Zanaken
[10] Knight
I think I saw this in some hour long Tira combo vid ages back. Isn't 66B 66B better than 3B 66B in nearly every way? I could be wrong here, but 66B's range seems to trash 3B's.
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Isn't 66B 66B better than 3B 66B in nearly every way? I could be wrong here, but 66B's range seems to trash 3B's.
2) Also, for GS 3B or similar launchers in GS, is there a RO combo that doesn't involve CE?
1) Input JS BT B+K as you normally would but then delay the B, works everytime.Sorry I have some noob questions:
1) For wall combo that involves JS BT B+K w!~B~A+B, I could only get A+B to hit with ground stun maybe 4% of the time on Astaroth ... is there a special timing?
2) Also, for GS 3B or similar launchers in GS, is there a RO combo that doesn't involve CE?
3) For GS launchers that have 4K ~ dash into 4K, is there a special trick? quickly tap 6~4K, or need to do 66~4K, or is it range dependent?
Sorry I have some noob questions:
2) Also, for GS 3B or similar launchers in GS, is there a RO combo that doesn't involve CE?
This, for RO to the right. Often straight in front it will not RO though.GS 3B 66A rings out to the front and right.
Here is a character specific combo for Gloomy 66K.
GS 66K, 4K, 66B for around 62 Damage. Brave edged for 70.
GS 66K, 4K, 666B for around 81 Damage. Brave edged for 89.
From what I can tell, the 666B version is ukemi-able if 66K hits from behind.
It doesn't work on Viola, Natsu, Leixia, Pyrrha, Pyrrha O, herself and Elysium.
Are you stepping at all between 66K and 4K?
Just checking.There is no stepping between 66K and 4K. You have to immediately go into the 4K. Otherwise the 4K will miss.
This isn't reliable. Most of the time, the first hit whiffs and the second-fourth hits hit while grounded. They have to be angled weird or close enough to a wall to not fly the full distance but far enough away not to hit.GS 4A. CE(full). I'm guessing it works on everybody since it worked on Tira, Asta, and Viola. Does 91 damage.