4B : B : B, 4A, 4K, 4K, 666B
It does 201 damage
While
GS 3A BE, W! 22_88A, 3A BE W! 4B : B : B, 4A, 4K, 4K, 666B BE
does about 211 damage or so

This proves 2 things: 1) JS is much much weaker. 2) damage scaling is a bitch....
XD
 
I actually like Jolly's wall combos better.. they're more visually appealing in my opinion.
4B+K.B W! 66K W! 22_88B 66K CE looks way cool, even if it's pretty weak.
You can do 11/77B after 22_88B for a guard break that chains with ukemi or guarantees a 4K on block.
 
JS 33_99B, 4A, CE. ~80 damage.
Does it work on all characters though? A lot of the launch combos involving JS 4A seem character specific or even just random sometimes.

4B+K.B W! 66K W! 22_88B 66K CE looks way cool, even if it's pretty weak.
It's not that bad? Even with a 3B starter it does nearly 100 damage which is good for JS.

Other than the two you mentioned

3B w! 44K, BT B+K (w!) B A+B... is good for a chance to get bonus GS damage without meter.

3B w! 66K w! 4B+K B, 66B BE... is another one to hope for bonus GS change, though the damage isn't great.

There are also a number of ways to combo JS 4K for a smaller chance of transition, but more GS options after.

I was also thinking that, in GS, because of damage scaling, quite a nice option would be to end your wall combo with 44K to reset the damage and get another mix-up in front of the wall.
 
Does it work on all characters though? A lot of the launch combos involving JS 4A seem character specific or even just random sometimes.
i thought only combos starting with JS 3B are character specific. eg, JS 3B, 4A, 4K is character specific, but if you change the 3B to 66B, then it works on all. i think, combos starting with JS 3B should also work on all if done at tip range, but i'm not sure because i can't measure and fight at the same time, i just don't react fast enough. XD
 
Hmm ok I'll check this, I thought it sometimes failed randomly, possibly also stage-specific, and always against Astaroth and some others, but I'll check
 
i actually haven't had the JS 66B version fail on me. and i normally use JS 3B, 66K or 4K at short range and JS 3B, 66AA at longer range so i can't comment on the JS 3B version.
 
I tested that combo only on pyrrha. Ill check with other characters another time.
Edit: Ive tested it about 10 times. It worked 9/10. You just have to buffer the CE at the latest during 4A animation. JS 66B, 4A, CE doesn't work.

I would like to point out that WR B, K and CH Jump K gives you a lot of meter, so its best to use them when you can. Especially during wall combos.

Notably
JS 3B W! 66K W!, 22B, 9K->Updraft
JS 3B W! 66K W!, 22B, WR B, K-> Updraft

11B LNC only works the first time on people for me at least. I'm pretty sure you can tech out of it though.
 
I was trying this yesterday and couldn't get 9K to connect fully after 22B, might be angle and / or character dependent though. Nice find with the meter, it's so important generally but especially for Tira, I'll start looking at meter building in any combo stuff I do from now on, thanks.
 
...
Edit: Ive tested it about 10 times. It worked 9/10. You just have to buffer the CE at the latest during 4A animation. JS 66B, 4A, CE doesn't work...
wait... you are talking about JS 33_99B, 4A, CE??? sorry my fault. I thought you are talking about following launchers with 4A. and for some reason i kept thinking 33_99B is the same as 66B.
 
They're the same move, probably a slightly faster recovery or something. Kinda like how Gloomy's 33B does two more damage.
 
It does connect more often, but I'm not sure I'd rely on the full CE much.. I often do my CE after an aerial JS 4A anyways, so this should be good.
 
well, all i know is JS 66B, 4A, 4K works on all but if you changed to JS 3B, then it only works at tip range or against some characters (size 2~4 i think).
As for CE not connecting after 4A, i'd thought that's because the timing's wrong. i know that the combo 4A, CE has a strict timing to the CE input, you have to buffer it, but near the very end of 4A animation. unlike 22_88A, CE where you can just buffer at your leisure.
The other reason may be the angle of the launch making the 4A hitting different part of the opponent. i remember there is one particular fiddly CH combos like this for SCIV ivy. different distance cause the following hit to be connected at different times, which can make or break the combo. i remember it's an attack causing shakable stun and the following move will either whiff (too fast), hit (combo extension) or get blocked (too slow) depending on the distance and how fast the opponent shakes the stun.
 
Removed the following from the combo list:
Gloomy:
:(6)::A: W!
  • :3::B: W! :(4)::(B): - 116-120 (damage depends on the angle of :(4)::(B):'s hit.)
  • :3::B: W! :9::B: - 90 (Attack throw done if :9::B: hits their side. If it hits their back, you can do WR :B: or :8:*:9::B: combos, see above.)
  • :3::B: W! :(6)::K: - 89 (Attack throw done if :(6)::K: hits their side. If it hits their back, you can do NH :(6)::K: combos, see above.)
  • :3::B: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :(6)::B: - 112 ~ chance of persona change.
  • :3::B: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :(6)::bA+B+K: - 118 / 0.5 meter ~ chance of persona change.
  • :3::B: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::B: - 127 ~ chance of persona change.
  • :3::B: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::bA+B+K: - 129 / 0.5 meter ~ chance of persona change.
  • :3::B: W! small dash :A+G:*:B+G: (back throw) - 108
  • :3::B: W! short delay :2::3::6::2::3::6::A+B+K: - 108 / 1.0 meter
Added the following to the combo list:
Gloomy:
:(6)::A: W!
  • :3::A::aA+B+K: - 92 / 0.5 meter
  • :3::B: :4::A: :4::K: :4::K: :(6)::B: - 98 ~ chance of persona change.
  • :3::B: :4::A: :4::K: :4::K: :(6)::bA+B+K: - 104 / 0.5 meter ~ chance of persona change.
  • :3::B: :4::A: :4::K: :4::K: :6::6::(6)::B: - 110 ~ chance of persona change.
  • :3::B: :4::A: :4::K: :4::K: :6::6::(6)::bA+B+K: - 115 / 0.5 meter ~ chance of persona change.
  • :3::B: :4::A: :2::3::6::2::3::6::A+B+K: - 110 / 1.0 meter
 
Also add, 6A+B(w!) combos cause last I checked, they weren't up there.
Add: CH GS 2A+B 4K(w!) and CH GS 3B 4K(w!). and you also didn't add CH GS 2A+B. 4A. 4K. 6(Dash forward). 4K. 666B_66B_666B BE_66B BE.
 
Dear lord.. So much for spending five minutes on this site.. -.-;

The following have been added to the Combo List.
:sc5sc: Natural Counter Combos:sc5se:
Gloomy:

:2::A+B:
  • :4::A: :4::K: dash forward :4::K: :(6)::B: - 86 ~ chance of persona change.
  • :4::A: :4::K: dash forward :4::K: :(6)::bA+B+K: - 94 / 0.5 meter ~ chance of persona change.
  • :4::A: :4::K: dash forward :4::K: :6::6::(6)::B: - 105 ~ chance of persona change.
  • :4::A: :4::K: dash forward :4::K: :6::6::(6)::bA+B+K: - 110 / 0.5 meter ~ chance of persona change.
:sc5sc:Wall Combos:sc5se:
Jolly:
:6::A+B: W!
  • :1::B: - 85
  • :3::B: - 87 -- works mainly if they fall towards you.
Gloomy:
CH :3::B: :4::K: W!
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :(6)::B: - 121 ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :(6)::bA+B+K: - 125 / 0.5 meter ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::B: - 131 ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::bA+B+K: - 135 / 0.5 meter ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :2::A+B: :(4)::(B): - 130
  • :3::A::aA+B+K: W! :A+G:*:B+G: - 100-112
---

:6::A+B: W!
  • :3::B: - 87
  • :(6)::B: - 94 ~ chance of persona change.
  • :(6)::bA+B+K: - 103 / 0.5 meter ~ chance of persona change.
  • :6:6::(6)::B: - 117 ~ chance of persona change.
  • :6::6::(6)::bA+B+K: - 121 / 0.5 meter ~ chance of persona change.
---


CH :2::A+B: :4::K: W!
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :(6)::B: - 126 ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :(6)::bA+B+K: - 130 / 0.5 meter ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::B: - 136 ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::bA+B+K: - 140 / 0.5 meter ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :2::A+B: :(4)::(B): - 135
  • :3::A::aA+B+K: W! :A+G:*:B+G: - 105-117
 
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